Player Matchup

Bacchus
Bacchus
FlashJ596
Bacchus
Level 64
God Stats
0W - 2L
1,447 SR
Queue Stats
20W - 20L
1,249 Elo+
Party 1
Poseidon
Poseidon
PPpupu
Poseidon
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,249 Elo+
Party 1
Surtr
Surtr
Rigoesbueno
Surtr
Level 68
God Stats
0W - 1L
1,854 SR
Queue Stats
14W - 18L
1,249 Elo+
Party 1
Team Averages
Level 46
1,600 SR
1,249 Elo+

VS

Team Averages
Level 30
1,393 SR
1,346 Elo+
Cthulhu
Cthulhu
Boopah2790
Cthulhu
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 34L
1,384 Elo+
Party 2
Neith
Neith
Dynamic42069
Neith
Level 29
God Stats
1W - 4L
1,285 SR
Queue Stats
28W - 34L
1,326 Elo+
Party 2
Anubis
Anubis
floid8469
Anubis
Level 28
God Stats
14W - 19L
1,394 SR
Queue Stats
28W - 34L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FlashJ596
Bacchus
15
1 / 3 / 2
9,084
606
7,957
18,054
20,821
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
PPpupu
Poseidon
12
0 / 10 / 2
8,371
558
4,035
11,592
3,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
3 / 2 / 1
9,899
660
11,179
17,509
18,603
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Boopah2790
Cthulhu
16
2 / 0 / 12
10,970
731
13,144
14,024
14,632
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 1 / 6
11,375
758
11,915
8,821
4,060
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Anubis
floid8469
Anubis
16
7 / 3 / 6
11,214
748
15,238
10,903
6,095
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
4
Kills
15
15
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Boopah2790
Cthulhu
2
0
12
8
W
6
1
6
9
L
Bacchus
FlashJ596
Bacchus
1
3
2
0.67
L
Poseidon
PPpupu
Poseidon
0
10
2
0.1
L
3
2
1
1.75
W
Anubis
floid8469
Anubis
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,171
Damage
40,297
47,155
Taken
33,748
42,434
Mitigated
24,787
2,401
Healing
7,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Boopah2790
Cthulhu
13,144
1,114
3
2,298
14,024
14,632
96
4,937
9,081
32,316
5,524
W
11,915
4,339
0
2,269
8,821
4,060
1,921
3,228
5,589
0
49,082
L
Bacchus
FlashJ596
Bacchus
7,957
533
0
1,062
18,054
20,821
0
9,799
8,255
29,879
0
L
Poseidon
PPpupu
Poseidon
4,035
370
0
0
11,592
3,010
0
7,003
4,589
19,839
0
L
11,179
2,768
0
1,339
17,509
18,603
0
9,500
8,009
469
27,115
W
Anubis
floid8469
Anubis
15,238
293
0
3,001
10,903
6,095
552
4,214
6,689
47,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,354
Gold Earned
33,559
87
Minions Killed
200
0
Camps Cleared
0
840,558
Distance Traveled
800,336
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,970
731
58
4
0
284,751
2
W
Neith
11,375
758
78
5
0
273,039
0
L
Bacchus
9,084
606
31
2
0
294,550
0
L
Poseidon
8,371
558
14
1
0
236,501
0
L
Surtr
9,899
660
42
3
0
309,507
0
W
Anubis
11,214
748
64
4
0
242,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role