Player Matchup

Sylvanus
Sylvanus
Honeydzznutz
Sylvanus
Level 90
God Stats
80W - 58L
1,574 SR
Queue Stats
205W - 181L
1,452 Elo+
Solo
Hachiman
Hachiman
PanDulce78
Hachiman
Level 109
God Stats
3W - 0L
1,755 SR
Queue Stats
8W - 7L
1,586 Elo+
Solo
Horus
Horus
TTV-Mastamynd432
Horus
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 131L
1,425 Elo+
Party 1
Ix Chel
Ix Chel
meshikagirlXO
Ix Chel
Level 104
God Stats
39W - 37L
1,547 SR
Queue Stats
164W - 160L
1,440 Elo+
Party 1
Awilix
Awilix
xkillopsx
Awilix
Level 102
God Stats
47W - 23L
1,526 SR
Queue Stats
199W - 191L
1,434 Elo+
Party 1
Team Averages
Level 113
1,580 SR
1,467 Elo+

VS

Team Averages
Level 114
1,588 SR
1,494 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
DrButWhipper
Chiron
Level 122
God Stats
1W - 2L
1,475 SR
Queue Stats
102W - 82L
1,555 Elo+
Solo
Janus
Janus
WyvernWraith7
Janus
Level 126
God Stats
5W - 5L
1,771 SR
Queue Stats
37W - 42L
1,375 Elo+
Solo
Bacchus
Bacchus
dylangamer-_
Bacchus
Level 86
God Stats
27W - 22L
1,841 SR
Queue Stats
325W - 273L
1,602 Elo+
Solo
Hun Batz
Hun Batz
kurdforlife1995
Hun Batz
Level 128
God Stats
4W - 8L
1,354 SR
Queue Stats
354W - 360L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Honeydzznutz
Sylvanus
17
6 / 0 / 2
10,003
667
7,037
9,097
4,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
PanDulce78
Hachiman
13
1 / 2 / 3
6,695
446
4,949
8,387
2,767
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 2 / 3
7,503
500
4,070
9,436
5,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ix Chel
12
0 / 3 / 4
7,346
490
4,148
8,363
5,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
xkillopsx
Awilix
16
13 / 1 / 3
9,735
649
9,440
9,881
3,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 6 / 1
6,589
439
5,301
8,680
1,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
12
1 / 5 / 3
7,191
479
6,949
9,710
3,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
3 / 3 / 0
7,453
497
5,348
7,236
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
dylangamer-_
Bacchus
11
3 / 4 / 1
7,324
488
5,346
13,439
12,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hun Batz
10
1 / 3 / 1
6,159
411
2,659
7,187
2,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
20
Kills
8
8
Deaths
21
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
6
1
0.08
L
Chiron
1
5
3
0.5
W
Sylvanus
Honeydzznutz
Sylvanus
6
0
2
7
W
Hachiman
PanDulce78
Hachiman
1
2
3
1.25
W
0
2
3
0.75
L
3
3
0
1
L
Bacchus
dylangamer-_
Bacchus
3
4
1
0.88
L
Hun Batz
1
3
1
0.5
W
Ix Chel
0
3
4
0.67
W
Awilix
xkillopsx
Awilix
13
1
3
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,644
Damage
25,603
45,164
Taken
46,252
21,450
Mitigated
21,454
14,594
Healing
10,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,301
1,762
0
1,440
8,680
1,574
0
5,546
3,134
38,765
0
L
Chiron
6,949
2,000
751
2,472
9,710
3,053
0
830
8,880
0
55,019
W
Sylvanus
Honeydzznutz
Sylvanus
7,037
1,554
155
4,993
9,097
4,083
110
4,172
4,600
68,924
23,902
W
Hachiman
PanDulce78
Hachiman
4,949
2,626
0
2,289
8,387
2,767
132
2,216
6,103
0
42,662
W
4,070
1,821
221
1,809
9,436
5,691
432
3,788
5,168
0
30,657
L
5,348
64
0
2,087
7,236
1,711
0
0
6,879
35,098
807
L
Bacchus
dylangamer-_
Bacchus
5,346
709
0
3,490
13,439
12,787
0
3,588
9,806
19,289
1,937
L
Hun Batz
2,659
388
0
500
7,187
2,329
0
725
6,421
0
38,408
W
Ix Chel
4,148
488
767
3,078
8,363
5,128
152
2,201
6,114
36,997
0
W
Awilix
xkillopsx
Awilix
9,440
4,055
0
1,282
9,881
3,781
0
2,279
7,396
0
73,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,282
Gold Earned
34,716
456
Minions Killed
314
0
Camps Cleared
0
1,514,922
Distance Traveled
1,269,816
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,589
439
73
5
0
271,456
0
L
Chiron
7,191
479
81
5
0
287,869
2
W
Sylvanus
10,003
667
165
11
0
315,242
0
W
Hachiman
6,695
446
75
5
0
289,322
2
W
Horus
7,503
500
56
4
0
244,553
1
L
Janus
7,453
497
69
5
0
200,477
0
L
Bacchus
7,324
488
32
2
0
302,055
3
L
Hun Batz
6,159
411
59
4
0
207,959
0
W
Ix Chel
7,346
490
52
3
0
301,646
0
W
Awilix
9,735
649
108
7
0
364,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role