Player Matchup

Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Osiris
Osiris
Platinum V
 
Osiris
Platinum V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Gold II
BrainDead__6
Ra
Gold II
Level 127
God Stats
14W - 13L
1,613 SR
Queue Stats
95W - 94L
1,522 MMR
Solo
Loki
Loki
Gold I
StalkerVI
Loki
Gold I
Level 156
God Stats
1W - 2L
1,270 SR
Queue Stats
68W - 63L
1,511 MMR
Solo
Heimdallr
Heimdallr
Silver I
ersiee
Heimdallr
Silver I
Level 156
God Stats
1W - 0L
1,614 SR
Queue Stats
14W - 11L
1,582 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 154
1,499 SR
1,523 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,627 SR
1,532 MMR
Khepri
Khepri
Platinum V
BimiTenpix
Khepri
Platinum V
Level 186
God Stats
5W - 6L
1,557 SR
Queue Stats
225W - 223L
1,516 MMR
Solo
Awilix
Awilix
Bronze III
Disqordant
Awilix
Bronze III
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,554 MMR
Solo
Chaac
Chaac
Gold IV
MmmChocolate08
Chaac
Gold IV
Level 114
God Stats
3W - 2L
1,859 SR
Queue Stats
247W - 247L
1,519 MMR
Solo
Sol
Sol
Gold I
NikoBlacky
Sol
Gold I
Level 109
God Stats
4W - 3L
1,604 SR
Queue Stats
138W - 136L
1,562 MMR
Solo
Medusa
Medusa
Gold II
antwanfoheezy
Medusa
Gold II
Level 153
God Stats
16W - 12L
1,616 SR
Queue Stats
76W - 64L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 0 / 5
4,753
679
3,463
3,660
2,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Osiris
 
Osiris
8
1 / 2 / 0
4,637
662
3,510
5,961
2,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 0 / 0
4,817
688
736
2,599
883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
8
0 / 0 / 1
4,131
590
1,181
4,446
1,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heimdallr
ersiee
Heimdallr
9
5 / 0 / 0
5,300
757
4,482
2,580
879
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
Ao KuangRavanaSusanoHerculesVulcan

VS

Bans
AthenaLancelotThanatosMaman BrigitteCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BimiTenpix
Khepri
5
0 / 1 / 0
3,652
522
747
4,260
1,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
Disqordant
Awilix
6
1 / 3 / 1
3,944
563
933
4,907
1,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 1 / 0
4,911
702
3,101
5,615
2,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 0 / 0
5,014
716
2,182
3,707
968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
0 / 2 / 0
3,679
526
2,085
3,975
1,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
7
Kills
2
2
Deaths
7
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
5
3.5
W
Osiris
 
Osiris
1
2
0
0.5
L
Khepri
BimiTenpix
Khepri
0
1
0
0
W
0
0
0
0
L
Awilix
Disqordant
Awilix
1
3
1
0.5
L
1
1
0
1
L
0
0
0
0
W
Loki
0
0
1
0.5
L
0
2
0
0
W
Heimdallr
ersiee
Heimdallr
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,372
Damage
9,048
19,246
Taken
22,464
8,018
Mitigated
7,413
11,525
Healing
6,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,463
820
0
2,139
3,660
2,509
0
613
3,047
13,060
0
W
Osiris
 
Osiris
3,510
1,506
0
2,587
5,961
2,656
0
0
5,961
0
27,800
L
Khepri
BimiTenpix
Khepri
747
105
123
1,541
4,260
1,866
0
1,099
3,161
7,250
0
W
736
0
161
1,186
2,599
883
0
1,790
809
29,332
1,198
L
Awilix
Disqordant
Awilix
933
473
0
1,428
4,907
1,174
0
621
4,286
0
12,153
L
3,101
1,041
0
990
5,615
2,378
0
0
5,615
0
29,498
L
2,182
550
0
2,087
3,707
968
0
736
2,971
34,812
3,248
W
Loki
1,181
282
0
3,589
4,446
1,091
0
350
4,096
0
29,393
L
2,085
832
0
350
3,975
1,027
0
1,743
2,232
0
18,175
W
Heimdallr
ersiee
Heimdallr
4,482
2,552
0
1,863
2,580
879
0
134
2,446
0
34,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,638
Gold Earned
21,200
263
Minions Killed
233
0
Camps Cleared
0
794,724
Distance Traveled
763,535
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,753
679
15
2
0
165,839
2
W
Osiris
4,637
662
56
8
0
151,410
0
L
Khepri
3,652
522
20
3
0
94,710
1
W
Ra
4,817
688
66
9
0
173,415
2
L
Awilix
3,944
563
28
4
0
211,269
0
L
Chaac
4,911
702
68
10
0
148,601
0
L
Sol
5,014
716
83
12
0
141,265
2
W
Loki
4,131
590
63
9
0
167,874
0
L
Medusa
3,679
526
34
5
0
167,690
0
W
Heimdallr
5,300
757
63
9
0
136,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role