Player Matchup

Loki
Loki
Barbosa-_97
Loki
Level 165
God Stats
2W - 6L
1,315 SR
Queue Stats
132W - 139L
1,445 Elo+
Solo
Janus
Janus
BloodPressure878
Janus
Level 46
God Stats
6W - 11L
1,248 SR
Queue Stats
78W - 88L
1,421 Elo+
Party 3
Atlas
Atlas
Carlosags
Atlas
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 22L
1,539 Elo+
Party 2
Chiron
Chiron
Sulo2
Chiron
Level 84
God Stats
1W - 3L
1,538 SR
Queue Stats
110W - 110L
1,512 Elo+
Party 2
Apollo
Apollo
qmodii
Apollo
Level 46
God Stats
3W - 2L
1,714 SR
Queue Stats
78W - 96L
1,407 Elo+
Party 3
Team Averages
Level 90
1,463 SR
1,465 Elo+

VS

Team Averages
Level 124
1,540 SR
1,483 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Twigstaa
Baron Samedi
Level 123
God Stats
5W - 6L
1,461 SR
Queue Stats
69W - 79L
1,472 Elo+
Party 1
Nike
Nike
Warb1994
Nike
Level 148
God Stats
9W - 6L
1,627 SR
Queue Stats
219W - 210L
1,456 Elo+
Party 1
Apollo
Apollo
YogiPaw
Apollo
Level 159
God Stats
9W - 9L
1,603 SR
Queue Stats
323W - 291L
1,484 Elo+
Solo
Thanatos
Thanatos
itsCTR
Thanatos
Level 87
God Stats
8W - 5L
1,507 SR
Queue Stats
366W - 331L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 3
6,154
615
4,582
7,821
2,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 4 / 1
5,892
589
4,491
6,218
1,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Carlosags
Atlas
9
0 / 2 / 2
5,530
553
3,011
7,600
4,739
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
Sulo2
Chiron
10
4 / 2 / 0
5,843
584
5,994
6,041
1,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
qmodii
Apollo
9
0 / 4 / 0
4,928
493
2,342
8,141
1,761
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
0 / 2 / 4
5,725
573
3,809
7,226
5,993
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Twigstaa
Baron Samedi
11
3 / 1 / 1
6,336
634
3,448
5,759
2,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
13
3 / 0 / 2
7,361
736
4,887
5,186
1,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
YogiPaw
Apollo
11
2 / 1 / 1
5,730
573
3,928
8,060
2,254
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Thanatos
itsCTR
Thanatos
13
7 / 3 / 2
7,116
712
9,057
10,730
3,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
7
Kills
15
15
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
2
4
1
L
2
3
3
1.17
L
1
4
1
0.38
L
Atlas
Carlosags
Atlas
0
2
2
0.5
L
Chiron
Sulo2
Chiron
4
2
0
2
W
Baron Samedi
Twigstaa
Baron Samedi
3
1
1
3.5
W
Nike
3
0
2
4
W
Apollo
YogiPaw
Apollo
2
1
1
2.5
W
Thanatos
itsCTR
Thanatos
7
3
2
2.67
L
Apollo
qmodii
Apollo
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,420
Damage
25,129
35,821
Taken
36,961
11,753
Mitigated
15,929
10,547
Healing
19,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,809
1,375
0
1,961
7,226
5,993
14
1,549
5,637
11,943
0
L
4,582
1,011
0
3,272
7,821
2,047
0
503
7,194
0
44,198
L
4,491
303
0
1,656
6,218
1,445
0
1,493
4,541
31,579
979
L
Atlas
Carlosags
Atlas
3,011
1,179
0
1,910
7,600
4,739
0
1,664
5,881
20,906
1,394
L
Chiron
Sulo2
Chiron
5,994
2,038
193
1,448
6,041
1,761
0
2,109
3,932
0
38,102
W
Baron Samedi
Twigstaa
Baron Samedi
3,448
199
242
1,942
5,759
2,028
0
2,322
3,155
30,326
799
W
Nike
4,887
791
0
2,712
5,186
1,753
92
60
5,086
0
50,755
W
Apollo
YogiPaw
Apollo
3,928
1,558
0
4,470
8,060
2,254
0
1,869
6,173
0
42,549
W
Thanatos
itsCTR
Thanatos
9,057
2,054
0
8,382
10,730
3,901
0
965
9,603
0
53,927
L
Apollo
qmodii
Apollo
2,342
967
0
2,068
8,141
1,761
0
961
7,154
0
28,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,347
Gold Earned
32,268
285
Minions Killed
337
0
Camps Cleared
0
1,009,183
Distance Traveled
1,133,710
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,725
573
18
2
0
234,854
0
L
Loki
6,154
615
72
7
0
227,129
0
L
Janus
5,892
589
67
7
0
216,492
0
L
Atlas
5,530
553
33
3
0
196,225
1
L
Chiron
5,843
584
72
7
0
194,585
1
W
Baron Samedi
6,336
634
72
7
0
215,868
0
W
Nike
7,361
736
91
9
0
222,239
0
W
Apollo
5,730
573
84
8
0
218,541
0
W
Thanatos
7,116
712
72
7
0
242,208
0
L
Apollo
4,928
493
41
4
0
174,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role