Player Matchup

Athena
Athena
BlkEmperor1177
Athena
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,543 Elo+
Party 1
Zeus
Zeus
KINGxBEHEMOTH
Zeus
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,543 Elo+
Party 1
Bellona
Bellona
KiNgOfThIsLiVe
Bellona
Level 68
God Stats
22W - 21L
1,528 SR
Queue Stats
221W - 230L
1,446 Elo+
Solo
Team Averages
Level 56
1,509 SR
1,511 Elo+

VS

Team Averages
Level 90
1,542 SR
1,384 Elo+
Maui
Maui
Spartan_C817
Maui
Level 119
God Stats
14W - 12L
1,563 SR
Queue Stats
46W - 65L
1,304 Elo+
Solo
Rama
Rama
V8Getsu
Rama
Level 28
God Stats
16W - 17L
1,411 SR
Queue Stats
151W - 163L
1,405 Elo+
Party 2
Hera
Hera
V8slasher-_-
Hera
Level 124
God Stats
5W - 1L
1,652 SR
Queue Stats
199W - 191L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 4
6,703
670
2,395
11,524
10,950
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
2 / 6 / 2
7,263
726
6,943
7,053
2,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 5 / 0
6,778
678
2,433
8,928
3,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 7
7,346
735
2,830
7,969
5,089
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Rama
V8Getsu
Rama
14
6 / 0 / 10
9,268
927
8,577
6,654
2,182
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
9 / 0 / 5
9,964
996
10,499
4,109
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
16
16
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
L
2
6
2
0.5
L
2
5
0
0.4
W
1
4
7
1.13
W
Rama
V8Getsu
Rama
6
0
10
11
W
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,771
Damage
21,906
27,505
Taken
18,732
17,019
Mitigated
8,640
629
Healing
2,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,395
934
0
0
11,524
10,950
0
5,287
5,634
8,711
822
L
6,943
788
273
256
7,053
2,232
0
3,007
3,932
21,774
479
L
2,433
380
0
100
8,928
3,837
0
3,967
4,659
0
19,661
W
2,830
330
0
725
7,969
5,089
88
3,375
4,594
10,692
136
W
Rama
V8Getsu
Rama
8,577
5,008
0
1,619
6,654
2,182
1,257
3,971
2,683
0
22,944
W
10,499
867
0
335
4,109
1,369
1,273
1,810
2,299
38,193
403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,744
Gold Earned
26,578
83
Minions Killed
118
0
Camps Cleared
0
459,628
Distance Traveled
569,336
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,703
670
15
2
0
171,082
0
L
Zeus
7,263
726
38
4
0
161,123
0
L
Bellona
6,778
678
30
3
0
127,423
0
W
Maui
7,346
735
14
1
0
164,263
0
W
Rama
9,268
927
36
4
0
194,211
0
W
Hera
9,964
996
68
7
0
210,862
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role