Player Matchup

Arachne
Arachne
DenaReeve
Arachne
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 38L
1,505 Elo+
Party 1
Medusa
Medusa
Moтh
Medusa
Level 146
God Stats
1W - 1L
1,623 SR
Queue Stats
36W - 37L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
PrinceBubblegum
Cthulhu
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,668 Elo+
Party 1
Cerberus
Cerberus
Saweegg
Cerberus
Level 65
God Stats
10W - 4L
1,508 SR
Queue Stats
82W - 95L
1,439 Elo+
Party 1
Nut
Nut
SpeedyBreeze
Nut
Level 185
God Stats
2W - 1L
1,637 SR
Queue Stats
23W - 19L
1,606 Elo+
Party 1
Team Averages
Level 134
1,553 SR
1,551 Elo+

VS

Team Averages
Level 156
1,568 SR
1,540 Elo+
Scylla
Scylla
 
Scylla
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
HE11R8SER
Medusa
Level 155
God Stats
3W - 3L
1,502 SR
Queue Stats
210W - 168L
1,524 Elo+
Party 2
Kuzenbo
Kuzenbo
L5utiger21
Kuzenbo
Level 141
God Stats
4W - 1L
1,649 SR
Queue Stats
67W - 66L
1,544 Elo+
Party 2
Osiris
Osiris
Void mortem
Osiris
Level 157
God Stats
4W - 3L
1,506 SR
Queue Stats
182W - 157L
1,531 Elo+
Party 2
Tsukuyomi
Tsukuyomi
XXERTZ
Tsukuyomi
Level 127
God Stats
9W - 7L
1,684 SR
Queue Stats
254W - 228L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DenaReeve
Arachne
10
3 / 1 / 1
5,643
564
2,314
6,633
1,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
Moтh
Medusa
11
1 / 3 / 0
5,995
600
3,266
6,644
1,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 1 / 2
4,454
445
2,934
5,557
3,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Saweegg
Cerberus
11
3 / 0 / 2
6,229
623
9,216
10,847
7,006
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 0 / 0
5,898
590
4,401
4,592
1,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
4 / 0 / 1
6,561
656
5,087
4,901
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
HE11R8SER
Medusa
10
0 / 1 / 1
5,020
502
3,929
4,805
1,374
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
L5utiger21
Kuzenbo
8
0 / 2 / 0
4,978
498
2,456
6,428
5,289
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
10
0 / 3 / 0
5,684
568
5,424
10,727
3,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
XXERTZ
Tsukuyomi
9
1 / 3 / 0
4,937
494
4,733
6,262
1,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
9
Kills
5
5
Deaths
9
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
4
0
1
4.5
W
Arachne
DenaReeve
Arachne
3
1
1
3.5
L
Medusa
HE11R8SER
Medusa
0
1
1
0.5
L
Kuzenbo
L5utiger21
Kuzenbo
0
2
0
0
W
Medusa
Moтh
Medusa
1
3
0
0.33
W
0
1
2
1
W
Cerberus
Saweegg
Cerberus
3
0
2
4
W
2
0
0
2
L
Osiris
0
3
0
0
L
Tsukuyomi
XXERTZ
Tsukuyomi
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,131
Damage
21,629
34,273
Taken
33,123
15,215
Mitigated
13,552
13,479
Healing
8,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,087
702
0
571
4,901
1,321
0
94
4,807
40,294
0
W
Arachne
DenaReeve
Arachne
2,314
1,555
0
3,583
6,633
1,918
0
1,182
5,387
0
34,594
L
Medusa
HE11R8SER
Medusa
3,929
1,449
0
2,258
4,805
1,374
0
622
4,038
0
40,503
L
Kuzenbo
L5utiger21
Kuzenbo
2,456
1,407
0
1,794
6,428
5,289
7
1,921
4,160
12,682
1,336
W
Medusa
Moтh
Medusa
3,266
930
0
492
6,644
1,704
0
2,968
3,412
0
51,200
W
2,934
189
0
1,347
5,557
3,273
168
1,429
4,088
16,342
0
W
Cerberus
Saweegg
Cerberus
9,216
552
0
5,415
10,847
7,006
0
483
10,364
36,558
2,539
W
4,401
2,953
0
2,642
4,592
1,314
0
1,063
3,529
0
47,470
L
Osiris
5,424
2,174
0
1,900
10,727
3,993
0
6,833
3,894
0
41,295
L
Tsukuyomi
XXERTZ
Tsukuyomi
4,733
1,175
0
2,171
6,262
1,575
12
1,813
4,414
0
28,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,219
Gold Earned
27,180
383
Minions Killed
325
0
Camps Cleared
0
1,015,573
Distance Traveled
987,702
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,561
656
95
10
0
214,786
3
W
Arachne
5,643
564
72
7
0
236,917
0
L
Medusa
5,020
502
77
8
0
182,084
0
L
Kuzenbo
4,978
498
21
2
0
195,581
0
W
Medusa
5,995
600
88
9
0
202,245
2
W
Cthulhu
4,454
445
27
3
0
192,349
1
W
Cerberus
6,229
623
103
10
0
202,048
0
W
Nut
5,898
590
93
9
0
182,014
1
L
Osiris
5,684
568
83
8
0
178,624
0
L
Tsukuyomi
4,937
494
49
5
0
216,627
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role