Player Matchup

Cthulhu
Cthulhu
DragonBorn20003
Cthulhu
Level 175
God Stats
9W - 13L
1,663 SR
Queue Stats
113W - 110L
1,594 Elo+
Party 2
Charybdis
Charybdis
FlybyRyan
Charybdis
Level 126
God Stats
5W - 4L
1,455 SR
Queue Stats
42W - 51L
1,542 Elo+
Party 2
Chang'e
Chang'e
Keedish
Chang'e
Level 129
God Stats
12W - 5L
1,772 SR
Queue Stats
263W - 204L
1,623 Elo+
Party 4
Zhong Kui
Zhong Kui
Smit4Liv
Zhong Kui
Level 145
God Stats
7W - 8L
1,591 SR
Queue Stats
239W - 164L
1,607 Elo+
Party 4
Nike
Nike
Zevvrep
Nike
Level 144
God Stats
1W - 0L
1,564 SR
Queue Stats
24W - 11L
1,699 Elo+
Solo
Team Averages
Level 144
1,609 SR
1,613 Elo+

VS

Team Averages
Level 144
1,657 SR
1,603 Elo+
Chang'e
Chang'e
Andon93
Chang'e
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 38L
1,628 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Itchyeggplant
Cu Chulainn
Level 158
God Stats
3W - 3L
1,715 SR
Queue Stats
154W - 174L
1,588 Elo+
Solo
Nut
Nut
Maulric
Nut
Level 143
God Stats
5W - 3L
1,716 SR
Queue Stats
73W - 62L
1,627 Elo+
Party 1
Fafnir
Fafnir
RattleStake
Fafnir
Level 125
God Stats
0W - 2L
1,754 SR
Queue Stats
30W - 21L
1,615 Elo+
Party 3
Anubis
Anubis
Tunedah
Anubis
Level 147
God Stats
2W - 2L
1,598 SR
Queue Stats
349W - 311L
1,556 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 3
7,071
544
4,222
6,673
3,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
FlybyRyan
Charybdis
13
4 / 0 / 0
7,644
588
4,918
5,484
1,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Keedish
Chang'e
14
4 / 1 / 4
8,409
647
8,755
7,945
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Zhong Kui
Smit4Liv
Zhong Kui
15
4 / 1 / 0
7,703
593
3,485
5,499
3,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nike
Zevvrep
Nike
15
3 / 2 / 3
8,608
662
8,426
10,636
4,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Andon93
Chang'e
11
0 / 3 / 0
5,858
451
2,580
10,389
2,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Itchyeggplant
Cu Chulainn
11
2 / 3 / 0
7,065
543
5,295
10,671
4,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nut
12
1 / 3 / 0
6,727
517
3,638
8,200
2,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fafnir
10
0 / 0 / 0
6,355
489
3,248
7,916
6,740
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
Tunedah
Anubis
12
1 / 7 / 1
6,826
525
4,372
9,039
3,553
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
16
Kills
4
4
Deaths
16
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Andon93
Chang'e
0
3
0
0
W
1
0
3
2.5
W
Charybdis
FlybyRyan
Charybdis
4
0
0
4
L
Cu Chulainn
Itchyeggplant
Cu Chulainn
2
3
0
0.67
W
Chang'e
Keedish
Chang'e
4
1
4
6
L
Nut
1
3
0
0.33
L
Fafnir
0
0
0
0
W
Zhong Kui
Smit4Liv
Zhong Kui
4
1
0
4
L
Anubis
Tunedah
Anubis
1
7
1
0.21
W
Nike
Zevvrep
Nike
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,806
Damage
19,133
36,237
Taken
46,215
15,924
Mitigated
19,669
17,187
Healing
16,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Andon93
Chang'e
2,580
179
216
4,824
10,389
2,675
0
2,849
7,231
43,825
0
W
4,222
342
106
1,798
6,673
3,998
90
2,275
4,398
27,583
112
W
Charybdis
FlybyRyan
Charybdis
4,918
2,033
0
3,537
5,484
1,641
670
999
4,485
0
54,587
L
Cu Chulainn
Itchyeggplant
Cu Chulainn
5,295
689
0
2,488
10,671
4,203
0
787
9,328
751
39,142
W
Chang'e
Keedish
Chang'e
8,755
397
351
4,057
7,945
1,585
345
4,654
3,291
56,818
1,562
L
Nut
3,638
1,994
0
4,115
8,200
2,498
0
1,935
6,219
0
50,525
L
Fafnir
3,248
756
0
3,109
7,916
6,740
0
3,635
4,091
15,158
0
W
Zhong Kui
Smit4Liv
Zhong Kui
3,485
599
0
4,032
5,499
3,868
183
1,185
4,314
61,360
14,097
L
Anubis
Tunedah
Anubis
4,372
228
0
1,411
9,039
3,553
0
6,026
2,637
55,416
0
W
Nike
Zevvrep
Nike
8,426
1,383
0
3,306
10,636
4,832
0
1,325
9,311
0
60,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,435
Gold Earned
32,831
508
Minions Killed
397
0
Camps Cleared
0
1,388,445
Distance Traveled
1,233,078
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,858
451
75
6
0
278,337
0
W
Cthulhu
7,071
544
34
3
0
307,278
3
W
Charybdis
7,644
588
119
9
0
256,462
3
L
Cu Chulainn
7,065
543
81
6
0
184,407
1
W
Chang'e
8,409
647
127
10
0
297,272
1
L
Nut
6,727
517
113
9
0
249,644
0
L
Fafnir
6,355
489
17
1
0
279,641
4
W
Zhong Kui
7,703
593
119
9
0
277,090
0
L
Anubis
6,826
525
111
9
0
241,049
0
W
Nike
8,608
662
109
8
0
250,343
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role