Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Platinum III
 
Ah Muzen Cab
Platinum III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold II
DotimusPrime
Poseidon
Gold II
Level 147
God Stats
1W - 4L
1,373 SR
Queue Stats
204W - 200L
1,609 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum V
Hiphopc
Kuzenbo
Platinum V
Level 149
God Stats
8W - 2L
1,820 SR
Queue Stats
236W - 226L
1,651 MMR
Party 1
Xbalanque
Xbalanque
Gold II
Polimyth
Xbalanque
Gold II
Level 147
God Stats
5W - 1L
1,846 SR
Queue Stats
74W - 58L
1,635 MMR
Solo
Awilix
Awilix
Gold III
Wookies_on_aux
Awilix
Gold III
Level 117
God Stats
4W - 6L
1,404 SR
Queue Stats
124W - 116L
1,632 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,589 SR
1,605 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 133
1,531 SR
1,628 MMR
Bacchus
Bacchus
Gold I
Londres
Bacchus
Gold I
Level 160
God Stats
16W - 19L
1,558 SR
Queue Stats
259W - 262L
1,604 MMR
Solo
Danzaburou
Danzaburou
Gold I
NotSosa
Danzaburou
Gold I
Level 87
God Stats
3W - 2L
1,720 SR
Queue Stats
337W - 335L
1,625 MMR
Solo
Kali
Kali
Platinum II
TeamGotGapped
Kali
Platinum II
Level 86
God Stats
1W - 3L
1,257 SR
Queue Stats
102W - 88L
1,842 MMR
Party 2
Chang'e
Chang'e
Gold IV
skeliibon
Chang'e
Gold IV
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 24L
1,637 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
vGokuGG
Cu Chulainn
Gold III
Level 174
God Stats
17W - 14L
1,621 SR
Queue Stats
359W - 368L
1,434 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
0 / 4 / 3
6,905
531
7,763
10,604
4,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
DotimusPrime
Poseidon
13
2 / 2 / 1
7,908
608
4,690
5,211
1,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
Hiphopc
Kuzenbo
12
2 / 0 / 3
7,346
565
4,615
9,354
9,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
Polimyth
Xbalanque
14
1 / 0 / 1
7,758
597
3,248
5,386
1,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

13
3 / 2 / 3
7,406
570
6,500
8,608
2,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThanatosBastetAres

VS

Bans
ArachneJanusThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Londres
Bacchus
10
0 / 0 / 2
6,202
477
3,618
7,672
6,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
NotSosa
Danzaburou
13
0 / 2 / 0
7,083
545
3,776
7,711
2,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 1 / 1
6,198
477
3,620
6,592
1,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
skeliibon
Chang'e
14
1 / 2 / 0
7,294
561
5,603
8,805
2,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
vGokuGG
Cu Chulainn
13
4 / 3 / 2
7,950
612
10,075
14,694
11,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
8
Kills
8
8
Deaths
8
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
0
4
3
0.38
W
Poseidon
DotimusPrime
Poseidon
2
2
1
1.25
W
Kuzenbo
Hiphopc
Kuzenbo
2
0
3
3.5
L
Bacchus
Londres
Bacchus
0
0
2
1
L
Danzaburou
NotSosa
Danzaburou
0
2
0
0
W
Xbalanque
Polimyth
Xbalanque
1
0
1
1.5
L
3
1
1
3.5
W
3
2
3
2.25
L
Chang'e
skeliibon
Chang'e
1
2
0
0.5
L
Cu Chulainn
vGokuGG
Cu Chulainn
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,816
Damage
26,692
39,163
Taken
45,474
19,228
Mitigated
25,799
12,919
Healing
17,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
7,763
2,893
8
1,989
10,604
4,559
0
120
10,484
0
48,607
W
Poseidon
DotimusPrime
Poseidon
4,690
1,062
0
650
5,211
1,397
0
2,468
2,501
64,147
694
W
Kuzenbo
Hiphopc
Kuzenbo
4,615
1,763
0
3,539
9,354
9,019
7
3,933
5,158
21,931
0
L
Bacchus
Londres
Bacchus
3,618
392
0
2,233
7,672
6,644
0
2,507
5,043
21,526
0
L
Danzaburou
NotSosa
Danzaburou
3,776
1,539
0
4,054
7,711
2,353
0
1,276
6,435
0
58,361
W
Xbalanque
Polimyth
Xbalanque
3,248
817
0
2,610
5,386
1,621
0
983
4,403
0
64,572
L
3,620
1,386
0
3,722
6,592
1,991
0
1,521
4,985
0
30,168
W
6,500
2,015
0
4,123
8,608
2,632
0
1,199
7,317
0
60,697
L
Chang'e
skeliibon
Chang'e
5,603
386
294
4,057
8,805
2,981
0
2,606
5,939
58,547
1,531
L
Cu Chulainn
vGokuGG
Cu Chulainn
10,075
1,058
0
3,428
14,694
11,830
0
883
13,767
0
58,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,323
Gold Earned
34,727
453
Minions Killed
442
0
Camps Cleared
0
1,373,188
Distance Traveled
1,258,704
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,905
531
86
7
0
225,537
0
W
Poseidon
7,908
608
106
8
0
290,577
0
W
Kuzenbo
7,346
565
33
3
0
295,157
0
L
Bacchus
6,202
477
42
3
0
267,396
4
L
Danzaburou
7,083
545
105
8
0
259,305
2
W
Xbalanque
7,758
597
126
10
0
248,834
5
L
Kali
6,198
477
55
4
0
197,928
0
W
Awilix
7,406
570
102
8
0
313,083
1
L
Chang'e
7,294
561
128
10
0
272,149
0
L
Cu Chulainn
7,950
612
112
9
0
261,926
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role