Player Matchup

Ymir
Ymir
Gemíní
Ymir
Level 124
God Stats
1W - 0L
1,526 SR
Queue Stats
16W - 26L
1,536 Elo+
Party 2
Rama
Rama
HavelR
Rama
Level 107
God Stats
3W - 2L
1,457 SR
Queue Stats
230W - 200L
1,525 Elo+
Solo
Martichoras
Martichoras
MixdNinjaz
Martichoras
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 113L
1,473 Elo+
Party 3
Terra
Terra
MobilizedEagle4
Terra
Level 158
God Stats
1W - 0L
1,457 SR
Queue Stats
18W - 8L
1,695 Elo+
Party 2
Jing Wei
Jing Wei
PretiinhoBA
Jing Wei
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 45L
1,545 Elo+
Party 3
Team Averages
Level 135
1,488 SR
1,555 Elo+

VS

Team Averages
Level 120
1,528 SR
1,496 Elo+
Serqet
Serqet
Now FdatB
Serqet
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,449 Elo+
Solo
Charybdis
Charybdis
STACHE WHACKER
Charybdis
Level 140
God Stats
2W - 5L
1,519 SR
Queue Stats
158W - 153L
1,525 Elo+
Party 1
Horus
Horus
asianbirdemperor
Horus
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 89L
1,505 Elo+
Solo
Maui
Maui
daddyduckler
Maui
Level 126
God Stats
10W - 6L
1,619 SR
Queue Stats
241W - 215L
1,501 Elo+
Party 1
Chronos
Chronos
j1miles
Chronos
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 51L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
3 / 5 / 9
10,233
787
12,280
23,150
24,749
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
HavelR
Rama
17
3 / 1 / 8
10,202
785
12,839
9,646
5,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Martichoras
MixdNinjaz
Martichoras
18
4 / 2 / 5
10,726
825
15,623
11,550
6,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
2 / 2 / 11
10,631
818
7,127
18,822
16,305
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
PretiinhoBA
Jing Wei
15
1 / 4 / 7
9,349
719
8,865
10,881
4,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Now FdatB
Serqet
12
3 / 4 / 4
8,145
627
7,407
10,041
6,383
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
STACHE WHACKER
Charybdis
17
2 / 3 / 9
9,498
731
20,276
13,669
7,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

16
2 / 2 / 10
8,911
685
13,015
18,466
18,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 2 / 11
9,946
765
6,574
14,115
15,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bronze Mail

Bronze Mail

+20
Physical Protection
+150
Health

PASSIVE - Every 4th Basic Attack you are damaged by grants you a 75 Health Shield that lasts for 5s or until destroyed.

Chronos
j1miles
Chronos
17
4 / 2 / 8
9,864
759
15,564
11,128
5,620
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
55
13
Kills
13
14
Deaths
13
40
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
5
9
1.5
W
Rama
HavelR
Rama
3
1
8
7
W
Martichoras
MixdNinjaz
Martichoras
4
2
5
3.25
W
2
2
11
3.75
L
Serqet
Now FdatB
Serqet
3
4
4
1.25
W
Jing Wei
PretiinhoBA
Jing Wei
1
4
7
1.13
L
Charybdis
STACHE WHACKER
Charybdis
2
3
9
2.17
L
2
2
10
3.5
L
2
2
11
3.75
L
Chronos
j1miles
Chronos
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,734
Damage
62,836
74,049
Taken
67,419
57,052
Mitigated
53,559
36,689
Healing
23,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
12,280
1,561
1,906
3,422
23,150
24,749
532
8,170
14,226
17,436
0
W
Rama
HavelR
Rama
12,839
9,707
714
1,608
9,646
5,054
2,321
2,887
6,399
0
22,308
W
Martichoras
MixdNinjaz
Martichoras
15,623
2,748
2,185
3,085
11,550
6,631
729
5,605
5,683
0
50,191
W
7,127
617
14,296
7,754
18,822
16,305
319
4,550
13,955
11,862
1,344
L
Serqet
Now FdatB
Serqet
7,407
223
1,269
455
10,041
6,383
0
3,174
6,867
0
7,831
W
Jing Wei
PretiinhoBA
Jing Wei
8,865
3,895
1,207
512
10,881
4,313
709
3,227
6,923
0
20,364
L
Charybdis
STACHE WHACKER
Charybdis
20,276
9,529
726
3,044
13,669
7,125
1,245
4,857
8,812
0
45,362
L
13,015
3,939
2,741
5,684
18,466
18,552
0
5,115
13,351
3,915
13,315
L
6,574
673
3,043
3,122
14,115
15,879
0
3,330
10,785
13,932
0
L
Chronos
j1miles
Chronos
15,564
5,634
1,370
1,848
11,128
5,620
0
2,051
9,077
36,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,141
Gold Earned
46,364
149
Minions Killed
132
0
Camps Cleared
0
1,245,014
Distance Traveled
1,260,124
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,233
787
12
1
0
247,457
0
W
Rama
10,202
785
15
1
0
241,011
0
W
Martichoras
10,726
825
69
5
0
228,274
0
W
Terra
10,631
818
15
1
0
264,434
0
L
Serqet
8,145
627
2
0
0
279,656
0
W
Jing Wei
9,349
719
38
3
0
263,838
0
L
Charybdis
9,498
731
66
5
0
210,779
0
L
Horus
8,911
685
10
1
0
261,706
0
L
Maui
9,946
765
9
1
0
286,366
0
L
Chronos
9,864
759
45
3
0
221,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role