Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
DaMightyJuu
Bacchus
Level 199
God Stats
23W - 8L
1,590 SR
Queue Stats
263W - 268L
1,560 Elo+
Party 1
Nut
Nut
Lifesux6127
Nut
Level 74
God Stats
7W - 8L
1,543 SR
Queue Stats
200W - 206L
1,449 Elo+
Solo
Chiron
Chiron
Viggomax
Chiron
Level 84
God Stats
2W - 0L
1,700 SR
Queue Stats
129W - 141L
1,479 Elo+
Solo
Danzaburou
Danzaburou
xCheeks
Danzaburou
Level 174
God Stats
5W - 3L
1,646 SR
Queue Stats
165W - 155L
1,594 Elo+
Party 1
Team Averages
Level 137
1,596 SR
1,516 Elo+

VS

Team Averages
Level 152
1,545 SR
1,541 Elo+
Atlas
Atlas
Clutch-_BoiiTy
Atlas
Level 109
God Stats
6W - 4L
1,700 SR
Queue Stats
313W - 327L
1,530 Elo+
Solo
Nu Wa
Nu Wa
MilitantMaddMan
Nu Wa
Level 150
God Stats
12W - 9L
1,511 SR
Queue Stats
115W - 99L
1,539 Elo+
Solo
Shiva
Shiva
T0nyTw0Sh0T
Shiva
Level 150
God Stats
13W - 7L
1,514 SR
Queue Stats
352W - 342L
1,496 Elo+
Solo
Geb
Geb
im-WYNNING
Geb
Level 197
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 27L
1,567 Elo+
Solo
Sol
Sol
son-ofKitana
Sol
Level 156
God Stats
1W - 4L
1,500 SR
Queue Stats
110W - 89L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
1 / 0 / 0
6,576
548
4,889
9,116
8,713
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
DaMightyJuu
Bacchus
12
8 / 1 / 2
7,358
613
8,070
12,690
5,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 2 / 6
7,187
599
3,422
9,595
2,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
Viggomax
Chiron
11
1 / 6 / 2
6,004
500
3,761
9,323
1,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
xCheeks
Danzaburou
15
4 / 1 / 4
8,228
686
7,259
7,905
2,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
5,986
499
4,050
11,155
7,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 4 / 2
7,241
603
12,405
9,133
2,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
0 / 1 / 2
7,392
616
4,668
10,342
4,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 2 / 3
6,746
562
6,458
11,094
4,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 3 / 0
6,999
583
4,099
7,448
2,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
16
Kills
10
10
Deaths
16
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
0
0
1
L
1
6
2
0.33
W
Bacchus
DaMightyJuu
Bacchus
8
1
2
9
W
2
2
6
2.5
L
4
4
2
1.25
L
0
1
2
1
W
Chiron
Viggomax
Chiron
1
6
2
0.33
L
3
2
3
2.25
L
2
3
0
0.67
W
Danzaburou
xCheeks
Danzaburou
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,401
Damage
31,680
48,629
Taken
49,172
21,167
Mitigated
21,743
18,490
Healing
11,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,889
855
0
4,562
9,116
8,713
0
1,211
7,737
37,729
1,545
L
4,050
1,232
0
786
11,155
7,631
0
2,751
7,930
18,668
145
W
Bacchus
DaMightyJuu
Bacchus
8,070
738
229
4,637
12,690
5,384
0
7,938
4,410
24,324
116
W
3,422
1,213
0
4,126
9,595
2,629
239
5,019
4,370
0
47,665
L
12,405
2,732
0
2,170
9,133
2,722
136
2,003
6,914
40,918
928
L
4,668
946
0
2,622
10,342
4,775
0
4,426
5,916
0
57,604
W
Chiron
Viggomax
Chiron
3,761
680
255
1,494
9,323
1,835
0
6,367
2,601
0
37,950
L
6,458
713
0
4,087
11,094
4,437
0
1,060
9,926
48,686
0
L
4,099
1,567
0
2,328
7,448
2,178
531
1,555
5,597
42,461
8,153
W
Danzaburou
xCheeks
Danzaburou
7,259
3,530
0
3,187
7,905
2,606
225
4,467
3,288
0
63,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,353
Gold Earned
34,364
381
Minions Killed
400
0
Camps Cleared
0
1,238,634
Distance Traveled
1,263,043
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,576
548
71
6
0
227,137
4
L
Atlas
5,986
499
29
2
0
248,176
0
W
Bacchus
7,358
613
28
2
0
266,418
6
W
Nut
7,187
599
92
8
0
247,684
0
L
Nu Wa
7,241
603
81
7
0
230,059
1
L
Shiva
7,392
616
116
10
0
257,491
0
W
Chiron
6,004
500
64
5
0
251,182
0
L
Geb
6,746
562
71
6
0
293,302
0
L
Sol
6,999
583
103
9
0
234,015
0
W
Danzaburou
8,228
686
126
11
0
246,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role