Player Matchup

Cthulhu
Cthulhu
G_Ivn_G
Cthulhu
Level 60
God Stats
40W - 20L
1,621 SR
Queue Stats
57W - 47L
1,375 Elo+
Party 2
Danzaburou
Danzaburou
XxRYUUOUxX
Danzaburou
Level 65
God Stats
28W - 17L
1,511 SR
Queue Stats
97W - 88L
1,400 Elo+
Party 2
Scylla
Scylla
zettiespaghetti
Scylla
Level 41
God Stats
1W - 1L
1,669 SR
Queue Stats
3W - 4L
1,292 Elo+
Solo
Team Averages
Level 55
1,601 SR
1,356 Elo+

VS

Team Averages
Level 78
1,371 SR
1,313 Elo+
Ymir
Ymir
DaviTomas
Ymir
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 39L
1,279 Elo+
Party 1
Agni
Agni
PseudJohn
Agni
Level 105
God Stats
1W - 1L
1,285 SR
Queue Stats
119W - 125L
1,341 Elo+
Solo
Bakasura
Bakasura
victormangili25
Bakasura
Level 102
God Stats
1W - 1L
1,327 SR
Queue Stats
31W - 44L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
G_Ivn_G
Cthulhu
13
1 / 1 / 4
8,730
624
8,426
12,631
13,633
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
XxRYUUOUxX
Danzaburou
16
3 / 2 / 2
10,095
721
7,419
9,361
3,478
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

13
3 / 3 / 2
9,301
664
8,711
9,700
2,719
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
1 / 0 / 3
9,002
643
3,858
11,981
12,427
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Agni
14
0 / 6 / 3
8,935
638
10,527
9,823
3,741
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
17
5 / 1 / 1
11,245
803
10,612
11,965
5,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
7
Kills
6
6
Deaths
7
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
0
3
2.5
L
Cthulhu
G_Ivn_G
Cthulhu
1
1
4
3
W
Agni
0
6
3
0.25
L
Danzaburou
XxRYUUOUxX
Danzaburou
3
2
2
2
W
Bakasura
5
1
1
5.5
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,556
Damage
24,997
31,692
Taken
33,769
19,830
Mitigated
21,880
4,992
Healing
6,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,858
482
0
870
11,981
12,427
232
5,676
5,681
13,943
0
L
Cthulhu
G_Ivn_G
Cthulhu
8,426
144
186
1,228
12,631
13,633
14
6,548
5,753
20,547
537
W
Agni
10,527
297
0
1,100
9,823
3,741
51
5,270
4,285
44,357
190
L
Danzaburou
XxRYUUOUxX
Danzaburou
7,419
1,541
0
2,908
9,361
3,478
1,027
3,375
5,328
0
40,603
W
Bakasura
10,612
7,001
0
4,870
11,965
5,712
1,311
5,147
6,552
0
59,625
L
8,711
1,311
0
670
9,700
2,719
0
4,333
4,672
19,332
1,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,126
Gold Earned
29,182
132
Minions Killed
189
0
Camps Cleared
0
686,772
Distance Traveled
797,811
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,002
643
25
2
0
270,976
0
L
Cthulhu
8,730
624
17
1
0
203,128
0
W
Agni
8,935
638
65
5
0
260,218
1
L
Danzaburou
10,095
721
83
6
0
245,127
0
W
Bakasura
11,245
803
99
7
0
266,617
0
L
Scylla
9,301
664
32
2
0
238,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role