Player Matchup

Agni
Agni
 
Agni
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
 
Kali
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
 
Anhur
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
RaulAriel10
Chaac
Level 107
God Stats
0W - 2L
1,295 SR
Queue Stats
0W - 2L
1,248 Elo+
Party 2
Ymir
Ymir
ZNJ leo18
Ymir
Level 84
God Stats
1W - 3L
1,800 SR
Queue Stats
127W - 171L
1,552 Elo+
Party 2
Team Averages
Level 133
1,519 SR
1,460 Elo+

VS

Team Averages
Level 126
1,453 SR
1,603 Elo+
Tiamat
Tiamat
A Keepsake
Tiamat
Level 159
God Stats
2W - 2L
1,417 SR
Queue Stats
176W - 166L
1,576 Elo+
Party 1
Mercury
Mercury
Gøŕr
Mercury
Level 128
God Stats
3W - 0L
1,297 SR
Queue Stats
77W - 43L
1,659 Elo+
Solo
Sylvanus
Sylvanus
Incured
Sylvanus
Level 122
God Stats
13W - 9L
1,528 SR
Queue Stats
242W - 239L
1,612 Elo+
Solo
Apollo
Apollo
MeRc3LeS_KiLleR_
Apollo
Level 149
God Stats
2W - 3L
1,500 SR
Queue Stats
315W - 293L
1,501 Elo+
Solo
Ymir
Ymir
VerySquishyFishy
Ymir
Level 72
God Stats
2W - 1L
1,523 SR
Queue Stats
44W - 30L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
2 / 2 / 0
6,152
615
2,831
4,477
1,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kali
 
Kali
10
1 / 0 / 4
5,682
568
3,272
7,718
2,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anhur
 
Anhur
9
1 / 2 / 0
4,963
496
4,141
5,626
1,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 1 / 1
5,687
569
4,930
9,087
3,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
6
1 / 0 / 2
4,678
468
1,215
3,233
1,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
A Keepsake
Tiamat
10
0 / 2 / 1
5,845
585
2,789
3,762
1,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Gøŕr
Mercury
12
2 / 1 / 0
5,794
579
2,133
7,485
2,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
Incured
Sylvanus
11
1 / 3 / 0
5,950
595
6,876
9,020
4,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
2 / 1 / 0
5,607
561
4,686
5,704
1,428
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 0 / 1
4,897
490
1,442
4,655
2,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
7
Kills
5
5
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
2
2
0
1
L
Kali
 
Kali
1
0
4
3
L
Anhur
 
Anhur
1
2
0
0.5
W
Tiamat
A Keepsake
Tiamat
0
2
1
0.25
W
Mercury
Gøŕr
Mercury
2
1
0
2
W
Sylvanus
Incured
Sylvanus
1
3
0
0.33
W
2
1
0
2
L
2
1
1
2.5
W
0
0
1
0.5
L
Ymir
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,389
Damage
17,926
30,141
Taken
30,626
10,594
Mitigated
11,800
10,273
Healing
14,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
2,831
38
0
690
4,477
1,072
0
1,469
2,686
42,893
0
L
Kali
 
Kali
3,272
1,319
0
2,873
7,718
2,612
0
1,715
5,893
0
38,124
L
Anhur
 
Anhur
4,141
2,415
0
1,968
5,626
1,648
0
796
4,830
0
32,743
W
Tiamat
A Keepsake
Tiamat
2,789
561
0
1,420
3,762
1,406
0
1,686
2,076
36,046
1,692
W
Mercury
Gøŕr
Mercury
2,133
630
0
4,986
7,485
2,161
0
1,183
6,302
0
38,390
W
Sylvanus
Incured
Sylvanus
6,876
2,412
60
2,737
9,020
4,301
76
226
8,794
32,245
9,656
W
4,686
3,104
0
2,584
5,704
1,428
0
519
5,185
0
39,188
L
4,930
771
0
3,443
9,087
3,834
0
5,232
3,855
0
36,650
W
1,442
95
0
2,242
4,655
2,504
0
432
4,223
14,774
1,226
L
Ymir
1,215
29
0
1,299
3,233
1,428
0
599
2,634
6,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,162
Gold Earned
28,093
298
Minions Killed
320
0
Camps Cleared
0
941,134
Distance Traveled
952,819
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,152
615
102
10
0
219,032
0
L
Kali
5,682
568
69
7
0
245,029
0
L
Anhur
4,963
496
44
4
0
154,741
2
W
Tiamat
5,845
585
82
8
0
180,360
0
W
Mercury
5,794
579
75
8
0
244,293
0
W
Sylvanus
5,950
595
72
7
0
145,626
2
W
Apollo
5,607
561
67
7
0
176,707
0
L
Chaac
5,687
569
66
7
0
204,723
1
W
Ymir
4,897
490
24
2
0
205,833
4
L
Ymir
4,678
468
17
2
0
117,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role