Player Matchup

Anhur
Anhur
Masters
 
Anhur
Masters
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Osiris
Osiris
Diamond II
JungleMerchant
Osiris
Diamond II
Level 62
God Stats
23W - 4L
2,045 SR
Queue Stats
111W - 77L
2,345 MMR
Party 3
Aphrodite
Aphrodite
Diamond II
MessmersMommy
Aphrodite
Diamond II
Level 226
God Stats
10W - 1L
1,835 SR
Queue Stats
189W - 163L
2,331 MMR
Party 3
Nu Wa
Nu Wa
Masters
StealthSai
Nu Wa
Masters
Level 176
God Stats
10W - 7L
1,756 SR
Queue Stats
142W - 110L
2,430 MMR
Party 2
Cthulhu
Cthulhu
Diamond II
Stаv
Cthulhu
Diamond II
Level 68
God Stats
6W - 1L
1,863 SR
Queue Stats
62W - 35L
2,347 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 140
1,800 SR
2,191 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 121
1,612 SR
2,220 MMR
Ymir
Ymir
Diamond II
 
Ymir
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Martichoras
Martichoras
Masters
Bαjαn
Martichoras
Masters
Level 128
God Stats
4W - 4L
1,634 SR
Queue Stats
468W - 448L
2,499 MMR
Party 1
Artio
Artio
Diamond II
ItsInfectious
Artio
Diamond II
Level 88
God Stats
4W - 2L
1,682 SR
Queue Stats
157W - 138L
2,376 MMR
Party 4
Nemesis
Nemesis
Diamond II
StopMeaw
Nemesis
Diamond II
Level 146
God Stats
124W - 95L
1,743 SR
Queue Stats
218W - 212L
2,451 MMR
Party 4
Chiron
Chiron
Diamond II
baseballAaron18
Chiron
Diamond II
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 89L
2,276 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
4 / 0 / 2
7,054
705
7,543
5,833
1,755
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

12
4 / 0 / 6
6,466
647
7,005
7,727
4,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Aphrodite
MessmersMommy
Aphrodite
10
1 / 0 / 5
5,818
582
2,204
5,738
3,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
12
2 / 1 / 6
6,595
660
6,994
3,569
962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Stаv
Cthulhu
12
2 / 0 / 2
7,223
722
8,237
5,214
3,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
GebChang'eKaliThanatosMulan

VS

Bans
AchillesMedusaBacchusMaman BrigitteLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 4 / 0
5,119
512
2,341
11,156
5,605
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Martichoras
Bαjαn
Martichoras
11
1 / 1 / 0
5,900
590
4,102
5,707
1,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 2 / 0
5,454
545
2,543
11,466
5,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
StopMeaw
Nemesis
9
0 / 4 / 0
5,055
506
1,635
9,201
2,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 2 / 0
5,043
504
4,501
5,431
970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
1
13
Kills
1
1
Deaths
13
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
0
2
5
L
Ymir
 
Ymir
0
4
0
0
L
Martichoras
Bαjαn
Martichoras
1
1
0
1
L
0
2
0
0
W
4
0
6
7
W
Aphrodite
MessmersMommy
Aphrodite
1
0
5
3.5
W
Nu Wa
2
1
6
5
L
Nemesis
StopMeaw
Nemesis
0
4
0
0
W
Cthulhu
Stаv
Cthulhu
2
0
2
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,983
Damage
15,122
28,081
Taken
42,961
13,607
Mitigated
16,428
15,634
Healing
10,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,543
3,991
0
2,734
5,833
1,755
268
1,042
4,791
0
56,864
L
Ymir
 
Ymir
2,341
450
0
1,395
11,156
5,605
0
2,066
9,090
19,443
0
L
Martichoras
Bαjαn
Martichoras
4,102
958
0
1,281
5,707
1,249
0
3,730
1,977
0
48,139
L
2,543
135
0
4,764
11,466
5,871
0
6,982
3,682
31,821
0
W
7,005
2,602
0
4,253
7,727
4,026
0
897
6,830
0
48,661
W
Aphrodite
MessmersMommy
Aphrodite
2,204
582
2,050
3,448
5,738
3,719
0
607
5,131
17,055
0
W
Nu Wa
6,994
1,765
0
668
3,569
962
0
63
3,506
51,680
0
L
Nemesis
StopMeaw
Nemesis
1,635
177
0
1,728
9,201
2,733
0
2,560
6,523
0
39,614
W
Cthulhu
Stаv
Cthulhu
8,237
779
46
2,435
5,214
3,145
0
2,387
2,827
50,183
1,420
L
4,501
1,128
303
1,423
5,431
970
0
1,098
4,333
0
35,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,156
Gold Earned
26,571
421
Minions Killed
329
0
Camps Cleared
0
1,118,365
Distance Traveled
1,036,113
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,054
705
109
11
0
192,451
1
L
Ymir
5,119
512
24
2
0
197,482
2
L
Martichoras
5,900
590
92
9
0
206,293
2
L
Artio
5,454
545
78
8
0
210,849
1
W
Osiris
6,466
647
81
8
0
273,033
1
W
Aphrodite
5,818
582
26
3
0
215,290
6
W
Nu Wa
6,595
660
94
9
0
217,708
2
L
Nemesis
5,055
506
72
7
0
244,622
0
W
Cthulhu
7,223
722
111
11
0
219,883
0
L
Chiron
5,043
504
63
6
0
176,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role