Player Matchup

Sobek
Sobek
DFalcoNaToR
Sobek
Level 42
God Stats
9W - 11L
1,637 SR
Queue Stats
110W - 111L
1,507 Elo+
Solo
Loki
Loki
IDontN33dAName
Loki
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 8L
1,379 Elo+
Party 2
Charybdis
Charybdis
Sorry72
Charybdis
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 8L
1,520 Elo+
Party 2
Bellona
Bellona
cng437
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,379 Elo+
Party 2
Nu Wa
Nu Wa
nnamoh
Nu Wa
Level 78
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 9L
1,520 Elo+
Party 2
Team Averages
Level 38
1,527 SR
1,461 Elo+

VS

Team Averages
Level 35
1,479 SR
1,398 Elo+
Surtr
Surtr
Babushkka
Surtr
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 57L
1,518 Elo+
Solo
Cerberus
Cerberus
Jfire87
Cerberus
Level 55
God Stats
22W - 17L
1,500 SR
Queue Stats
74W - 71L
1,395 Elo+
Party 1
Fenrir
Fenrir
LegoshiMoment
Fenrir
Level 25
God Stats
8W - 10L
1,394 SR
Queue Stats
12W - 21L
1,315 Elo+
Party 3
Neith
Neith
bigmeatfire7
Neith
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 12L
1,270 Elo+
Party 1
The Morrigan
The Morrigan
xSplxsh
The Morrigan
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
241W - 212L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 7
7,700
453
5,542
15,961
13,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 5 / 4
7,744
456
6,305
13,173
3,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Sorry72
Charybdis
14
8 / 6 / 2
9,682
570
11,708
13,212
3,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
cng437
Bellona
10
0 / 8 / 1
6,307
371
1,713
12,284
8,757
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
nnamoh
Nu Wa
15
2 / 2 / 1
8,871
522
12,039
5,573
1,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Babushkka
Surtr
15
5 / 1 / 5
9,693
570
6,895
12,844
11,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
Jfire87
Cerberus
14
7 / 4 / 7
9,843
579
6,409
14,702
12,096
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
6 / 3 / 5
9,146
538
9,427
12,086
5,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
5 / 3 / 7
8,987
529
12,676
11,342
4,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

The Morrigan
xSplxsh
The Morrigan
16
5 / 1 / 1
9,532
561
8,653
7,556
2,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
53
12
Kills
28
28
Deaths
12
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Surtr
Babushkka
Surtr
5
1
5
7.5
L
0
7
7
0.5
L
2
5
4
0.8
W
Cerberus
Jfire87
Cerberus
7
4
7
2.63
W
6
3
5
2.83
L
Charybdis
Sorry72
Charybdis
8
6
2
1.5
W
5
3
7
2.83
L
Bellona
cng437
Bellona
0
8
1
0.06
L
Nu Wa
nnamoh
Nu Wa
2
2
1
1.25
W
The Morrigan
xSplxsh
The Morrigan
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,307
Damage
44,060
60,203
Taken
58,530
30,851
Mitigated
35,763
12,761
Healing
12,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
Babushkka
Surtr
6,895
2,174
0
4,495
12,844
11,414
486
2,639
10,205
1,854
58,447
L
5,542
544
0
3,293
15,961
13,537
0
4,716
11,151
18,615
1,143
L
6,305
1,783
0
4,756
13,173
3,820
108
2,342
10,689
0
46,940
W
Cerberus
Jfire87
Cerberus
6,409
1,029
0
2,314
14,702
12,096
343
3,747
10,955
15,200
840
W
9,427
3,063
0
1,563
12,086
5,530
0
3,183
8,903
0
75,111
L
Charybdis
Sorry72
Charybdis
11,708
7,710
0
3,572
13,212
3,398
1,418
3,250
9,962
0
55,287
W
12,676
5,247
0
2,601
11,342
4,057
264
3,404
7,938
0
55,374
L
Bellona
cng437
Bellona
1,713
366
0
743
12,284
8,757
0
1,458
10,371
0
15,036
L
Nu Wa
nnamoh
Nu Wa
12,039
1,456
0
397
5,573
1,339
189
3,264
2,258
76,626
718
W
The Morrigan
xSplxsh
The Morrigan
8,653
1,419
0
1,220
7,556
2,666
424
4,307
3,249
63,497
3,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,304
Gold Earned
47,201
345
Minions Killed
457
0
Camps Cleared
0
1,443,014
Distance Traveled
1,570,901
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,693
570
94
6
0
275,746
3
L
Sobek
7,700
453
21
1
0
240,340
0
L
Loki
7,744
456
78
5
0
341,761
1
W
Cerberus
9,843
579
32
2
0
303,092
0
W
Fenrir
9,146
538
110
6
0
377,810
0
L
Charybdis
9,682
570
95
6
0
298,816
0
W
Neith
8,987
529
100
6
0
286,643
0
L
Bellona
6,307
371
27
2
0
251,423
0
L
Nu Wa
8,871
522
124
7
0
310,674
3
W
The Morrigan
9,532
561
121
7
0
327,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role