Player Matchup

Pele
Pele
Darth_Rigby
Pele
Level 109
God Stats
5W - 1L
1,718 SR
Queue Stats
11W - 7L
1,622 Elo+
Solo
He Bo
He Bo
Hakun4matat4
He Bo
Level 148
God Stats
4W - 2L
1,462 SR
Queue Stats
117W - 65L
1,596 Elo+
Party 1
Shiva
Shiva
P0_vm
Shiva
Level 146
God Stats
6W - 12L
1,517 SR
Queue Stats
332W - 346L
1,568 Elo+
Solo
Charybdis
Charybdis
denkadoll
Charybdis
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 80L
1,525 Elo+
Solo
Odin
Odin
ownage7
Odin
Level 145
God Stats
20W - 8L
1,704 SR
Queue Stats
236W - 233L
1,546 Elo+
Party 1
Team Averages
Level 137
1,580 SR
1,571 Elo+

VS

Team Averages
Level 128
1,532 SR
1,547 Elo+
Horus
Horus
Beetlejuicesses
Horus
Level 154
God Stats
4W - 4L
1,752 SR
Queue Stats
253W - 207L
1,562 Elo+
Party 2
Bastet
Bastet
Mkadn
Bastet
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 168L
1,490 Elo+
Solo
Medusa
Medusa
Nathuriel
Medusa
Level 155
God Stats
0W - 3L
1,238 SR
Queue Stats
58W - 52L
1,490 Elo+
Solo
Janus
Janus
Rinshura
Janus
Level 125
God Stats
5W - 13L
1,488 SR
Queue Stats
329W - 306L
1,582 Elo+
Solo
Ares
Ares
redflamekraden
Ares
Level 109
God Stats
32W - 22L
1,681 SR
Queue Stats
99W - 79L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 1 / 6
8,953
597
12,827
13,358
4,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 3 / 5
8,987
599
10,367
8,149
2,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Shiva
P0_vm
Shiva
14
4 / 2 / 6
9,014
601
9,863
11,847
9,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
denkadoll
Charybdis
15
2 / 3 / 6
8,626
575
4,558
8,420
2,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
ownage7
Odin
13
2 / 3 / 9
8,404
560
8,192
10,550
8,484
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 5
6,446
430
4,344
14,962
13,533
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Bastet
Mkadn
Bastet
12
0 / 6 / 1
6,744
450
4,912
13,978
6,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Nathuriel
Medusa
13
3 / 5 / 1
8,119
541
6,195
9,598
3,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
Rinshura
Janus
14
3 / 2 / 3
8,146
543
10,170
9,531
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
4 / 5 / 1
6,946
463
7,204
12,873
7,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
22
Kills
11
12
Deaths
23
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
5
5
0.7
W
10
1
6
13
W
4
3
5
2.17
L
Bastet
Mkadn
Bastet
0
6
1
0.08
L
Medusa
Nathuriel
Medusa
3
5
1
0.7
W
Shiva
P0_vm
Shiva
4
2
6
3.5
L
Janus
Rinshura
Janus
3
2
3
2.25
W
Charybdis
denkadoll
Charybdis
2
3
6
1.67
W
Odin
ownage7
Odin
2
3
9
2.17
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,807
Damage
32,825
52,324
Taken
60,942
27,269
Mitigated
33,062
18,610
Healing
10,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,344
2,092
1,010
3,688
14,962
13,533
10
2,174
12,546
0
10,702
W
12,827
3,073
0
8,007
13,358
4,288
0
4,765
8,283
0
63,892
W
10,367
38
0
1,270
8,149
2,334
76
3,389
4,548
59,800
0
L
Bastet
Mkadn
Bastet
4,912
1,454
0
4,740
13,978
6,054
0
532
13,424
0
38,985
L
Medusa
Nathuriel
Medusa
6,195
1,724
0
261
9,598
3,267
670
985
8,561
0
59,483
W
Shiva
P0_vm
Shiva
9,863
1,105
440
2,696
11,847
9,520
84
2,802
8,608
644
59,101
L
Janus
Rinshura
Janus
10,170
405
0
668
9,531
2,788
0
5,042
3,941
65,404
645
W
Charybdis
denkadoll
Charybdis
4,558
1,815
0
2,743
8,420
2,643
578
1,371
6,964
0
66,040
W
Odin
ownage7
Odin
8,192
1,623
0
3,454
10,550
8,484
94
3,919
6,353
0
32,716
L
7,204
1,112
0
596
12,873
7,420
0
961
11,784
40,279
757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,984
Gold Earned
36,401
472
Minions Killed
373
0
Camps Cleared
0
1,656,687
Distance Traveled
1,598,215
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,446
430
14
1
0
294,043
0
W
Pele
8,953
597
93
6
0
373,584
1
W
He Bo
8,987
599
120
8
0
349,800
4
L
Bastet
6,744
450
66
4
0
319,433
0
L
Medusa
8,119
541
102
7
0
293,628
0
W
Shiva
9,014
601
91
6
0
315,106
0
L
Janus
8,146
543
148
10
0
342,914
0
W
Charybdis
8,626
575
118
8
0
316,100
4
W
Odin
8,404
560
50
3
0
302,097
0
L
Ares
6,946
463
43
3
0
348,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role