Player Matchup

Ah Puch
Ah Puch
Carlile
Ah Puch
Level 159
God Stats
2W - 2L
1,466 SR
Queue Stats
70W - 66L
1,489 Elo+
Party 2
Skadi
Skadi
Hundredth GSR
Skadi
Level 145
God Stats
5W - 2L
1,500 SR
Queue Stats
52W - 52L
1,475 Elo+
Party 2
Bastet
Bastet
PweaseGetAngwy
Bastet
Level 119
God Stats
5W - 7L
1,589 SR
Queue Stats
355W - 344L
1,528 Elo+
Party 3
Bacchus
Bacchus
Spanish Bombz
Bacchus
Level 192
God Stats
11W - 2L
1,660 SR
Queue Stats
170W - 163L
1,516 Elo+
Party 3
Mulan
Mulan
nicfantana
Mulan
Level 123
God Stats
11W - 18L
1,446 SR
Queue Stats
134W - 135L
1,503 Elo+
Solo
Team Averages
Level 148
1,532 SR
1,502 Elo+

VS

Team Averages
Level 153
1,538 SR
1,477 Elo+
Bastet
Bastet
FierceKitty4370
Bastet
Level 124
God Stats
13W - 15L
1,588 SR
Queue Stats
82W - 106L
1,392 Elo+
Party 1
Artio
Artio
Landottle
Artio
Level 123
God Stats
2W - 5L
1,434 SR
Queue Stats
79W - 86L
1,462 Elo+
Solo
Merlin
Merlin
LordAgandaur
Merlin
Level 174
God Stats
1W - 1L
1,496 SR
Queue Stats
176W - 181L
1,495 Elo+
Party 1
Khepri
Khepri
Mr Eye45
Khepri
Level 185
God Stats
5W - 4L
1,553 SR
Queue Stats
279W - 282L
1,517 Elo+
Party 1
Heimdallr
Heimdallr
ScarletKing1540
Heimdallr
Level 157
God Stats
2W - 2L
1,619 SR
Queue Stats
46W - 54L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Carlile
Ah Puch
7
0 / 0 / 1
3,994
799
1,199
2,375
589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

6
0 / 0 / 1
3,596
719
940
1,426
285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
5 / 0 / 0
4,304
861
2,208
3,691
862
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bacchus
7
1 / 1 / 1
3,900
780
1,524
4,697
3,598
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mulan
8
2 / 0 / 0
5,005
1,001
1,046
2,049
600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 0
3,576
715
1,307
4,910
1,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Artio
Landottle
Artio
3
0 / 2 / 0
2,786
557
430
2,288
1,016
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
6
0 / 2 / 0
3,322
664
925
2,433
1,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Khepri
Mr Eye45
Khepri
5
0 / 0 / 0
3,370
674
905
1,646
896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
ScarletKing1540
Heimdallr
6
0 / 1 / 1
3,237
647
2,482
2,055
606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
8
Kills
1
1
Deaths
8
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Carlile
Ah Puch
0
0
1
0.5
L
1
3
0
0.33
W
0
0
1
0.5
L
Artio
Landottle
Artio
0
2
0
0
L
Merlin
0
2
0
0
L
Khepri
Mr Eye45
Khepri
0
0
0
0
W
5
0
0
5
L
Heimdallr
ScarletKing1540
Heimdallr
0
1
1
0.5
W
Bacchus
1
1
1
1.5
W
Mulan
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,917
Damage
6,049
14,238
Taken
13,332
5,934
Mitigated
4,724
6,996
Healing
4,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Carlile
Ah Puch
1,199
70
0
1,223
2,375
589
0
842
1,533
18,809
0
L
1,307
340
0
1,975
4,910
1,147
0
367
4,543
0
16,834
W
940
555
0
605
1,426
285
0
252
1,174
0
19,407
L
Artio
Landottle
Artio
430
0
0
781
2,288
1,016
0
0
2,288
5,574
140
L
Merlin
925
42
0
749
2,433
1,059
0
1,102
1,331
13,901
334
L
Khepri
Mr Eye45
Khepri
905
248
0
975
1,646
896
0
357
1,289
8,308
0
W
2,208
784
0
2,465
3,691
862
0
45
3,646
0
16,308
L
Heimdallr
ScarletKing1540
Heimdallr
2,482
1,352
0
427
2,055
606
0
897
1,158
0
18,692
W
Bacchus
1,524
335
0
1,988
4,697
3,598
0
653
4,044
8,987
0
W
Mulan
1,046
367
0
715
2,049
600
327
430
1,619
0
29,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,799
Gold Earned
16,291
179
Minions Killed
125
0
Camps Cleared
0
589,046
Distance Traveled
461,515
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
3,994
799
41
8
0
108,491
1
L
Bastet
3,576
715
43
9
0
122,821
0
W
Skadi
3,596
719
38
8
0
111,182
0
L
Artio
2,786
557
13
3
0
47,557
0
L
Merlin
3,322
664
29
6
0
89,734
0
L
Khepri
3,370
674
5
1
0
108,083
0
W
Bastet
4,304
861
36
7
0
140,800
0
L
Heimdallr
3,237
647
35
7
0
93,320
0
W
Bacchus
3,900
780
10
2
0
142,947
0
W
Mulan
5,005
1,001
54
11
0
85,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role