Player Matchup

He Bo
He Bo
 
He Bo
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
Exiled_From_PS
Cliodhna
Level 118
God Stats
1W - 1L
1,228 SR
Queue Stats
37W - 34L
1,434 Elo+
Party 2
Skadi
Skadi
poised-potato86
Skadi
Level 23
God Stats
9W - 10L
1,398 SR
Queue Stats
28W - 41L
1,400 Elo+
Party 3
Shiva
Shiva
predator5108
Shiva
Level 63
God Stats
3W - 0L
1,500 SR
Queue Stats
47W - 52L
1,412 Elo+
Party 2
Bacchus
Bacchus
yummy-meteor39
Bacchus
Level 54
God Stats
24W - 28L
1,471 SR
Queue Stats
92W - 118L
1,419 Elo+
Party 3
Team Averages
Level 76
1,419 SR
1,433 Elo+

VS

Team Averages
Level 81
1,557 SR
1,473 Elo+
Ra
Ra
 
Ra
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ReiBasil
Medusa
Level 64
God Stats
155W - 147L
1,527 SR
Queue Stats
584W - 601L
1,446 Elo+
Solo
Bacchus
Bacchus
Skullyboiz
Bacchus
Level 106
God Stats
2W - 6L
1,593 SR
Queue Stats
56W - 64L
1,454 Elo+
Party 1
Ravana
Ravana
ohmypulse187
Ravana
Level 123
God Stats
9W - 11L
1,667 SR
Queue Stats
111W - 107L
1,492 Elo+
Party 1
Bakasura
Bakasura
staz8409
Bakasura
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 65L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
9 / 0 / 10
9,122
652
9,197
8,588
3,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cliodhna
13
7 / 4 / 8
8,757
626
10,848
10,804
3,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
6 / 0 / 9
7,837
560
9,128
7,034
2,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 5 / 4
7,139
510
2,995
10,727
9,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
3 / 0 / 9
8,239
589
5,716
8,615
8,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
0 / 6 / 1
5,801
414
2,069
8,984
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
ReiBasil
Medusa
11
0 / 6 / 1
6,073
434
5,051
10,554
3,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Skullyboiz
Bacchus
10
0 / 4 / 0
5,458
390
6,469
11,889
8,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
13
6 / 5 / 1
8,571
612
9,820
9,438
3,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
staz8409
Bakasura
12
3 / 5 / 0
7,262
519
5,582
13,633
4,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
12
26
Kills
9
9
Deaths
26
40
Assists
3
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
9
0
10
14
L
Ra
 
Ra
0
6
1
0.08
W
Cliodhna
7
4
8
2.75
L
Medusa
ReiBasil
Medusa
0
6
1
0.08
L
Bacchus
Skullyboiz
Bacchus
0
4
0
0
L
Ravana
6
5
1
1.3
W
6
0
9
10.5
W
1
5
4
0.6
L
Bakasura
staz8409
Bakasura
3
5
0
0.6
W
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,884
Damage
28,991
45,768
Taken
54,498
27,306
Mitigated
23,167
7,633
Healing
12,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
9,197
630
250
2,405
8,588
3,177
165
986
7,458
64,809
1,904
L
Ra
 
Ra
2,069
375
144
3,228
8,984
2,904
0
1,253
7,731
27,214
987
W
Cliodhna
10,848
878
0
456
10,804
3,994
856
1,926
8,704
0
62,440
L
Medusa
ReiBasil
Medusa
5,051
2,084
0
618
10,554
3,403
0
3,102
7,452
0
35,659
L
Bacchus
Skullyboiz
Bacchus
6,469
247
0
1,946
11,889
8,571
0
2,861
9,028
24,667
0
L
Ravana
9,820
4,247
0
2,180
9,438
3,433
0
4,192
5,246
0
49,601
W
9,128
3,028
0
980
7,034
2,377
1,045
2,576
4,047
0
51,073
W
2,995
453
75
1,464
10,727
9,248
150
201
10,488
0
28,513
L
Bakasura
staz8409
Bakasura
5,582
4,240
0
4,880
13,633
4,856
0
2,992
10,641
0
32,113
W
5,716
1,013
368
1,635
8,615
8,510
220
2,117
5,908
24,759
1,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,094
Gold Earned
33,165
374
Minions Killed
300
0
Camps Cleared
0
1,396,485
Distance Traveled
1,367,186
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,122
652
103
7
0
299,731
0
L
Ra
5,801
414
39
3
0
231,387
0
W
Cliodhna
8,757
626
104
7
0
293,126
0
L
Medusa
6,073
434
66
5
0
258,556
0
L
Bacchus
5,458
390
29
2
0
272,801
0
L
Ravana
8,571
612
91
7
0
287,789
1
W
Skadi
7,837
560
84
6
0
258,143
0
W
Shiva
7,139
510
46
3
0
259,245
0
L
Bakasura
7,262
519
75
5
0
316,653
0
W
Bacchus
8,239
589
37
3
0
286,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role