Player Matchup

Hercules
Hercules
Gold V
TillaDaKilla13
Hercules
Gold V
Level 149
God Stats
1W - 2L
1,334 SR
Queue Stats
234W - 280L
1,417 MMR
Solo
Discordia
Discordia
Silver I
YellowArcher702
Discordia
Silver I
Level 132
God Stats
17W - 7L
1,718 SR
Queue Stats
267W - 346L
1,423 MMR
Solo
King Arthur
King Arthur
Bronze III
xTFxGengar
King Arthur
Bronze III
Level 80
God Stats
0W - 1L
1,696 SR
Queue Stats
2W - 4L
1,441 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,583 SR
1,427 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 102
1,578 SR
1,417 MMR
Horus
Horus
Bronze III
ChampagneScott
Horus
Bronze III
Level 125
God Stats
4W - 1L
1,500 SR
Queue Stats
13W - 5L
1,479 MMR
Party 1
Vamana
Vamana
Bronze III
NolaCrumb
Vamana
Bronze III
Level 56
God Stats
4W - 2L
1,735 SR
Queue Stats
20W - 13L
1,412 MMR
Party 1
Hera
Hera
Bronze III
dragonhunter492
Hera
Bronze III
Level 125
God Stats
4W - 1L
1,500 SR
Queue Stats
15W - 10L
1,358 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
0 / 1 / 1
6,392
639
2,454
12,731
9,283
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
YellowArcher702
Discordia
11
2 / 4 / 0
7,537
754
7,788
5,790
1,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
xTFxGengar
King Arthur
10
0 / 4 / 1
6,297
630
4,271
11,163
7,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
AgniJormungandrThothPersephoneAchilles

VS

Bans
Baba YagaKukulkanAnhurMorgan Le FayOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 8
7,355
736
8,035
10,769
9,556
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vamana
NolaCrumb
Vamana
13
5 / 0 / 4
8,161
816
9,088
9,954
8,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
3 / 1 / 6
7,704
770
8,642
3,546
1,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
9
9
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
1
8
5
W
Vamana
NolaCrumb
Vamana
5
0
4
7
L
Hercules
0
1
1
0.5
L
Discordia
YellowArcher702
Discordia
2
4
0
0.5
W
3
1
6
6
L
King Arthur
xTFxGengar
King Arthur
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,513
Damage
25,765
29,684
Taken
24,269
18,364
Mitigated
19,181
7,222
Healing
7,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,035
2,719
516
2,429
10,769
9,556
33
3,538
7,196
0
16,784
W
Vamana
NolaCrumb
Vamana
9,088
2,640
0
4,270
9,954
8,184
150
3,210
6,723
0
30,663
L
Hercules
2,454
616
275
5,270
12,731
9,283
0
4,261
8,247
0
13,463
L
Discordia
YellowArcher702
Discordia
7,788
451
0
1,217
5,790
1,691
0
956
4,526
33,346
850
W
8,642
1,491
0
466
3,546
1,441
475
1,454
2,092
34,722
0
L
King Arthur
xTFxGengar
King Arthur
4,271
227
0
460
11,163
7,390
0
3,467
7,346
1,255
18,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,226
Gold Earned
23,220
106
Minions Killed
134
0
Camps Cleared
0
565,201
Distance Traveled
626,407
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,355
736
24
2
0
214,626
0
W
Vamana
8,161
816
46
5
0
221,085
0
L
Hercules
6,392
639
21
2
0
191,347
0
L
Discordia
7,537
754
54
5
0
179,440
2
W
Hera
7,704
770
64
6
0
190,696
1
L
King Arthur
6,297
630
31
3
0
194,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role