Player Matchup

Artio
Artio
Gold II
BabyShmoove
Artio
Gold II
Level 164
God Stats
14W - 15L
1,614 SR
Queue Stats
579W - 579L
1,656 MMR
Solo
Bellona
Bellona
Gold I
DEPL0ID
Bellona
Gold I
Level 145
God Stats
5W - 9L
1,514 SR
Queue Stats
259W - 254L
1,648 MMR
Solo
Lancelot
Lancelot
Gold III
ILEOMAN
Lancelot
Gold III
Level 158
God Stats
0W - 2L
1,417 SR
Queue Stats
21W - 21L
1,663 MMR
Party 2
Medusa
Medusa
Gold V
IroNzT
Medusa
Gold V
Level 156
God Stats
0W - 1L
1,771 SR
Queue Stats
7W - 6L
1,614 MMR
Party 2
Ra
Ra
Platinum V
nomis379
Ra
Platinum V
Level 148
God Stats
6W - 14L
1,413 SR
Queue Stats
120W - 126L
1,662 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 154
1,546 SR
1,649 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 96
1,620 SR
1,653 MMR
Nox
Nox
Platinum V
Captian_Olimar
Nox
Platinum V
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 54L
1,642 MMR
Solo
Tiamat
Tiamat
Bronze III
Conquests
Tiamat
Bronze III
Level 49
God Stats
1W - 1L
1,842 SR
Queue Stats
169W - 164L
1,600 MMR
Solo
Ne Zha
Ne Zha
Gold II
Dayender
Ne Zha
Gold II
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 29L
1,697 MMR
Party 1
Danzaburou
Danzaburou
Gold II
Numberonenem
Danzaburou
Gold II
Level 67
God Stats
3W - 0L
1,756 SR
Queue Stats
223W - 238L
1,610 MMR
Solo
Amaterasu
Amaterasu
Gold IV
Tsukubroki
Amaterasu
Gold IV
Level 59
God Stats
4W - 2L
1,500 SR
Queue Stats
45W - 19L
1,714 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,581
507
2,953
10,420
6,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
DEPL0ID
Bellona
10
0 / 6 / 0
5,724
520
5,945
12,091
7,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Lancelot
ILEOMAN
Lancelot
12
3 / 1 / 0
6,540
595
3,377
6,070
2,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Medusa
IroNzT
Medusa
10
0 / 3 / 0
5,801
527
7,396
9,320
2,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 3 / 2
5,954
541
2,432
5,190
1,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ThanatosBacchusAgni

VS

Bans
ThorAthenaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
6,248
568
2,819
6,056
3,575
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Conquests
Tiamat
13
3 / 0 / 1
7,513
683
4,716
4,644
1,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ne Zha
Dayender
Ne Zha
14
5 / 2 / 4
7,587
690
6,255
9,744
4,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
Numberonenem
Danzaburou
13
3 / 0 / 0
7,146
650
5,790
7,963
2,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
Tsukubroki
Amaterasu
13
3 / 1 / 3
8,068
733
8,473
11,318
9,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
15
15
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
1
0
3
2.5
W
Tiamat
Conquests
Tiamat
3
0
1
3.5
L
Bellona
DEPL0ID
Bellona
0
6
0
0
W
Ne Zha
Dayender
Ne Zha
5
2
4
3.5
L
Lancelot
ILEOMAN
Lancelot
3
1
0
3
L
Medusa
IroNzT
Medusa
0
3
0
0
W
Danzaburou
Numberonenem
Danzaburou
3
0
0
3
W
Amaterasu
Tsukubroki
Amaterasu
3
1
3
4.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,103
Damage
28,053
43,091
Taken
39,725
20,596
Mitigated
22,080
12,690
Healing
15,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,953
259
961
3,389
10,420
6,515
0
4,617
5,541
16,652
0
W
2,819
501
0
3,253
6,056
3,575
0
1,686
4,370
17,841
0
W
Tiamat
Conquests
Tiamat
4,716
788
0
2,025
4,644
1,846
0
1,833
2,751
46,363
1,564
L
Bellona
DEPL0ID
Bellona
5,945
2,752
0
4,634
12,091
7,088
0
0
11,351
0
35,440
W
Ne Zha
Dayender
Ne Zha
6,255
1,588
0
1,301
9,744
4,027
14
752
8,911
0
63,925
L
Lancelot
ILEOMAN
Lancelot
3,377
1,118
0
842
6,070
2,587
0
612
5,369
0
38,533
L
Medusa
IroNzT
Medusa
7,396
2,011
0
1,346
9,320
2,917
288
729
8,591
0
47,462
W
Danzaburou
Numberonenem
Danzaburou
5,790
2,837
0
3,706
7,963
2,705
257
860
7,103
0
52,393
W
Amaterasu
Tsukubroki
Amaterasu
8,473
4,098
0
4,886
11,318
9,927
203
0
10,571
0
55,466
L
2,432
60
725
793
5,190
1,489
0
1,252
3,890
42,107
1,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,600
Gold Earned
36,562
339
Minions Killed
398
0
Camps Cleared
0
1,183,094
Distance Traveled
1,184,919
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,581
507
29
3
0
219,572
4
W
Nox
6,248
568
30
3
0
233,241
2
W
Tiamat
7,513
683
98
9
0
244,467
5
L
Bellona
5,724
520
67
6
0
223,562
0
W
Ne Zha
7,587
690
84
8
0
275,826
0
L
Lancelot
6,540
595
67
6
0
285,833
1
L
Medusa
5,801
527
68
6
0
203,351
0
W
Danzaburou
7,146
650
90
8
0
213,875
0
W
Amaterasu
8,068
733
96
9
0
217,510
0
L
Ra
5,954
541
108
10
0
250,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role