Player Matchup

Mercury
Mercury
 
Mercury
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AlbatrossOP
Cthulhu
Level 145
God Stats
6W - 1L
1,683 SR
Queue Stats
184W - 158L
1,483 Elo+
Party 3
Xbalanque
Xbalanque
IdleJello
Xbalanque
Level 92
God Stats
3W - 1L
1,500 SR
Queue Stats
108W - 93L
1,483 Elo+
Party 3
Chang'e
Chang'e
Potassium
Chang'e
Level 160
God Stats
4W - 7L
1,467 SR
Queue Stats
107W - 102L
1,479 Elo+
Solo
Hercules
Hercules
VortiCo
Hercules
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 36L
1,467 Elo+
Solo
Team Averages
Level 126
1,530 SR
1,482 Elo+

VS

Team Averages
Level 114
1,588 SR
1,517 Elo+
Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
DaZarge666
Poseidon
Level 157
God Stats
46W - 33L
1,630 SR
Queue Stats
299W - 276L
1,501 Elo+
Party 2
Horus
Horus
Nosoku
Horus
Level 155
God Stats
20W - 11L
1,647 SR
Queue Stats
81W - 62L
1,579 Elo+
Party 1
Odin
Odin
Teppo-dama515
Odin
Level 61
God Stats
3W - 6L
1,665 SR
Queue Stats
294W - 311L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
2 / 1 / 4
6,501
542
3,696
6,724
2,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
AlbatrossOP
Cthulhu
14
4 / 0 / 0
8,550
713
6,640
5,204
3,219
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
IdleJello
Xbalanque
12
3 / 2 / 2
7,667
639
3,626
6,338
1,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Potassium
Chang'e
13
3 / 0 / 6
7,558
630
8,067
5,857
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
VortiCo
Hercules
11
3 / 4 / 7
6,825
569
5,003
12,254
4,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 3 / 1
6,259
522
2,854
4,408
950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Achilles
 
Achilles
11
3 / 3 / 1
6,014
501
4,977
8,561
3,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
DaZarge666
Poseidon
11
4 / 3 / 0
6,314
526
4,761
5,675
1,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
Nosoku
Horus
9
0 / 4 / 5
5,763
480
4,277
11,715
8,053
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
0 / 2 / 1
5,771
481
2,553
10,277
3,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
15
Kills
7
7
Deaths
15
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
1
4
4
L
Sol
 
Sol
0
3
1
0.17
L
Achilles
 
Achilles
3
3
1
1.17
W
Cthulhu
AlbatrossOP
Cthulhu
4
0
0
4
L
Poseidon
DaZarge666
Poseidon
4
3
0
1.33
W
Xbalanque
IdleJello
Xbalanque
3
2
2
2
L
Horus
Nosoku
Horus
0
4
5
0.63
W
Chang'e
Potassium
Chang'e
3
0
6
6
L
0
2
1
0.25
W
Hercules
VortiCo
Hercules
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,032
Damage
19,422
36,377
Taken
40,636
13,336
Mitigated
17,098
13,009
Healing
6,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,696
915
0
408
6,724
2,213
0
1,425
5,299
0
45,926
L
Sol
 
Sol
2,854
1,776
0
1,309
4,408
950
72
0
4,408
43,179
4,095
L
Achilles
 
Achilles
4,977
1,799
0
725
8,561
3,113
0
2,585
5,726
0
46,660
W
Cthulhu
AlbatrossOP
Cthulhu
6,640
985
0
2,084
5,204
3,219
0
110
5,094
58,401
2,580
L
Poseidon
DaZarge666
Poseidon
4,761
453
0
515
5,675
1,561
0
1,702
3,835
43,263
0
W
Xbalanque
IdleJello
Xbalanque
3,626
1,369
0
2,726
6,338
1,538
0
1,025
5,313
0
44,893
L
Horus
Nosoku
Horus
4,277
1,438
358
3,029
11,715
8,053
0
2,597
8,890
0
13,497
W
Chang'e
Potassium
Chang'e
8,067
776
729
3,816
5,857
1,570
394
753
5,104
48,660
0
L
2,553
535
0
750
10,277
3,421
0
7,056
3,105
0
30,207
W
Hercules
VortiCo
Hercules
5,003
805
0
3,246
12,254
4,796
237
4,678
7,576
0
19,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,101
Gold Earned
30,121
406
Minions Killed
336
0
Camps Cleared
0
1,284,651
Distance Traveled
1,233,894
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,501
542
69
6
0
294,360
0
L
Sol
6,259
522
85
7
0
225,522
0
L
Achilles
6,014
501
66
6
0
275,342
0
W
Cthulhu
8,550
713
120
10
0
235,051
0
L
Poseidon
6,314
526
86
7
0
247,538
6
W
Xbalanque
7,667
639
89
7
0
242,663
0
L
Horus
5,763
480
22
2
0
256,724
2
W
Chang'e
7,558
630
98
8
0
248,528
3
L
Odin
5,771
481
77
6
0
228,768
0
W
Hercules
6,825
569
30
3
0
264,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role