Player Matchup

Serqet
Serqet
BarrelxRider
Serqet
Level 126
God Stats
3W - 3L
1,486 SR
Queue Stats
50W - 26L
1,667 Elo+
Party 3
Nut
Nut
JasonJewrulo
Nut
Level 185
God Stats
5W - 1L
1,764 SR
Queue Stats
22W - 13L
1,682 Elo+
Party 3
Vulcan
Vulcan
Trecanan
Vulcan
Level 60
God Stats
2W - 0L
1,846 SR
Queue Stats
49W - 45L
1,555 Elo+
Party 3
Hercules
Hercules
scenicccc
Hercules
Level 148
God Stats
24W - 31L
1,493 SR
Queue Stats
354W - 360L
1,554 Elo+
Solo
Terra
Terra
ßrakence
Terra
Level 169
God Stats
3W - 3L
1,492 SR
Queue Stats
67W - 51L
1,567 Elo+
Party 3
Team Averages
Level 138
1,616 SR
1,605 Elo+

VS

Team Averages
Level 134
1,540 SR
1,570 Elo+
Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
BladeLpd
Maui
Level 158
God Stats
2W - 5L
1,503 SR
Queue Stats
98W - 81L
1,626 Elo+
Party 2
Lancelot
Lancelot
ElTifon
Lancelot
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,573 Elo+
Party 1
Ix Chel
Ix Chel
Sunshine8797
Ix Chel
Level 90
God Stats
22W - 16L
1,726 SR
Queue Stats
176W - 151L
1,597 Elo+
Party 2
King Arthur
King Arthur
ZunlloB
King Arthur
Level 108
God Stats
6W - 5L
1,472 SR
Queue Stats
19W - 18L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
4 / 1 / 2
6,769
615
4,933
9,244
3,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
9 / 1 / 2
7,633
694
11,011
6,341
2,162
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
Trecanan
Vulcan
9
1 / 6 / 2
5,638
513
2,711
6,650
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
scenicccc
Hercules
12
1 / 2 / 0
6,988
635
6,865
10,945
9,192
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Terra
ßrakence
Terra
10
3 / 0 / 8
6,813
619
4,821
9,761
6,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
0 / 7 / 1
5,134
467
3,535
8,314
1,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Maui
6
0 / 4 / 2
4,768
433
1,611
6,837
2,711
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Lancelot
ElTifon
Lancelot
11
4 / 4 / 4
5,957
542
7,368
10,816
4,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
Sunshine8797
Ix Chel
12
5 / 2 / 1
7,323
666
8,515
4,629
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
ZunlloB
King Arthur
11
1 / 1 / 1
6,439
585
7,763
9,932
7,867
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
18
Kills
10
10
Deaths
18
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
7
1
0.07
W
Serqet
4
1
2
5
L
Maui
0
4
2
0.25
L
Lancelot
ElTifon
Lancelot
4
4
4
1.5
W
9
1
2
10
L
Ix Chel
Sunshine8797
Ix Chel
5
2
1
2.75
W
Vulcan
Trecanan
Vulcan
1
6
2
0.33
L
King Arthur
ZunlloB
King Arthur
1
1
1
1.5
W
Hercules
scenicccc
Hercules
1
2
0
0.5
W
Terra
ßrakence
Terra
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,341
Damage
28,792
42,941
Taken
40,528
23,529
Mitigated
17,898
18,210
Healing
7,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,535
502
0
748
8,314
1,991
0
775
7,539
26,685
0
W
Serqet
4,933
1,127
0
4,284
9,244
3,247
0
3,258
5,910
30
42,362
L
Maui
1,611
276
483
779
6,837
2,711
0
1,862
4,539
7,720
0
L
Lancelot
ElTifon
Lancelot
7,368
1,518
0
1,950
10,816
4,022
0
2,357
8,029
0
40,865
W
11,011
7,944
0
3,305
6,341
2,162
838
2,981
3,238
0
59,285
L
Ix Chel
Sunshine8797
Ix Chel
8,515
803
620
923
4,629
1,307
204
2,448
1,847
50,719
203
W
Vulcan
Trecanan
Vulcan
2,711
82
0
330
6,650
2,460
0
2,661
3,989
22,682
752
L
King Arthur
ZunlloB
King Arthur
7,763
1,904
0
1,685
9,932
7,867
0
0
9,932
0
46,215
W
Hercules
scenicccc
Hercules
6,865
3,480
0
5,223
10,945
9,192
0
0
10,945
0
49,044
W
Terra
ßrakence
Terra
4,821
567
1,751
3,317
9,761
6,468
0
4,764
4,757
17,682
1,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,841
Gold Earned
29,621
332
Minions Killed
325
0
Camps Cleared
0
1,159,621
Distance Traveled
1,130,047
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,134
467
60
5
0
185,313
1
W
Serqet
6,769
615
83
8
0
267,596
0
L
Maui
4,768
433
8
1
0
202,868
2
L
Lancelot
5,957
542
63
6
0
282,323
1
W
Nut
7,633
694
92
8
0
221,744
1
L
Ix Chel
7,323
666
100
9
0
224,379
0
W
Vulcan
5,638
513
42
4
0
208,188
1
L
King Arthur
6,439
585
94
9
0
235,164
0
W
Hercules
6,988
635
93
8
0
212,087
0
W
Terra
6,813
619
22
2
0
250,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role