Player Matchup

Kukulkan
Kukulkan
DarthCyker
Kukulkan
Level 124
God Stats
5W - 8L
1,676 SR
Queue Stats
383W - 392L
1,475 Elo+
Solo
Sun Wukong
Sun Wukong
MatwithaGatt
Sun Wukong
Level 87
God Stats
14W - 12L
1,697 SR
Queue Stats
80W - 74L
1,431 Elo+
Solo
Bellona
Bellona
Number1Boi
Bellona
Level 44
God Stats
6W - 4L
1,555 SR
Queue Stats
219W - 229L
1,433 Elo+
Party 1
Arachne
Arachne
River2Styx
Arachne
Level 58
God Stats
11W - 12L
1,487 SR
Queue Stats
61W - 70L
1,467 Elo+
Solo
Surtr
Surtr
trixie721
Surtr
Level 67
God Stats
9W - 10L
1,456 SR
Queue Stats
298W - 325L
1,393 Elo+
Party 1
Team Averages
Level 76
1,574 SR
1,440 Elo+

VS

Team Averages
Level 84
1,445 SR
1,512 Elo+
Olorun
Olorun
DBZALLDAY_96
Olorun
Level 97
God Stats
381W - 389L
1,581 SR
Queue Stats
381W - 389L
1,511 Elo+
Solo
Tiamat
Tiamat
HandyDragoon797
Tiamat
Level 123
God Stats
2W - 5L
1,255 SR
Queue Stats
269W - 247L
1,527 Elo+
Solo
Khepri
Khepri
Mr GameFr3aKzzz
Khepri
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
metalswords
Charybdis
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 105L
1,432 Elo+
Solo
Fenrir
Fenrir
xHazard1
Fenrir
Level 73
God Stats
5W - 6L
1,386 SR
Queue Stats
54W - 36L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DarthCyker
Kukulkan
11
1 / 3 / 2
7,322
488
4,993
5,980
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
MatwithaGatt
Sun Wukong
12
2 / 4 / 1
7,839
523
7,609
14,669
7,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
Number1Boi
Bellona
12
0 / 4 / 3
7,165
478
2,646
10,162
4,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
River2Styx
Arachne
13
5 / 4 / 1
8,274
552
5,036
11,648
4,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Surtr
trixie721
Surtr
8
0 / 5 / 0
5,852
390
3,652
10,806
4,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
1 / 3 / 2
8,216
548
4,914
11,542
6,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 1 / 4
9,262
617
7,682
6,770
4,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

3
0 / 1 / 0
4,821
321
0
839
337
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
metalswords
Charybdis
15
7 / 2 / 0
9,303
620
11,214
9,427
3,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fenrir
xHazard1
Fenrir
17
5 / 1 / 4
9,128
609
9,731
11,241
5,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
8
Kills
19
20
Deaths
8
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Olorun
1
3
2
0.67
L
Kukulkan
DarthCyker
Kukulkan
1
3
2
0.67
W
6
1
4
8
L
Sun Wukong
MatwithaGatt
Sun Wukong
2
4
1
0.63
W
0
1
0
0
L
Bellona
Number1Boi
Bellona
0
4
3
0.38
L
Arachne
River2Styx
Arachne
5
4
1
1.38
W
Charybdis
metalswords
Charybdis
7
2
0
3.5
L
Surtr
trixie721
Surtr
0
5
0
0
W
Fenrir
xHazard1
Fenrir
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,936
Damage
33,541
53,265
Taken
39,819
22,222
Mitigated
20,652
13,076
Healing
19,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
4,914
1,116
22
6,468
11,542
6,775
749
90
11,452
53,207
4,755
L
Kukulkan
DarthCyker
Kukulkan
4,993
534
0
671
5,980
1,947
373
2,169
3,737
41,080
464
W
7,682
772
152
3,985
6,770
4,462
506
2,039
4,550
60,001
1,063
L
Sun Wukong
MatwithaGatt
Sun Wukong
7,609
1,274
0
3,714
14,669
7,114
0
3,795
9,864
0
49,524
W
0
0
0
82
839
337
0
380
359
1,649
0
L
Bellona
Number1Boi
Bellona
2,646
744
0
3,107
10,162
4,859
0
186
9,976
0
38,141
L
Arachne
River2Styx
Arachne
5,036
3,891
0
2,762
11,648
4,036
791
3,326
7,955
0
42,583
W
Charybdis
metalswords
Charybdis
11,214
4,834
0
4,506
9,427
3,311
454
84
9,343
0
69,908
L
Surtr
trixie721
Surtr
3,652
1,890
0
2,822
10,806
4,266
895
1,332
9,282
844
22,941
W
Fenrir
xHazard1
Fenrir
9,731
1,321
0
4,467
11,241
5,767
0
2,055
9,038
0
87,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,452
Gold Earned
40,730
355
Minions Killed
444
0
Camps Cleared
0
1,333,948
Distance Traveled
1,199,345
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,216
548
103
7
0
245,334
0
L
Kukulkan
7,322
488
102
7
0
178,563
0
W
Tiamat
9,262
617
104
7
0
293,844
1
L
Sun Wukong
7,839
523
70
5
0
288,426
0
W
Khepri
4,821
321
3
0
0
45,493
0
L
Bellona
7,165
478
72
5
0
294,594
0
L
Arachne
8,274
552
72
5
0
352,842
0
W
Charybdis
9,303
620
106
7
0
259,001
0
L
Surtr
5,852
390
39
3
0
219,523
1
W
Fenrir
9,128
609
128
9
0
355,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role