Player Matchup

Izanami
Izanami
HareSage ROG
Izanami
Level 153
God Stats
2W - 0L
1,517 SR
Queue Stats
7W - 2L
1,704 Elo+
Party 2
King Arthur
King Arthur
HoneyBadger8u
King Arthur
Level 22
God Stats
8W - 7L
1,465 SR
Queue Stats
16W - 19L
1,394 Elo+
Party 2
Hel
Hel
Infernik
Hel
Level 67
God Stats
6W - 5L
1,466 SR
Queue Stats
122W - 126L
1,488 Elo+
Party 2
Surtr
Surtr
MasterBinky
Surtr
Level 23
God Stats
1W - 1L
1,807 SR
Queue Stats
19W - 25L
1,409 Elo+
Party 2
Cthulhu
Cthulhu
TuRRDz
Cthulhu
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 42L
1,438 Elo+
Party 2
Team Averages
Level 65
1,551 SR
1,486 Elo+

VS

Team Averages
Level 99
1,430 SR
1,427 Elo+
Ao Kuang
Ao Kuang
FreshKlaffy
Ao Kuang
Level 107
God Stats
12W - 16L
1,417 SR
Queue Stats
89W - 92L
1,488 Elo+
Solo
Medusa
Medusa
FrozenAgent
Medusa
Level 129
God Stats
7W - 5L
1,557 SR
Queue Stats
19W - 22L
1,438 Elo+
Party 1
Anubis
Anubis
Gunjak21
Anubis
Level 106
God Stats
1W - 4L
1,469 SR
Queue Stats
148W - 181L
1,409 Elo+
Party 1
Jormungandr
Jormungandr
KickstandProcto
Jormungandr
Level 67
God Stats
11W - 11L
1,427 SR
Queue Stats
66W - 85L
1,433 Elo+
Party 1
Osiris
Osiris
jajacks10
Osiris
Level 88
God Stats
2W - 2L
1,277 SR
Queue Stats
67W - 98L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HareSage ROG
Izanami
11
1 / 2 / 0
6,018
602
3,120
5,963
1,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
HoneyBadger8u
King Arthur
9
2 / 3 / 0
6,275
628
2,769
7,871
4,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
7 / 1 / 1
8,160
816
5,937
4,095
900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 5
5,719
572
4,284
7,224
2,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
TuRRDz
Cthulhu
8
0 / 3 / 1
5,464
546
4,884
8,746
3,936
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FreshKlaffy
Ao Kuang
10
6 / 1 / 1
6,096
610
4,161
5,598
1,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
10
2 / 3 / 2
5,381
538
4,758
6,914
2,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Gunjak21
Anubis
10
0 / 4 / 3
5,516
552
2,852
6,220
2,295
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Jormungandr
KickstandProcto
Jormungandr
9
2 / 2 / 4
5,894
589
4,359
9,336
6,597
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Osiris
jajacks10
Osiris
5
2 / 1 / 1
4,512
451
1,516
3,083
1,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
11
Kills
12
12
Deaths
11
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
FreshKlaffy
Ao Kuang
6
1
1
6.5
L
Medusa
2
3
2
1
L
Anubis
Gunjak21
Anubis
0
4
3
0.38
W
Izanami
HareSage ROG
Izanami
1
2
0
0.5
W
King Arthur
HoneyBadger8u
King Arthur
2
3
0
0.67
W
7
1
1
7.5
L
Jormungandr
KickstandProcto
Jormungandr
2
2
4
2
W
1
3
5
1.17
W
Cthulhu
TuRRDz
Cthulhu
0
3
1
0.17
L
Osiris
jajacks10
Osiris
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,994
Damage
17,646
33,899
Taken
31,151
13,639
Mitigated
14,213
7,625
Healing
5,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
FreshKlaffy
Ao Kuang
4,161
1,040
0
756
5,598
1,759
430
1,014
4,552
27,092
0
L
Medusa
4,758
1,744
0
560
6,914
2,035
0
3,233
3,637
0
36,884
L
Anubis
Gunjak21
Anubis
2,852
0
0
1,235
6,220
2,295
726
2,896
3,002
33,006
0
W
Izanami
HareSage ROG
Izanami
3,120
1,958
0
1,187
5,963
1,715
660
1,117
4,846
0
48,835
W
King Arthur
HoneyBadger8u
King Arthur
2,769
531
0
705
7,871
4,579
382
1,376
6,327
0
33,420
W
5,937
150
591
1,250
4,095
900
106
2,375
1,720
43,219
1,653
L
Jormungandr
KickstandProcto
Jormungandr
4,359
1,441
0
2,108
9,336
6,597
0
3,232
6,064
17,699
1,577
W
4,284
2,052
0
1,972
7,224
2,509
0
2,907
4,281
1,729
28,492
W
Cthulhu
TuRRDz
Cthulhu
4,884
401
699
1,221
8,746
3,936
56
3,532
5,214
18,865
518
L
Osiris
jajacks10
Osiris
1,516
570
0
870
3,083
1,527
0
70
3,013
0
9,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,636
Gold Earned
27,399
315
Minions Killed
217
0
Camps Cleared
0
1,010,451
Distance Traveled
890,061
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,096
610
46
5
0
222,601
0
L
Medusa
5,381
538
62
6
0
208,012
0
L
Anubis
5,516
552
53
5
0
185,713
0
W
Izanami
6,018
602
88
9
0
177,540
8
W
King Arthur
6,275
628
54
5
0
199,049
0
W
Hel
8,160
816
101
10
0
211,829
0
L
Jormungandr
5,894
589
37
4
0
206,711
4
W
Surtr
5,719
572
49
5
0
211,962
0
W
Cthulhu
5,464
546
23
2
0
210,071
0
L
Osiris
4,512
451
19
2
0
67,024
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role