Player Matchup

Sol
Sol
 
Sol
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
BlackLune1
Fafnir
Level 123
God Stats
28W - 24L
1,513 SR
Queue Stats
305W - 283L
1,490 Elo+
Solo
Thanatos
Thanatos
Los Alfaros
Thanatos
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 93L
1,414 Elo+
Party 2
Atlas
Atlas
Los Soledadys
Atlas
Level 46
God Stats
12W - 10L
1,553 SR
Queue Stats
22W - 32L
1,342 Elo+
Party 2
Izanami
Izanami
V380
Izanami
Level 89
God Stats
10W - 9L
1,476 SR
Queue Stats
648W - 641L
1,496 Elo+
Solo
Team Averages
Level 77
1,508 SR
1,448 Elo+

VS

Team Averages
Level 80
1,497 SR
1,449 Elo+
Thor
Thor
El_ChoChua21
Thor
Level 143
God Stats
5W - 2L
1,708 SR
Queue Stats
181W - 192L
1,488 Elo+
Party 1
Bacchus
Bacchus
FriedCookiePuff2
Bacchus
Level 47
God Stats
5W - 11L
1,402 SR
Queue Stats
54W - 77L
1,363 Elo+
Solo
Discordia
Discordia
Javentofly
Discordia
Level 69
God Stats
3W - 6L
1,496 SR
Queue Stats
195W - 191L
1,475 Elo+
Solo
Heimdallr
Heimdallr
Kechu6488
Heimdallr
Level 103
God Stats
1W - 4L
1,541 SR
Queue Stats
92W - 88L
1,474 Elo+
Party 1
Bellona
Bellona
jojomanito
Bellona
Level 36
God Stats
3W - 10L
1,338 SR
Queue Stats
87W - 107L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
1 / 0 / 1
4,538
756
2,145
2,308
460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fafnir
BlackLune1
Fafnir
8
4 / 1 / 1
4,812
802
3,145
3,658
2,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
Los Alfaros
Thanatos
6
1 / 0 / 3
3,730
622
1,941
2,633
764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 0 / 0
3,541
590
1,223
3,081
1,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
V380
Izanami
6
0 / 0 / 0
3,387
565
1,135
2,276
573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 1
3,467
578
1,002
4,976
1,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 0 / 0
3,384
564
1,691
4,000
2,870
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Discordia
Javentofly
Discordia
3
0 / 1 / 0
2,874
479
617
1,205
225
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Kechu6488
Heimdallr
6
0 / 0 / 0
3,542
590
1,896
2,544
610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bellona
jojomanito
Bellona
7
1 / 2 / 0
3,594
599
1,004
4,305
2,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
6
Kills
1
1
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
1
1.5
W
Fafnir
BlackLune1
Fafnir
4
1
1
4.5
L
0
3
1
0.17
L
0
0
0
0
L
Discordia
Javentofly
Discordia
0
1
0
0
L
Heimdallr
Kechu6488
Heimdallr
0
0
0
0
W
Thanatos
Los Alfaros
Thanatos
1
0
3
2.5
W
0
0
0
0
W
Izanami
V380
Izanami
0
0
0
0
L
Bellona
jojomanito
Bellona
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,589
Damage
6,210
13,956
Taken
17,030
5,587
Mitigated
7,131
5,830
Healing
6,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,145
737
0
1,301
2,308
460
746
0
2,308
21,366
5,120
W
Fafnir
BlackLune1
Fafnir
3,145
1,530
0
1,987
3,658
2,160
0
415
3,243
14,896
4,274
L
1,002
176
0
1,420
4,976
1,248
0
1,333
3,643
0
12,445
L
1,691
95
0
1,835
4,000
2,870
0
1,016
2,984
5,026
2,219
L
Discordia
Javentofly
Discordia
617
148
0
522
1,205
225
0
516
689
4,483
0
L
Heimdallr
Kechu6488
Heimdallr
1,896
799
0
1,338
2,544
610
0
674
1,870
0
20,195
W
Thanatos
Los Alfaros
Thanatos
1,941
238
0
1,187
2,633
764
240
408
2,225
0
11,027
W
1,223
530
54
677
3,081
1,630
0
683
2,398
7,255
0
W
Izanami
V380
Izanami
1,135
741
0
624
2,276
573
0
674
1,602
0
17,193
L
Bellona
jojomanito
Bellona
1,004
305
0
905
4,305
2,178
0
2,516
1,789
0
9,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,008
Gold Earned
16,861
148
Minions Killed
108
0
Camps Cleared
0
608,844
Distance Traveled
499,505
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,538
756
49
8
0
127,791
3
W
Fafnir
4,812
802
38
6
0
118,160
0
L
Thor
3,467
578
31
5
0
110,251
0
L
Bacchus
3,384
564
16
3
0
131,284
0
L
Discordia
2,874
479
11
2
0
33,442
0
L
Heimdallr
3,542
590
36
6
0
104,765
2
W
Thanatos
3,730
622
21
4
0
130,154
0
W
Atlas
3,541
590
6
1
0
113,590
0
W
Izanami
3,387
565
34
6
0
119,149
0
L
Bellona
3,594
599
14
2
0
119,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role