Player Matchup

Bacchus
Bacchus
Bellatorii
Bacchus
Level 17
God Stats
15W - 6L
1,690 SR
Queue Stats
30W - 34L
1,551 Elo+
Party 3
Persephone
Persephone
Charmed By Ahri
Persephone
Level 173
God Stats
5W - 6L
1,638 SR
Queue Stats
31W - 26L
1,638 Elo+
Party 3
Neith
Neith
Glimanga
Neith
Level 125
God Stats
9W - 9L
1,515 SR
Queue Stats
31W - 27L
1,541 Elo+
Party 3
Lancelot
Lancelot
Nirram
Lancelot
Level 142
God Stats
3W - 0L
1,717 SR
Queue Stats
111W - 116L
1,552 Elo+
Party 3
Vamana
Vamana
xLazyNinjax3
Vamana
Level 158
God Stats
11W - 6L
1,446 SR
Queue Stats
566W - 586L
1,481 Elo+
Solo
Team Averages
Level 123
1,601 SR
1,553 Elo+

VS

Team Averages
Level 124
1,512 SR
1,527 Elo+
Medusa
Medusa
BloodshotCurve
Medusa
Level 127
God Stats
3W - 4L
1,449 SR
Queue Stats
148W - 134L
1,521 Elo+
Party 2
Artio
Artio
BluexDonut
Artio
Level 138
God Stats
5W - 8L
1,553 SR
Queue Stats
156W - 157L
1,469 Elo+
Party 2
Zeus
Zeus
HC074
Zeus
Level 108
God Stats
5W - 4L
1,660 SR
Queue Stats
120W - 106L
1,540 Elo+
Party 1
Atlas
Atlas
PoliteSquare
Atlas
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 102L
1,528 Elo+
Party 1
Mercury
Mercury
xVelius
Mercury
Level 127
God Stats
2W - 4L
1,396 SR
Queue Stats
97W - 86L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bellatorii
Bacchus
10
1 / 0 / 8
5,872
587
2,973
4,999
3,797
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Persephone
Charmed By Ahri
Persephone
11
8 / 0 / 5
7,138
714
10,628
4,860
1,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Glimanga
Neith
11
1 / 0 / 3
5,934
593
3,931
3,873
1,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
Nirram
Lancelot
12
7 / 1 / 5
6,911
691
4,035
5,480
2,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
9
0 / 4 / 1
5,538
554
5,615
10,529
5,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
4,975
498
3,724
6,001
1,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Artio
11
3 / 1 / 0
6,219
622
7,865
10,130
8,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zeus
HC074
Zeus
8
0 / 7 / 0
4,466
447
2,278
6,169
1,695
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 1
4,929
493
1,273
9,097
5,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
xVelius
Mercury
11
1 / 4 / 1
5,286
529
2,007
8,158
2,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
17
Kills
5
5
Deaths
17
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bellatorii
Bacchus
1
0
8
5
L
1
2
0
0.5
L
Artio
3
1
0
3
W
Persephone
Charmed By Ahri
Persephone
8
0
5
10.5
W
Neith
Glimanga
Neith
1
0
3
2.5
L
Zeus
HC074
Zeus
0
7
0
0
W
Lancelot
Nirram
Lancelot
7
1
5
9.5
L
0
3
1
0.17
W
Vamana
0
4
1
0.13
L
Mercury
xVelius
Mercury
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,182
Damage
17,147
29,741
Taken
39,555
14,261
Mitigated
20,002
11,218
Healing
10,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bellatorii
Bacchus
2,973
375
0
2,378
4,999
3,797
84
921
4,078
8,554
1,513
L
3,724
1,126
0
1,893
6,001
1,895
0
1,259
4,742
0
33,209
L
Artio
7,865
1,029
0
5,525
10,130
8,248
0
344
9,043
36,157
1,671
W
Persephone
Charmed By Ahri
Persephone
10,628
371
0
2,298
4,860
1,361
0
1,766
3,094
46,375
242
W
Neith
Glimanga
Neith
3,931
902
0
1,079
3,873
1,135
332
252
3,621
0
48,912
L
Zeus
HC074
Zeus
2,278
116
0
626
6,169
1,695
0
4,704
1,465
21,300
0
W
Lancelot
Nirram
Lancelot
4,035
1,136
0
2,324
5,480
2,138
0
1,049
4,363
0
35,096
L
1,273
508
24
1,967
9,097
5,433
0
5,422
3,675
14,936
311
W
Vamana
5,615
1,596
0
3,139
10,529
5,830
0
6,430
3,231
974
32,996
L
Mercury
xVelius
Mercury
2,007
393
0
615
8,158
2,731
0
2,295
5,819
0
40,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,393
Gold Earned
25,875
298
Minions Killed
268
0
Camps Cleared
0
1,084,466
Distance Traveled
1,033,287
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,872
587
20
2
0
215,849
2
L
Medusa
4,975
498
53
5
0
216,693
1
L
Artio
6,219
622
71
7
0
193,272
1
W
Persephone
7,138
714
73
7
0
219,697
1
W
Neith
5,934
593
79
8
0
192,313
0
L
Zeus
4,466
447
48
5
0
178,615
0
W
Lancelot
6,911
691
60
6
0
276,915
2
L
Atlas
4,929
493
20
2
0
204,559
0
W
Vamana
5,538
554
66
7
0
179,692
2
L
Mercury
5,286
529
76
8
0
240,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role