Player Matchup

Cthulhu
Cthulhu
AdogNW
Cthulhu
Level 29
God Stats
4W - 3L
1,607 SR
Queue Stats
83W - 68L
1,503 Elo+
Party 1
Medusa
Medusa
Aphrees
Medusa
Level 127
God Stats
3W - 2L
1,669 SR
Queue Stats
106W - 104L
1,533 Elo+
Party 2
Bakasura
Bakasura
Centralized
Bakasura
Level 150
God Stats
21W - 16L
1,643 SR
Queue Stats
59W - 62L
1,535 Elo+
Party 2
Zhong Kui
Zhong Kui
WhatATolerance
Zhong Kui
Level 71
God Stats
3W - 0L
1,690 SR
Queue Stats
65W - 45L
1,547 Elo+
Party 1
Nu Wa
Nu Wa
overpower123
Nu Wa
Level 63
God Stats
3W - 2L
1,548 SR
Queue Stats
111W - 82L
1,505 Elo+
Party 1
Team Averages
Level 88
1,631 SR
1,524 Elo+

VS

Team Averages
Level 118
1,515 SR
1,473 Elo+
Izanami
Izanami
Duffman49
Izanami
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,441 Elo+
Solo
Cu Chulainn
Cu Chulainn
MellowBubbles50
Cu Chulainn
Level 159
God Stats
1W - 1L
1,813 SR
Queue Stats
155W - 146L
1,479 Elo+
Solo
Ne Zha
Ne Zha
QasuisToilet
Ne Zha
Level 44
God Stats
0W - 3L
1,256 SR
Queue Stats
118W - 137L
1,436 Elo+
Party 3
Sol
Sol
Robustfingers
Sol
Level 129
God Stats
8W - 13L
1,396 SR
Queue Stats
54W - 51L
1,494 Elo+
Solo
Terra
Terra
Sy1ex
Terra
Level 120
God Stats
3W - 2L
1,608 SR
Queue Stats
364W - 347L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AdogNW
Cthulhu
12
1 / 3 / 4
5,943
495
5,419
8,423
4,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Aphrees
Medusa
13
3 / 1 / 4
7,022
585
8,800
5,780
1,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
Centralized
Bakasura
14
8 / 0 / 1
7,693
641
6,085
10,383
4,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
WhatATolerance
Zhong Kui
13
1 / 2 / 3
7,667
639
9,536
11,508
8,479
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

12
1 / 1 / 2
6,592
549
4,518
4,929
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Duffman49
Izanami
11
2 / 2 / 2
6,360
530
4,355
7,302
2,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
MellowBubbles50
Cu Chulainn
12
2 / 4 / 0
7,075
590
8,100
15,862
10,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
11
2 / 3 / 0
5,936
495
4,322
12,432
4,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 2 / 1
6,931
578
4,649
6,861
1,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Terra
Sy1ex
Terra
10
1 / 3 / 3
6,259
522
3,999
11,224
7,844
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
14
Kills
7
7
Deaths
14
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AdogNW
Cthulhu
1
3
4
1
W
Medusa
Aphrees
Medusa
3
1
4
5
W
Bakasura
Centralized
Bakasura
8
0
1
8.5
L
Izanami
Duffman49
Izanami
2
2
2
1.5
L
Cu Chulainn
MellowBubbles50
Cu Chulainn
2
4
0
0.5
L
Ne Zha
2
3
0
0.67
L
0
2
1
0.25
L
Terra
Sy1ex
Terra
1
3
3
0.83
W
Zhong Kui
WhatATolerance
Zhong Kui
1
2
3
1.25
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,358
Damage
25,425
41,023
Taken
53,681
20,675
Mitigated
26,644
16,358
Healing
19,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AdogNW
Cthulhu
5,419
133
32
895
8,423
4,551
0
2,166
6,257
24,639
0
W
Medusa
Aphrees
Medusa
8,800
3,289
0
2,198
5,780
1,765
111
1,136
4,644
0
54,678
W
Bakasura
Centralized
Bakasura
6,085
3,558
0
4,635
10,383
4,425
0
1,937
8,446
0
44,919
L
Izanami
Duffman49
Izanami
4,355
2,757
0
2,193
7,302
2,839
0
2,401
4,467
0
46,759
L
Cu Chulainn
MellowBubbles50
Cu Chulainn
8,100
1,397
0
3,133
15,862
10,246
0
9,488
6,122
0
56,350
L
Ne Zha
4,322
1,788
0
5,703
12,432
4,249
0
1,521
9,758
0
37,805
L
4,649
1,332
0
3,342
6,861
1,466
182
2,951
3,380
55,751
10,448
L
Terra
Sy1ex
Terra
3,999
705
1,398
3,250
11,224
7,844
0
2,184
8,404
17,180
2,352
W
Zhong Kui
WhatATolerance
Zhong Kui
9,536
1,823
0
7,682
11,508
8,479
274
0
11,508
63,711
0
W
4,518
1,238
0
916
4,929
1,455
0
2,606
2,323
34,551
858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,917
Gold Earned
32,561
418
Minions Killed
432
0
Camps Cleared
0
1,283,453
Distance Traveled
1,199,579
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,943
495
49
4
0
240,388
1
W
Medusa
7,022
585
87
7
0
262,235
1
W
Bakasura
7,693
641
92
8
0
318,691
0
L
Izanami
6,360
530
91
8
0
218,086
0
L
Cu Chulainn
7,075
590
109
9
0
228,000
3
L
Ne Zha
5,936
495
66
6
0
269,290
0
L
Sol
6,931
578
133
11
0
222,457
3
L
Terra
6,259
522
33
3
0
261,746
6
W
Zhong Kui
7,667
639
112
9
0
218,469
0
W
Nu Wa
6,592
549
78
7
0
243,670
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role