Player Matchup

Ares
Ares
ArcticNewb
Ares
Level 96
God Stats
4W - 1L
1,916 SR
Queue Stats
131W - 146L
1,535 Elo+
Party 2
Tsukuyomi
Tsukuyomi
CoVeRteR
Tsukuyomi
Level 124
God Stats
2W - 4L
1,426 SR
Queue Stats
148W - 157L
1,544 Elo+
Party 2
Zhong Kui
Zhong Kui
Kujo187
Zhong Kui
Level 215
God Stats
24W - 21L
1,640 SR
Queue Stats
1,343W - 1,345L
1,513 Elo+
Solo
Poseidon
Poseidon
Prophet of Will
Poseidon
Level 135
God Stats
1W - 4L
1,140 SR
Queue Stats
200W - 200L
1,561 Elo+
Solo
Eset
Eset
SoulBaller21
Eset
Level 139
God Stats
1W - 3L
1,551 SR
Queue Stats
291W - 310L
1,558 Elo+
Solo
Team Averages
Level 142
1,535 SR
1,542 Elo+

VS

Team Averages
Level 155
1,540 SR
1,551 Elo+
Sun Wukong
Sun Wukong
Chaguu
Sun Wukong
Level 107
God Stats
5W - 2L
1,601 SR
Queue Stats
76W - 70L
1,528 Elo+
Solo
Eset
Eset
GapingWhole
Eset
Level 133
God Stats
3W - 5L
1,458 SR
Queue Stats
556W - 555L
1,588 Elo+
Solo
Cthulhu
Cthulhu
Jshiz_
Cthulhu
Level 167
God Stats
6W - 7L
1,399 SR
Queue Stats
214W - 213L
1,521 Elo+
Party 1
Khepri
Khepri
TWilgy
Khepri
Level 189
God Stats
4W - 2L
1,506 SR
Queue Stats
228W - 219L
1,544 Elo+
Party 1
Hou Yi
Hou Yi
ZORROXZ1000
Hou Yi
Level 177
God Stats
2W - 0L
1,734 SR
Queue Stats
59W - 47L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 5
6,446
645
4,066
14,825
11,250
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Tsukuyomi
CoVeRteR
Tsukuyomi
13
1 / 2 / 3
6,888
689
7,624
5,829
2,438
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
Kujo187
Zhong Kui
14
0 / 3 / 6
7,257
726
7,310
8,653
6,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
13
2 / 4 / 3
7,516
752
6,550
7,092
2,609
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
3 / 3 / 1
7,311
731
3,745
7,488
3,205
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chaguu
Sun Wukong
14
4 / 2 / 9
8,195
820
6,807
9,702
10,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 1 / 9
8,601
860
11,933
4,556
3,186
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cthulhu
Jshiz_
Cthulhu
14
4 / 2 / 11
9,076
908
8,727
11,465
14,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Khepri
TWilgy
Khepri
14
1 / 1 / 11
8,304
830
2,993
8,342
6,976
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hou Yi
16
4 / 1 / 10
8,714
871
10,386
6,262
4,148
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
67
6
Kills
17
17
Deaths
7
18
Assists
50
Player
Kills
Deaths
Assists
KDA
L
0
5
5
0.5
W
Sun Wukong
Chaguu
Sun Wukong
4
2
9
4.25
L
Tsukuyomi
CoVeRteR
Tsukuyomi
1
2
3
1.25
W
4
1
9
8.5
W
Cthulhu
Jshiz_
Cthulhu
4
2
11
4.75
L
Zhong Kui
Kujo187
Zhong Kui
0
3
6
1
L
Poseidon
2
4
3
0.88
L
3
3
1
1.17
W
Khepri
TWilgy
Khepri
1
1
11
6.5
W
Hou Yi
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,295
Damage
40,846
43,887
Taken
40,327
26,204
Mitigated
39,999
8,402
Healing
14,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,066
91
0
1,379
14,825
11,250
0
8,557
6,268
8,610
0
W
Sun Wukong
Chaguu
Sun Wukong
6,807
477
363
857
9,702
10,901
404
4,737
4,965
0
16,263
L
Tsukuyomi
CoVeRteR
Tsukuyomi
7,624
1,700
977
687
5,829
2,438
0
2,393
3,436
0
12,485
W
11,933
670
2,211
581
4,556
3,186
386
3,094
1,462
23,036
516
W
Cthulhu
Jshiz_
Cthulhu
8,727
0
1,221
1,075
11,465
14,788
31
5,009
6,456
14,564
1,197
L
Zhong Kui
Kujo187
Zhong Kui
7,310
1,070
484
1,882
8,653
6,702
0
4,876
3,777
19,749
1,584
L
Poseidon
6,550
681
451
542
7,092
2,609
0
3,668
3,424
19,140
0
L
3,745
174
1,037
963
7,488
3,205
0
3,854
3,634
11,265
0
W
Khepri
TWilgy
Khepri
2,993
0
5,204
2,340
8,342
6,976
108
4,064
4,278
6,904
558
W
Hou Yi
10,386
3,607
303
597
6,262
4,148
1,816
4,468
1,794
0
25,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,418
Gold Earned
42,890
98
Minions Killed
116
0
Camps Cleared
0
845,598
Distance Traveled
1,013,021
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,446
645
8
1
0
155,413
0
W
Sun Wukong
8,195
820
16
2
0
208,509
0
L
Tsukuyomi
6,888
689
14
1
0
197,207
0
W
Eset
8,601
860
40
4
0
217,196
0
W
Cthulhu
9,076
908
15
2
0
189,922
0
L
Zhong Kui
7,257
726
33
3
0
167,008
0
L
Poseidon
7,516
752
29
3
0
164,821
0
L
Eset
7,311
731
14
1
0
161,149
0
W
Khepri
8,304
830
10
1
0
213,992
0
W
Hou Yi
8,714
871
35
4
0
183,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role