Player Matchup

Mulan
Mulan
BabySon
Mulan
Level 100
God Stats
2W - 2L
1,500 SR
Queue Stats
44W - 41L
1,522 Elo+
Party 2
Charon
Charon
CheetahChurro
Charon
Level 16
God Stats
21W - 22L
1,761 SR
Queue Stats
34W - 33L
1,538 Elo+
Party 2
Chiron
Chiron
Gorpthnar
Chiron
Level 124
God Stats
0W - 1L
1,319 SR
Queue Stats
96W - 82L
1,559 Elo+
Party 2
Erlang Shen
Erlang Shen
YeEveningPotato
Erlang Shen
Level 96
God Stats
15W - 9L
1,620 SR
Queue Stats
43W - 40L
1,528 Elo+
Party 2
Sol
Sol
ctberseroer2
Sol
Level 115
God Stats
8W - 4L
1,687 SR
Queue Stats
34W - 35L
1,471 Elo+
Solo
Team Averages
Level 90
1,577 SR
1,524 Elo+

VS

Team Averages
Level 117
1,607 SR
1,512 Elo+
Jing Wei
Jing Wei
GoodSizeBear
Jing Wei
Level 154
God Stats
1W - 0L
1,458 SR
Queue Stats
88W - 98L
1,459 Elo+
Solo
Ymir
Ymir
JC Enterprise
Ymir
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 50L
1,506 Elo+
Solo
Lancelot
Lancelot
TypicalShotgun
Lancelot
Level 113
God Stats
5W - 2L
1,922 SR
Queue Stats
123W - 114L
1,519 Elo+
Solo
King Arthur
King Arthur
Yoi-Ki
King Arthur
Level 101
God Stats
9W - 12L
1,504 SR
Queue Stats
231W - 198L
1,544 Elo+
Party 1
Thoth
Thoth
mightyman902
Thoth
Level 151
God Stats
2W - 2L
1,651 SR
Queue Stats
105W - 93L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
BabySon
Mulan
13
4 / 8 / 0
8,577
505
13,856
21,029
15,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 4 / 2
7,583
446
4,986
16,065
12,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
Gorpthnar
Chiron
13
0 / 2 / 1
7,199
423
5,198
8,243
2,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Erlang Shen
YeEveningPotato
Erlang Shen
1
0 / 0 / 0
5,024
296
0
0
0
16
4 / 8 / 1
9,953
585
14,014
18,756
5,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GoodSizeBear
Jing Wei
17
5 / 0 / 3
9,637
567
9,059
5,922
2,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 2 / 5
7,909
465
4,804
13,089
10,998
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lancelot
17
7 / 3 / 8
9,947
585
13,299
14,762
7,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

King Arthur
Yoi-Ki
King Arthur
17
6 / 2 / 2
10,868
639
11,549
19,863
14,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
4 / 1 / 1
9,633
567
9,178
5,355
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
8
Kills
22
22
Deaths
8
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mulan
BabySon
Mulan
4
8
0
0.5
L
0
4
2
0.25
W
Jing Wei
GoodSizeBear
Jing Wei
5
0
3
6.5
L
Chiron
Gorpthnar
Chiron
0
2
1
0.25
W
0
2
5
1.25
W
Lancelot
7
3
8
3.67
L
Erlang Shen
YeEveningPotato
Erlang Shen
0
0
0
0
W
King Arthur
Yoi-Ki
King Arthur
6
2
2
3.5
L
4
8
1
0.56
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,054
Damage
47,889
64,093
Taken
58,991
35,922
Mitigated
37,690
16,096
Healing
10,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
BabySon
Mulan
13,856
1,395
0
2,720
21,029
15,659
0
3,292
17,737
0
42,133
L
4,986
947
0
2,500
16,065
12,333
0
3,444
12,621
25,951
0
W
Jing Wei
GoodSizeBear
Jing Wei
9,059
7,088
0
2,386
5,922
2,653
18
1,515
4,407
0
85,529
L
Chiron
Gorpthnar
Chiron
5,198
2,246
949
2,835
8,243
2,558
0
2,432
5,811
0
58,424
W
4,804
506
35
2,325
13,089
10,998
28
6,935
6,154
28,403
0
W
Lancelot
13,299
2,107
0
1,097
14,762
7,836
0
5,774
8,859
0
82,383
L
Erlang Shen
YeEveningPotato
Erlang Shen
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
Yoi-Ki
King Arthur
11,549
2,320
0
4,097
19,863
14,388
0
2,049
16,907
0
89,734
L
14,014
6,447
0
7,092
18,756
5,372
0
4,773
13,983
92,839
238
W
9,178
225
0
294
5,355
1,815
0
2,669
2,637
62,774
1,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,336
Gold Earned
47,994
358
Minions Killed
551
0
Camps Cleared
0
1,175,706
Distance Traveled
1,752,750
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,577
505
66
4
0
297,615
0
L
Charon
7,583
446
30
2
0
296,452
0
W
Jing Wei
9,637
567
141
8
0
341,810
0
L
Chiron
7,199
423
114
7
0
311,207
0
W
Ymir
7,909
465
20
1
0
321,152
2
W
Lancelot
9,947
585
115
7
0
411,904
0
L
Erlang Shen
5,024
296
0
0
0
0
0
W
King Arthur
10,868
639
146
9
0
327,206
4
L
Sol
9,953
585
148
9
0
270,432
0
W
Thoth
9,633
567
129
8
0
350,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role