Player Matchup

Kukulkan
Kukulkan
Gold IV
Langhy
Kukulkan
Gold IV
Level 77
God Stats
22W - 13L
1,696 SR
Queue Stats
53W - 58L
1,482 MMR
Solo
Hun Batz
Hun Batz
Bronze III
Sandstrum
Hun Batz
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,488 MMR
Party 1
Cabrakan
Cabrakan
Bronze III
Spanky0114
Cabrakan
Bronze III
Level 49
God Stats
0W - 1L
1,533 SR
Queue Stats
1W - 8L
1,545 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 84
1,576 SR
1,505 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,590 SR
1,454 MMR
Ymir
Ymir
Gold V
DoubletoesTV
Ymir
Gold V
Level 101
God Stats
5W - 2L
1,727 SR
Queue Stats
143W - 138L
1,388 MMR
Party 2
Chiron
Chiron
Gold V
EpicSupportGamer
Chiron
Gold V
Level 107
God Stats
1W - 1L
1,457 SR
Queue Stats
12W - 11L
1,473 MMR
Party 2
Shiva
Shiva
Bronze III
Loki-Blacksteel
Shiva
Bronze III
Level 159
God Stats
1W - 0L
1,587 SR
Queue Stats
2W - 2L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Langhy
Kukulkan
15
0 / 5 / 2
9,432
629
8,482
10,323
4,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
Sandstrum
Hun Batz
16
3 / 7 / 0
10,831
722
15,393
16,728
16,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cabrakan
Spanky0114
Cabrakan
13
0 / 8 / 2
8,933
596
5,229
16,256
19,113
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
CthulhuAchillesCharonVulcanAphrodite

VS

Bans
Ah PuchNoxMedusaIx ChelTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 10
11,325
755
11,300
15,934
16,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
8 / 1 / 7
11,542
769
15,694
13,425
5,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 0 / 12
11,625
775
12,914
16,024
11,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
3
Kills
20
20
Deaths
3
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
7
2
10
6
W
8
1
7
11.5
L
Kukulkan
Langhy
Kukulkan
0
5
2
0.2
W
5
0
12
11
L
Hun Batz
Sandstrum
Hun Batz
3
7
0
0.43
L
Cabrakan
Spanky0114
Cabrakan
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,104
Damage
39,908
43,307
Taken
45,383
39,983
Mitigated
33,250
2,252
Healing
7,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,300
1,581
0
1,173
15,934
16,049
0
5,965
9,963
33,100
3,637
W
15,694
6,892
513
3,614
13,425
5,594
1,199
3,187
10,238
0
54,072
L
Kukulkan
Langhy
Kukulkan
8,482
262
0
666
10,323
4,788
0
2,561
7,422
48,503
0
W
12,914
1,727
498
1,660
16,024
11,607
153
4,595
11,427
0
58,597
L
Hun Batz
Sandstrum
Hun Batz
15,393
3,777
0
1,125
16,728
16,082
0
2,172
14,048
0
35,915
L
Cabrakan
Spanky0114
Cabrakan
5,229
713
0
461
16,256
19,113
0
3,865
11,947
7,582
581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,196
Gold Earned
34,492
150
Minions Killed
203
0
Camps Cleared
0
740,757
Distance Traveled
848,192
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,325
755
49
3
0
257,908
0
W
Chiron
11,542
769
79
5
0
271,803
0
L
Kukulkan
9,432
629
104
7
0
259,058
4
W
Shiva
11,625
775
75
5
0
318,481
0
L
Hun Batz
10,831
722
35
2
0
264,297
0
L
Cabrakan
8,933
596
11
1
0
217,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role