Player Matchup

Horus
Horus
 
Horus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Al3x804
Heimdallr
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 32L
1,367 Elo+
Solo
Chang'e
Chang'e
Themortemhommie
Chang'e
Level 104
God Stats
11W - 2L
1,709 SR
Queue Stats
71W - 87L
1,418 Elo+
Solo
Tyr
Tyr
iinsnipe
Tyr
Level 160
God Stats
18W - 28L
1,455 SR
Queue Stats
212W - 209L
1,557 Elo+
Solo
Thanatos
Thanatos
mavani12
Thanatos
Level 123
God Stats
1W - 2L
1,212 SR
Queue Stats
16W - 33L
1,298 Elo+
Solo
Team Averages
Level 120
1,475 SR
1,428 Elo+

VS

Team Averages
Level 99
1,427 SR
1,449 Elo+
Janus
Janus
 
Janus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ChrisElpro07
Cthulhu
Level 55
God Stats
2W - 8L
1,461 SR
Queue Stats
68W - 75L
1,401 Elo+
Party 1
Jormungandr
Jormungandr
GallowsHumuor
Jormungandr
Level 140
God Stats
1W - 5L
1,330 SR
Queue Stats
79W - 85L
1,463 Elo+
Solo
Nemesis
Nemesis
Rush Hydrone
Nemesis
Level 86
God Stats
0W - 3L
1,500 SR
Queue Stats
87W - 85L
1,481 Elo+
Party 1
Charybdis
Charybdis
TeaBagggginz
Charybdis
Level 126
God Stats
3W - 11L
1,342 SR
Queue Stats
462W - 438L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
0 / 2 / 4
3,927
655
2,833
6,357
3,832
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heimdallr
Al3x804
Heimdallr
7
2 / 1 / 2
4,172
695
2,817
3,754
1,048
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 0 / 0
4,199
700
1,664
1,991
395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 0 / 4
4,524
754
2,651
5,116
2,111
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
mavani12
Thanatos
8
3 / 0 / 0
4,306
718
603
3,586
1,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
0 / 0 / 0
4,270
712
1,578
2,288
562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
ChrisElpro07
Cthulhu
7
0 / 2 / 1
3,821
637
2,907
4,159
2,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
GallowsHumuor
Jormungandr
8
1 / 1 / 1
4,646
774
3,642
5,603
3,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nemesis
Rush Hydrone
Nemesis
7
2 / 2 / 0
4,106
684
1,347
4,671
1,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
TeaBagggginz
Charybdis
4
0 / 1 / 0
3,113
519
1,095
2,394
435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
6
Kills
3
3
Deaths
6
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
2
4
1
L
Janus
 
Janus
0
0
0
0
W
Heimdallr
Al3x804
Heimdallr
2
1
2
3
L
Cthulhu
ChrisElpro07
Cthulhu
0
2
1
0.25
L
Jormungandr
GallowsHumuor
Jormungandr
1
1
1
1.5
L
Nemesis
Rush Hydrone
Nemesis
2
2
0
1
L
Charybdis
TeaBagggginz
Charybdis
0
1
0
0
W
0
0
0
0
W
1
0
4
3
W
Thanatos
mavani12
Thanatos
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,568
Damage
10,569
20,804
Taken
19,115
8,553
Mitigated
7,596
8,436
Healing
6,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,833
1,450
40
2,349
6,357
3,832
0
3,424
2,933
0
19,271
L
Janus
 
Janus
1,578
109
0
1,503
2,288
562
0
1,439
846
23,024
1,054
W
Heimdallr
Al3x804
Heimdallr
2,817
1,612
0
934
3,754
1,048
0
1,009
2,539
0
18,645
L
Cthulhu
ChrisElpro07
Cthulhu
2,907
261
135
165
4,159
2,026
0
0
4,159
13,017
206
L
Jormungandr
GallowsHumuor
Jormungandr
3,642
1,610
0
2,988
5,603
3,159
0
0
5,603
25,959
0
L
Nemesis
Rush Hydrone
Nemesis
1,347
425
0
270
4,671
1,414
0
222
4,449
0
19,499
L
Charybdis
TeaBagggginz
Charybdis
1,095
387
0
1,016
2,394
435
0
0
2,394
0
8,094
W
1,664
105
120
1,293
1,991
395
0
827
1,066
20,399
0
W
2,651
79
0
1,828
5,116
2,111
0
1,660
3,036
0
13,806
W
Thanatos
mavani12
Thanatos
603
0
0
1,872
3,586
1,167
0
309
3,273
0
19,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,128
Gold Earned
19,956
169
Minions Killed
189
0
Camps Cleared
0
699,110
Distance Traveled
623,960
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,927
655
34
6
0
122,708
0
L
Janus
4,270
712
63
11
0
130,461
1
W
Heimdallr
4,172
695
28
5
0
134,362
0
L
Cthulhu
3,821
637
28
5
0
141,070
0
L
Jormungandr
4,646
774
53
9
0
131,896
2
L
Nemesis
4,106
684
37
6
0
155,844
0
L
Charybdis
3,113
519
8
1
0
64,689
0
W
Chang'e
4,199
700
44
7
0
129,148
0
W
Tyr
4,524
754
28
5
0
155,042
0
W
Thanatos
4,306
718
35
6
0
157,850
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role