Player Matchup

Sylvanus
Sylvanus
ENIGMATIAS
Sylvanus
Level 119
God Stats
21W - 16L
1,538 SR
Queue Stats
90W - 62L
1,570 Elo+
Solo
Izanami
Izanami
Hilltest
Izanami
Level 13
God Stats
5W - 2L
1,711 SR
Queue Stats
10W - 8L
1,486 Elo+
Party 1
Geb
Geb
NinjaBonezz
Geb
Level 86
God Stats
35W - 16L
1,664 SR
Queue Stats
57W - 41L
1,577 Elo+
Solo
Hun Batz
Hun Batz
PurpleValkyrie
Hun Batz
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,553 Elo+
Party 1
Ix Chel
Ix Chel
javiestvz
Ix Chel
Level 92
God Stats
789W - 786L
1,545 SR
Queue Stats
805W - 814L
1,534 Elo+
Solo
Team Averages
Level 90
1,591 SR
1,544 Elo+

VS

Team Averages
Level 106
1,595 SR
1,557 Elo+
Nox
Nox
 
Nox
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
BrothrDarkness
Set
Level 92
God Stats
2W - 5L
1,461 SR
Queue Stats
300W - 331L
1,461 Elo+
Solo
Vamana
Vamana
Josenius
Vamana
Level 88
God Stats
0W - 1L
1,873 SR
Queue Stats
32W - 18L
1,609 Elo+
Party 2
Sol
Sol
MonkeyBaron
Sol
Level 146
God Stats
1W - 1L
1,643 SR
Queue Stats
129W - 59L
1,668 Elo+
Party 2
Camazotz
Camazotz
Phxsics
Camazotz
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 126L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ENIGMATIAS
Sylvanus
13
0 / 0 / 2
7,473
934
2,503
4,565
4,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Hilltest
Izanami
13
0 / 0 / 4
7,718
965
2,636
4,554
1,810
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
2 / 0 / 3
9,202
1,150
2,290
5,653
5,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
13
1 / 1 / 3
7,939
992
6,675
4,583
2,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ix Chel
javiestvz
Ix Chel
14
2 / 0 / 2
8,463
1,058
5,887
3,912
1,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

329

VS

Team 2 Tickets

308

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
0 / 0 / 0
7,567
946
2,336
1,915
555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 2 / 1
7,380
923
1,163
3,959
1,685
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Vamana
Josenius
Vamana
13
0 / 0 / 1
7,655
957
6,974
9,127
8,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 2 / 0
8,190
1,024
8,449
5,137
1,343
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Camazotz
Phxsics
Camazotz
12
0 / 1 / 0
7,165
896
1,659
1,605
412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
5
Kills
1
1
Deaths
5
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
0
0
0
L
0
2
1
0.25
W
Sylvanus
ENIGMATIAS
Sylvanus
0
0
2
1
W
Izanami
Hilltest
Izanami
0
0
4
2
L
Vamana
Josenius
Vamana
0
0
1
0.5
L
1
2
0
0.5
W
2
0
3
3.5
L
Camazotz
Phxsics
Camazotz
0
1
0
0
W
Hun Batz
1
1
3
2.5
W
Ix Chel
javiestvz
Ix Chel
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,991
Damage
20,581
23,267
Taken
21,743
15,829
Mitigated
11,998
7,438
Healing
2,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
2,336
250
0
0
1,915
555
0
1,238
625
16,055
0
L
1,163
413
0
20
3,959
1,685
0
2,184
1,637
0
9,382
W
Sylvanus
ENIGMATIAS
Sylvanus
2,503
330
2,019
1,388
4,565
4,912
0
2,283
2,159
4,169
0
W
Izanami
Hilltest
Izanami
2,636
2,018
0
0
4,554
1,810
0
2,442
1,975
0
19,642
L
Vamana
Josenius
Vamana
6,974
2,377
0
1,042
9,127
8,003
0
4,794
3,921
0
24,602
L
8,449
2,796
0
1,319
5,137
1,343
0
1,059
4,018
25,886
0
W
2,290
215
0
1,610
5,653
5,320
0
1,994
3,390
7,243
0
L
Camazotz
Phxsics
Camazotz
1,659
0
0
247
1,605
412
0
698
865
0
6,861
W
Hun Batz
6,675
1,178
0
0
4,583
2,137
0
2,758
1,790
0
24,066
W
Ix Chel
javiestvz
Ix Chel
5,887
675
1,279
1,142
3,912
1,650
0
1,308
2,441
27,003
786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,795
Gold Earned
37,957
158
Minions Killed
163
6
Camps Cleared
6
756,455
Distance Traveled
714,650
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,567
946
45
6
0
139,240
0
L
Set
7,380
923
19
2
1
170,331
0
W
Sylvanus
7,473
934
2
0
0
129,399
0
W
Izanami
7,718
965
52
7
3
146,700
0
L
Vamana
7,655
957
42
5
1
166,870
0
L
Sol
8,190
1,024
44
6
4
148,402
0
W
Geb
9,202
1,150
12
2
0
150,967
0
L
Camazotz
7,165
896
13
2
0
89,807
0
W
Hun Batz
7,939
992
44
6
0
173,019
0
W
Ix Chel
8,463
1,058
48
6
3
156,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role