Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
DaddyPhantom
Gilgamesh
Level 261
God Stats
1W - 2L
1,402 SR
Queue Stats
31W - 41L
1,450 Elo+
Party 1
Fenrir
Fenrir
Thomcifer
Fenrir
Level 198
God Stats
3W - 7L
1,351 SR
Queue Stats
148W - 154L
1,487 Elo+
Party 1
Kuzenbo
Kuzenbo
奔马扬蹄
Kuzenbo
Level 127
God Stats
0W - 4L
1,219 SR
Queue Stats
81W - 83L
1,440 Elo+
Solo
Team Averages
Level 187
1,394 SR
1,475 Elo+

VS

Team Averages
Level 128
1,400 SR
1,535 Elo+
Nu Wa
Nu Wa
ColdFlames
Nu Wa
Level 148
God Stats
8W - 4L
1,616 SR
Queue Stats
105W - 100L
1,462 Elo+
Solo
Artemis
Artemis
GMGOM
Artemis
Level 59
God Stats
2W - 1L
1,545 SR
Queue Stats
145W - 162L
1,491 Elo+
Party 2
Artio
Artio
Gotherobdu
Artio
Level 127
God Stats
1W - 5L
1,071 SR
Queue Stats
490W - 419L
1,594 Elo+
Solo
Bakasura
Bakasura
TeslaEngineer
Bakasura
Level 148
God Stats
7W - 5L
1,491 SR
Queue Stats
84W - 83L
1,522 Elo+
Party 2
Ravana
Ravana
ZHeka666
Ravana
Level 157
God Stats
1W - 1L
1,279 SR
Queue Stats
70W - 59L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
2 / 5 / 1
7,151
550
4,980
9,885
2,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
 
Nu Wa
13
2 / 1 / 2
7,108
547
8,855
3,871
853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
DaddyPhantom
Gilgamesh
13
4 / 5 / 1
8,157
627
11,798
17,383
9,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Thomcifer
Fenrir
10
2 / 5 / 1
6,019
463
5,402
11,297
3,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
奔马扬蹄
Kuzenbo
9
1 / 5 / 2
6,233
479
3,542
12,407
9,416
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
3 / 2 / 9
7,759
597
6,882
5,706
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
GMGOM
Artemis
13
3 / 3 / 2
6,967
536
6,570
7,582
2,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artio
11
3 / 1 / 7
7,170
552
4,004
12,515
8,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
TeslaEngineer
Bakasura
16
10 / 0 / 4
8,861
682
10,319
13,113
5,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
ZHeka666
Ravana
13
2 / 5 / 4
7,467
574
10,311
12,753
10,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
47
11
Kills
21
21
Deaths
11
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
5
1
0.5
L
Nu Wa
 
Nu Wa
2
1
2
3
W
Nu Wa
3
2
9
3.75
L
Gilgamesh
DaddyPhantom
Gilgamesh
4
5
1
0.9
W
Artemis
GMGOM
Artemis
3
3
2
1.33
W
Artio
3
1
7
6.5
W
Bakasura
TeslaEngineer
Bakasura
10
0
4
12
L
Fenrir
Thomcifer
Fenrir
2
5
1
0.5
W
Ravana
ZHeka666
Ravana
2
5
4
0.8
L
Kuzenbo
奔马扬蹄
Kuzenbo
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,577
Damage
38,086
54,843
Taken
51,669
26,743
Mitigated
28,810
11,166
Healing
20,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,980
1,661
0
2,786
9,885
2,822
1,110
1,009
8,526
0
54,696
L
Nu Wa
 
Nu Wa
8,855
1,349
0
302
3,871
853
0
2,026
1,767
52,140
0
W
Nu Wa
6,882
800
0
891
5,706
1,508
0
1,733
3,673
56,675
246
L
Gilgamesh
DaddyPhantom
Gilgamesh
11,798
5,117
0
4,983
17,383
9,954
0
1,153
14,960
3,771
55,155
W
Artemis
GMGOM
Artemis
6,570
2,454
0
790
7,582
2,289
0
1,503
5,897
0
47,340
W
Artio
4,004
470
310
5,755
12,515
8,658
0
4,410
7,711
29,400
0
W
Bakasura
TeslaEngineer
Bakasura
10,319
6,274
0
9,908
13,113
5,499
0
2,709
10,137
0
61,075
L
Fenrir
Thomcifer
Fenrir
5,402
1,845
0
1,387
11,297
3,698
0
3,415
7,292
0
41,614
W
Ravana
ZHeka666
Ravana
10,311
3,801
0
3,139
12,753
10,856
371
1,351
11,219
0
52,226
L
Kuzenbo
奔马扬蹄
Kuzenbo
3,542
1,164
0
1,708
12,407
9,416
29
3,212
8,318
16,047
1,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,668
Gold Earned
38,224
382
Minions Killed
436
0
Camps Cleared
0
1,244,379
Distance Traveled
1,324,166
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,151
550
108
8
0
227,469
0
L
Nu Wa
7,108
547
100
8
0
257,472
2
W
Nu Wa
7,759
597
107
8
0
265,474
5
L
Gilgamesh
8,157
627
95
7
0
236,083
0
W
Artemis
6,967
536
82
6
0
223,875
0
W
Artio
7,170
552
43
3
0
246,744
1
W
Bakasura
8,861
682
127
10
0
327,336
0
L
Fenrir
6,019
463
58
4
0
288,938
0
W
Ravana
7,467
574
77
6
0
260,737
0
L
Kuzenbo
6,233
479
21
2
0
234,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role