Player Matchup

Achilles
Achilles
SurgingPhoenix6
Achilles
Level 86
God Stats
3W - 1L
1,422 SR
Queue Stats
97W - 94L
1,336 Elo+
Party 1
Camazotz
Camazotz
dragonball099
Camazotz
Level 83
God Stats
3W - 1L
1,638 SR
Queue Stats
101W - 96L
1,336 Elo+
Party 1
Anubis
Anubis
juancho011
Anubis
Level 41
God Stats
95W - 83L
1,461 SR
Queue Stats
221W - 252L
1,235 Elo+
Solo
Team Averages
Level 70
1,507 SR
1,302 Elo+

VS

Team Averages
Level 95
1,455 SR
1,388 Elo+
Izanami
Izanami
 
Izanami
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
NebraskaNinja9
Sol
Level 99
God Stats
27W - 41L
1,466 SR
Queue Stats
477W - 521L
1,355 Elo+
Solo
Yemoja
Yemoja
eathispeach69
Yemoja
Level 108
God Stats
82W - 108L
1,400 SR
Queue Stats
96W - 121L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
4 / 3 / 9
10,426
802
7,638
12,833
11,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Camazotz
dragonball099
Camazotz
17
9 / 2 / 6
11,360
874
6,161
11,052
3,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
juancho011
Anubis
16
2 / 3 / 11
10,512
809
11,389
10,630
4,944
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 5 / 3
8,559
658
6,594
7,457
1,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 6 / 3
9,036
695
7,241
11,172
2,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

14
3 / 5 / 3
9,542
734
6,832
13,941
6,116
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
15
Kills
7
8
Deaths
16
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
5
3
0.5
L
3
6
3
0.75
W
Achilles
4
3
9
2.83
W
Camazotz
dragonball099
Camazotz
9
2
6
6
L
3
5
3
0.9
W
Anubis
juancho011
Anubis
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,188
Damage
20,667
34,515
Taken
32,570
19,940
Mitigated
10,923
12,177
Healing
6,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,594
4,613
0
250
7,457
1,878
178
2,075
5,330
0
26,995
L
7,241
2,435
0
2,443
11,172
2,929
1,200
2,982
8,141
27,094
0
W
Achilles
7,638
2,222
0
1,349
12,833
11,139
68
5,038
7,785
0
24,658
W
Camazotz
dragonball099
Camazotz
6,161
2,305
0
6,531
11,052
3,857
1,434
4,053
6,999
0
36,223
L
6,832
1,982
496
3,584
13,941
6,116
60
6,313
7,550
25,403
1,357
W
Anubis
juancho011
Anubis
11,389
225
554
3,743
10,630
4,944
1,019
4,870
5,740
60,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,298
Gold Earned
27,137
175
Minions Killed
128
0
Camps Cleared
0
699,785
Distance Traveled
515,091
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,559
658
51
4
0
147,817
0
L
Sol
9,036
695
42
3
0
156,866
0
W
Achilles
10,426
802
30
2
0
231,918
0
W
Camazotz
11,360
874
46
4
0
265,904
0
L
Yemoja
9,542
734
35
3
0
210,408
2
W
Anubis
10,512
809
99
8
0
201,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role