Player Matchup

Hercules
Hercules
Bionic1515
Hercules
Level 142
God Stats
1W - 1L
1,273 SR
Queue Stats
156W - 148L
1,581 Elo+
Party 2
Osiris
Osiris
IWargul
Osiris
Level 118
God Stats
12W - 11L
1,588 SR
Queue Stats
367W - 311L
1,610 Elo+
Solo
Ao Kuang
Ao Kuang
KingKeough
Ao Kuang
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 42L
1,464 Elo+
Party 2
The Morrigan
The Morrigan
LilSooub
The Morrigan
Level 181
God Stats
2W - 4L
1,365 SR
Queue Stats
159W - 163L
1,578 Elo+
Party 2
Chang'e
Chang'e
SolitaryTink
Chang'e
Level 118
God Stats
6W - 8L
1,474 SR
Queue Stats
166W - 175L
1,465 Elo+
Solo
Team Averages
Level 139
1,440 SR
1,540 Elo+

VS

Team Averages
Level 176
1,562 SR
1,561 Elo+
Nu Wa
Nu Wa
DeadlyKissesx
Nu Wa
Level 155
God Stats
14W - 12L
1,702 SR
Queue Stats
101W - 108L
1,508 Elo+
Solo
Cthulhu
Cthulhu
FuzzyYes
Cthulhu
Level 124
God Stats
0W - 2L
1,318 SR
Queue Stats
142W - 130L
1,514 Elo+
Party 3
Raijin
Raijin
SwinePits
Raijin
Level 200
God Stats
2W - 6L
1,321 SR
Queue Stats
498W - 479L
1,608 Elo+
Party 1
Nut
Nut
XilehDrol
Nut
Level 247
God Stats
15W - 10L
1,650 SR
Queue Stats
443W - 420L
1,606 Elo+
Party 1
Pele
Pele
rambito115
Pele
Level 156
God Stats
5W - 4L
1,818 SR
Queue Stats
298W - 290L
1,569 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bionic1515
Hercules
10
5 / 3 / 8
7,179
598
7,564
13,836
5,490
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Osiris
IWargul
Osiris
14
3 / 1 / 2
8,569
714
5,481
8,660
6,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
KingKeough
Ao Kuang
12
3 / 4 / 4
6,541
545
4,811
12,478
3,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

The Morrigan
LilSooub
The Morrigan
13
3 / 6 / 4
7,282
607
4,895
8,116
2,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
SolitaryTink
Chang'e
13
4 / 2 / 3
7,630
636
4,971
7,443
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 3
6,830
569
8,864
5,697
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
FuzzyYes
Cthulhu
11
0 / 2 / 1
6,010
501
3,094
7,214
4,003
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
SwinePits
Raijin
11
6 / 5 / 4
6,785
565
10,587
8,845
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

13
6 / 4 / 2
7,961
663
9,075
9,647
3,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
3 / 6 / 3
6,540
545
5,290
11,175
3,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
29
18
Kills
16
16
Deaths
18
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
Bionic1515
Hercules
5
3
8
3
L
1
1
3
2.5
L
Cthulhu
FuzzyYes
Cthulhu
0
2
1
0.25
W
Osiris
IWargul
Osiris
3
1
2
4
W
Ao Kuang
KingKeough
Ao Kuang
3
4
4
1.25
W
The Morrigan
LilSooub
The Morrigan
3
6
4
0.83
W
Chang'e
SolitaryTink
Chang'e
4
2
3
2.75
L
Raijin
SwinePits
Raijin
6
5
4
1.6
L
6
4
2
1.75
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,722
Damage
36,910
50,533
Taken
42,578
18,855
Mitigated
14,962
16,483
Healing
10,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Bionic1515
Hercules
7,564
2,832
0
3,288
13,836
5,490
0
5,670
7,289
0
14,713
L
8,864
830
0
305
5,697
1,513
0
2,324
3,285
49,582
351
L
Cthulhu
FuzzyYes
Cthulhu
3,094
415
45
1,640
7,214
4,003
0
327
6,308
33,801
0
W
Osiris
IWargul
Osiris
5,481
1,103
0
2,534
8,660
6,293
0
3,590
4,874
0
61,702
W
Ao Kuang
KingKeough
Ao Kuang
4,811
1,149
0
5,726
12,478
3,066
1
4,918
7,074
38,916
0
W
The Morrigan
LilSooub
The Morrigan
4,895
1,179
0
1,251
8,116
2,096
0
2,085
5,660
38,215
6,537
W
Chang'e
SolitaryTink
Chang'e
4,971
134
795
2,889
7,443
1,910
0
3,417
3,558
41,747
1,224
L
Raijin
SwinePits
Raijin
10,587
851
0
1,510
8,845
2,893
0
3,112
5,611
32,132
830
L
9,075
4,895
0
2,941
9,647
3,393
519
3,961
5,636
0
65,969
L
5,290
1,465
0
4,205
11,175
3,160
0
3,282
7,742
0
45,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,201
Gold Earned
34,126
382
Minions Killed
410
0
Camps Cleared
0
1,303,411
Distance Traveled
1,244,991
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,179
598
13
1
0
262,270
2
L
Nu Wa
6,830
569
96
8
0
246,356
2
L
Cthulhu
6,010
501
73
6
0
231,189
0
W
Osiris
8,569
714
123
10
0
249,672
0
W
Ao Kuang
6,541
545
74
6
0
265,768
0
W
The Morrigan
7,282
607
73
6
0
239,526
4
W
Chang'e
7,630
636
99
8
0
286,175
2
L
Raijin
6,785
565
52
4
0
246,716
0
L
Nut
7,961
663
114
10
0
236,689
0
L
Pele
6,540
545
75
6
0
284,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role