Player Matchup

Bellona
Bellona
GameVeryNotGood
Bellona
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 21L
1,538 Elo+
Party 1
Nox
Nox
Pyril96
Nox
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,539 Elo+
Solo
Tsukuyomi
Tsukuyomi
SlickyTheSad
Tsukuyomi
Level 123
God Stats
0W - 4L
1,500 SR
Queue Stats
105W - 120L
1,496 Elo+
Party 1
Skadi
Skadi
Ssormlia
Skadi
Level 127
God Stats
0W - 2L
1,799 SR
Queue Stats
88W - 93L
1,563 Elo+
Party 1
Xing Tian
Xing Tian
XXERTZ
Xing Tian
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 143L
1,574 Elo+
Party 1
Team Averages
Level 100
1,560 SR
1,542 Elo+

VS

Team Averages
Level 159
1,474 SR
1,487 Elo+
Cthulhu
Cthulhu
Battlemedic
Cthulhu
Level 154
God Stats
2W - 1L
1,419 SR
Queue Stats
113W - 111L
1,516 Elo+
Solo
Thoth
Thoth
Krazy760
Thoth
Level 129
God Stats
13W - 11L
1,591 SR
Queue Stats
337W - 376L
1,432 Elo+
Party 2
Mulan
Mulan
SupYouFaakkaa808
Mulan
Level 88
God Stats
2W - 2L
1,720 SR
Queue Stats
208W - 222L
1,465 Elo+
Party 2
Anhur
Anhur
punisherasm74
Anhur
Level 225
God Stats
1W - 2L
1,198 SR
Queue Stats
173W - 181L
1,553 Elo+
Solo
Charon
Charon
younghavic11
Charon
Level 197
God Stats
10W - 12L
1,443 SR
Queue Stats
416W - 446L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 6
7,684
768
7,541
15,542
10,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nox
13
1 / 7 / 4
7,175
718
3,856
8,373
2,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
SlickyTheSad
Tsukuyomi
15
1 / 6 / 8
7,596
760
11,662
10,996
3,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Skadi
Ssormlia
Skadi
12
2 / 6 / 5
7,560
756
6,736
8,645
2,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
XXERTZ
Xing Tian
15
4 / 3 / 7
8,385
839
8,745
19,894
17,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Battlemedic
Cthulhu
15
5 / 1 / 11
9,459
946
8,349
11,069
8,449
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thoth
Krazy760
Thoth
17
11 / 2 / 13
10,488
1,049
23,275
9,798
3,894
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 3 / 11
9,510
951
12,123
11,841
6,861
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 4 / 12
8,776
878
8,464
8,649
3,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charon
14
1 / 2 / 19
8,932
893
7,255
10,736
11,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
93
11
Kills
27
27
Deaths
12
30
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Battlemedic
Cthulhu
5
1
11
10.5
L
3
5
6
1.2
W
Thoth
Krazy760
Thoth
11
2
13
8.75
L
Nox
1
7
4
0.43
L
Tsukuyomi
SlickyTheSad
Tsukuyomi
1
6
8
0.83
L
Skadi
Ssormlia
Skadi
2
6
5
0.75
W
6
3
11
3.83
L
Xing Tian
XXERTZ
Xing Tian
4
3
7
2.5
W
4
4
12
2.5
W
Charon
1
2
19
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,540
Damage
59,466
63,450
Taken
52,093
35,810
Mitigated
34,263
14,766
Healing
18,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Battlemedic
Cthulhu
8,349
156
4,461
3,827
11,069
8,449
0
3,186
7,674
16,611
1,971
L
7,541
1,606
0
3,320
15,542
10,181
0
8,904
6,638
0
10,995
W
Thoth
Krazy760
Thoth
23,275
922
923
1,821
9,798
3,894
1,489
2,428
7,329
39,104
0
L
Nox
3,856
230
333
525
8,373
2,734
0
5,666
2,707
10,631
0
L
Tsukuyomi
SlickyTheSad
Tsukuyomi
11,662
1,474
283
1,709
10,996
3,107
0
8,017
2,979
0
26,217
L
Skadi
Ssormlia
Skadi
6,736
1,922
532
242
8,645
2,253
0
6,338
2,307
0
14,043
W
12,123
1,223
588
1,562
11,841
6,861
209
2,261
9,454
0
21,074
L
Xing Tian
XXERTZ
Xing Tian
8,745
697
515
7,307
19,894
17,535
0
9,097
10,797
12,404
0
W
8,464
4,384
465
1,286
8,649
3,326
1,404
2,562
6,008
0
18,140
W
Charon
7,255
839
1,208
1,976
10,736
11,733
147
2,164
8,298
13,495
388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,400
Gold Earned
47,165
85
Minions Killed
114
0
Camps Cleared
0
837,017
Distance Traveled
930,755
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,459
946
15
2
0
186,818
0
L
Bellona
7,684
768
8
1
0
156,238
0
W
Thoth
10,488
1,049
41
4
0
212,191
0
L
Nox
7,175
718
20
2
0
163,038
0
L
Tsukuyomi
7,596
760
35
4
0
194,754
0
L
Skadi
7,560
756
15
2
0
120,805
0
W
Mulan
9,510
951
14
1
0
186,664
0
L
Xing Tian
8,385
839
7
1
0
202,182
0
W
Anhur
8,776
878
26
3
0
160,812
0
W
Charon
8,932
893
18
2
0
184,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role