Player Matchup

Medusa
Medusa
Dux-ter
Medusa
Level 53
God Stats
18W - 16L
1,444 SR
Queue Stats
102W - 111L
1,399 Elo+
Party 1
Sylvanus
Sylvanus
WalshWelder
Sylvanus
Level 41
God Stats
2W - 2L
1,654 SR
Queue Stats
60W - 78L
1,350 Elo+
Party 1
Vulcan
Vulcan
coldmeatman
Vulcan
Level 46
God Stats
1W - 2L
1,529 SR
Queue Stats
106W - 116L
1,419 Elo+
Party 1
Team Averages
Level 47
1,542 SR
1,389 Elo+

VS

Team Averages
Level 49
1,521 SR
1,420 Elo+
Ra
Ra
TYRESE69
Ra
Level 56
God Stats
37W - 32L
1,501 SR
Queue Stats
284W - 275L
1,428 Elo+
Party 2
Odin
Odin
globfather
Odin
Level 55
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 12L
1,406 Elo+
Solo
Cupid
Cupid
kila69
Cupid
Level 37
God Stats
25W - 13L
1,562 SR
Queue Stats
176W - 157L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dux-ter
Medusa
16
7 / 2 / 1
10,951
730
10,674
11,044
3,727
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
WalshWelder
Sylvanus
15
0 / 3 / 6
9,271
618
5,262
16,657
19,794
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
15
1 / 5 / 4
9,430
629
8,106
10,165
4,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 1
12,000
800
12,060
6,875
2,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
0 / 3 / 7
9,956
664
6,222
14,289
11,338
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
kila69
Cupid
16
2 / 3 / 6
10,471
698
13,533
13,375
4,769
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
8
Kills
10
10
Deaths
8
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Medusa
Dux-ter
Medusa
7
2
1
3.75
W
8
2
1
4.25
L
Sylvanus
WalshWelder
Sylvanus
0
3
6
1
L
Vulcan
1
5
4
0.6
W
0
3
7
1.17
W
Cupid
kila69
Cupid
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,042
Damage
31,815
37,866
Taken
34,539
27,676
Mitigated
18,291
7,017
Healing
10,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Dux-ter
Medusa
10,674
4,106
0
1,664
11,044
3,727
25
5,248
5,556
0
42,288
W
12,060
326
2,370
1,916
6,875
2,184
895
1,802
5,059
48,966
28
L
Sylvanus
WalshWelder
Sylvanus
5,262
1,637
322
2,836
16,657
19,794
26
4,726
11,883
17,377
1,406
L
Vulcan
8,106
349
0
2,195
10,165
4,155
0
3,942
6,211
45,620
884
W
6,222
945
0
152
14,289
11,338
507
6,400
7,820
3,971
20,457
W
Cupid
kila69
Cupid
13,533
6,753
794
5,399
13,375
4,769
907
5,217
8,144
0
56,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,652
Gold Earned
32,427
164
Minions Killed
199
0
Camps Cleared
0
823,396
Distance Traveled
884,235
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,951
730
62
4
0
292,108
0
W
Ra
12,000
800
83
6
0
308,662
4
L
Sylvanus
9,271
618
34
2
0
251,047
0
L
Vulcan
9,430
629
68
5
0
280,241
0
W
Odin
9,956
664
27
2
0
303,378
0
W
Cupid
10,471
698
89
6
0
272,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role