Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Breadsnotdeadttv
Tsukuyomi
Level 158
God Stats
9W - 2L
1,864 SR
Queue Stats
241W - 212L
1,558 Elo+
Solo
Kuzenbo
Kuzenbo
Duplication
Kuzenbo
Level 153
God Stats
8W - 9L
1,110 SR
Queue Stats
298W - 251L
1,565 Elo+
Solo
Gilgamesh
Gilgamesh
SagaKai05
Gilgamesh
Level 202
God Stats
1W - 2L
1,817 SR
Queue Stats
73W - 81L
1,452 Elo+
Solo
Janus
Janus
mrgravity96
Janus
Level 140
God Stats
23W - 27L
1,270 SR
Queue Stats
388W - 349L
1,587 Elo+
Solo
Team Averages
Level 162
1,512 SR
1,532 Elo+

VS

Team Averages
Level 168
1,643 SR
1,536 Elo+
Hades
Hades
EternaL3gacy
Hades
Level 181
God Stats
6W - 0L
1,927 SR
Queue Stats
134W - 112L
1,621 Elo+
Solo
Danzaburou
Danzaburou
GriimJaww
Danzaburou
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 58L
1,517 Elo+
Solo
Mulan
Mulan
Kracksh0t
Mulan
Level 160
God Stats
6W - 3L
1,658 SR
Queue Stats
91W - 88L
1,482 Elo+
Solo
Cthulhu
Cthulhu
PreachRu
Cthulhu
Level 215
God Stats
11W - 11L
1,693 SR
Queue Stats
353W - 354L
1,528 Elo+
Solo
Cliodhna
Cliodhna
secor22
Cliodhna
Level 159
God Stats
24W - 21L
1,438 SR
Queue Stats
437W - 418L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
1 / 3 / 0
4,459
495
1,509
4,875
1,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
10
1 / 2 / 1
5,327
592
2,241
8,089
2,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Duplication
Kuzenbo
9
4 / 5 / 0
5,737
637
5,714
10,380
9,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
SagaKai05
Gilgamesh
8
0 / 1 / 1
4,716
524
2,976
7,497
5,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 2 / 0
4,966
552
3,190
4,035
1,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 2
6,299
700
3,568
6,846
2,641
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
GriimJaww
Danzaburou
11
5 / 1 / 4
6,739
749
6,315
5,482
1,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Mulan
Kracksh0t
Mulan
11
1 / 1 / 0
5,897
655
5,440
8,845
5,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
PreachRu
Cthulhu
9
1 / 3 / 8
5,919
658
4,317
8,372
4,362
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
secor22
Cliodhna
11
3 / 1 / 1
5,783
643
2,620
5,910
1,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
7
Kills
13
13
Deaths
7
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
3
0
0.33
L
Tsukuyomi
1
2
1
0.75
L
Kuzenbo
Duplication
Kuzenbo
4
5
0
0.8
W
3
1
2
4
W
Danzaburou
GriimJaww
Danzaburou
5
1
4
7
W
Mulan
Kracksh0t
Mulan
1
1
0
1
W
Cthulhu
PreachRu
Cthulhu
1
3
8
1.67
L
Gilgamesh
SagaKai05
Gilgamesh
0
1
1
0.5
L
1
2
0
0.5
W
Cliodhna
secor22
Cliodhna
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,630
Damage
22,260
34,876
Taken
35,455
20,117
Mitigated
16,267
9,861
Healing
16,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
1,509
711
0
1,456
4,875
1,274
0
1,193
3,682
0
19,341
L
Tsukuyomi
2,241
706
0
4,333
8,089
2,533
0
1,309
6,780
0
36,869
L
Kuzenbo
Duplication
Kuzenbo
5,714
1,597
0
1,718
10,380
9,616
14
3,711
6,669
18,432
0
W
3,568
335
453
5,180
6,846
2,641
0
3,697
2,991
42,584
0
W
Danzaburou
GriimJaww
Danzaburou
6,315
3,699
0
3,089
5,482
1,822
0
1,959
3,493
0
42,995
W
Mulan
Kracksh0t
Mulan
5,440
1,026
0
2,091
8,845
5,654
0
0
8,325
0
35,356
W
Cthulhu
PreachRu
Cthulhu
4,317
431
265
1,621
8,372
4,362
0
1,623
6,749
22,254
0
L
Gilgamesh
SagaKai05
Gilgamesh
2,976
794
0
1,582
7,497
5,576
0
0
7,497
0
20,810
L
3,190
513
0
772
4,035
1,118
0
1,672
2,363
28,628
584
W
Cliodhna
secor22
Cliodhna
2,620
58
0
3,551
5,910
1,788
0
1,910
3,838
0
32,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,205
Gold Earned
30,637
248
Minions Killed
307
0
Camps Cleared
0
1,000,184
Distance Traveled
1,013,954
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,459
495
42
5
0
156,874
0
L
Tsukuyomi
5,327
592
77
9
0
218,192
0
L
Kuzenbo
5,737
637
22
2
0
196,397
0
W
Hades
6,299
700
90
10
0
196,819
2
W
Danzaburou
6,739
749
70
8
0
198,942
0
W
Mulan
5,897
655
51
6
0
183,870
0
W
Cthulhu
5,919
658
35
4
0
202,842
4
L
Gilgamesh
4,716
524
39
4
0
202,456
0
L
Janus
4,966
552
68
8
0
226,265
2
W
Cliodhna
5,783
643
61
7
0
231,481
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role