Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
FRENCHY XVII
Ne Zha
Level 109
God Stats
1W - 2L
1,715 SR
Queue Stats
193W - 201L
1,550 Elo+
Party 1
Sylvanus
Sylvanus
SirPandaH
Sylvanus
Level 181
God Stats
1W - 1L
1,759 SR
Queue Stats
79W - 75L
1,530 Elo+
Party 3
Chang'e
Chang'e
Striker 615
Chang'e
Level 135
God Stats
1W - 1L
1,724 SR
Queue Stats
229W - 226L
1,553 Elo+
Party 1
Neith
Neith
illuminagui
Neith
Level 151
God Stats
3W - 2L
1,930 SR
Queue Stats
100W - 97L
1,521 Elo+
Party 3
Team Averages
Level 147
1,726 SR
1,531 Elo+

VS

Team Averages
Level 113
1,624 SR
1,528 Elo+
Tsukuyomi
Tsukuyomi
FFreaX
Tsukuyomi
Level 157
God Stats
2W - 1L
1,603 SR
Queue Stats
110W - 105L
1,509 Elo+
Party 2
Anubis
Anubis
Mortelinnor
Anubis
Level 84
God Stats
4W - 2L
1,588 SR
Queue Stats
112W - 74L
1,559 Elo+
Solo
Geb
Geb
Omnicorno
Geb
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 49L
1,535 Elo+
Solo
Anhur
Anhur
YagIuth
Anhur
Level 153
God Stats
26W - 22L
1,491 SR
Queue Stats
238W - 212L
1,527 Elo+
Party 2
Ymir
Ymir
yaboidonaldpump
Ymir
Level 112
God Stats
5W - 0L
1,939 SR
Queue Stats
129W - 123L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
8
0 / 6 / 1
5,045
505
2,978
9,053
4,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
7
1 / 6 / 0
4,989
499
2,421
9,015
2,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+150
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
SirPandaH
Sylvanus
9
0 / 1 / 1
5,113
511
4,703
6,141
2,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Chang'e
Striker 615
Chang'e
10
2 / 4 / 1
5,776
578
4,021
6,246
957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 2
4,788
479
5,587
6,021
3,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
FFreaX
Tsukuyomi
11
4 / 1 / 3
5,984
598
5,241
7,559
2,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
11
6 / 1 / 4
6,611
661
7,150
7,240
3,241
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
1 / 1 / 1
5,643
564
3,431
7,767
4,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
YagIuth
Anhur
11
2 / 0 / 1
5,808
581
4,735
6,147
1,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 0 / 1
6,825
683
4,058
4,602
3,509
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
17
18
Deaths
3
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
0
6
1
0.08
W
Tsukuyomi
FFreaX
Tsukuyomi
4
1
3
5.5
L
Ne Zha
1
6
0
0.17
W
Anubis
6
1
4
8
W
1
1
1
1.5
L
Sylvanus
SirPandaH
Sylvanus
0
1
1
0.5
L
Chang'e
Striker 615
Chang'e
2
4
1
0.63
W
Anhur
YagIuth
Anhur
2
0
1
2.5
L
0
1
2
1
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,710
Damage
24,615
36,476
Taken
33,315
12,698
Mitigated
14,819
8,213
Healing
14,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
2,978
667
0
819
9,053
4,404
0
4,934
4,119
26,668
0
W
Tsukuyomi
FFreaX
Tsukuyomi
5,241
1,350
0
4,677
7,559
2,380
0
1,599
5,918
0
41,230
L
Ne Zha
2,421
721
0
189
9,015
2,080
0
2,074
6,941
0
21,501
W
Anubis
7,150
749
130
3,208
7,240
3,241
0
3,355
3,759
41,367
819
W
3,431
447
0
2,307
7,767
4,112
0
2,965
4,436
15,172
1,087
L
Sylvanus
SirPandaH
Sylvanus
4,703
2,207
670
3,034
6,141
2,165
0
865
5,276
35,354
2,828
L
Chang'e
Striker 615
Chang'e
4,021
41
240
1,171
6,246
957
0
3,650
2,596
22,716
981
W
Anhur
YagIuth
Anhur
4,735
2,846
0
2,400
6,147
1,577
0
1,879
4,123
0
41,379
L
5,587
1,799
0
2,090
6,021
3,092
0
2,608
3,413
0
25,130
W
4,058
963
0
1,521
4,602
3,509
0
1,656
2,946
40,189
3,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,711
Gold Earned
30,871
256
Minions Killed
332
0
Camps Cleared
0
945,867
Distance Traveled
1,009,209
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,045
505
60
6
0
163,969
0
W
Tsukuyomi
5,984
598
78
8
0
242,332
0
L
Ne Zha
4,989
499
40
4
0
211,204
0
W
Anubis
6,611
661
76
8
0
189,051
0
W
Geb
5,643
564
18
2
0
211,043
2
L
Sylvanus
5,113
511
76
8
0
177,210
1
L
Chang'e
5,776
578
48
5
0
201,521
2
W
Anhur
5,808
581
79
8
0
195,015
0
L
Neith
4,788
479
32
3
0
191,963
3
W
Ymir
6,825
683
81
8
0
171,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role