Player Matchup

Janus
Janus
Darkcrip_
Janus
Level 85
God Stats
6W - 8L
1,265 SR
Queue Stats
30W - 39L
1,460 Elo+
Solo
Apollo
Apollo
Norweiner
Apollo
Level 32
God Stats
10W - 14L
1,420 SR
Queue Stats
133W - 132L
1,141 Elo+
Solo
Fafnir
Fafnir
StarFriction-
Fafnir
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,463 Elo+
Solo
Cupid
Cupid
TannerPhil
Cupid
Level 41
God Stats
13W - 10L
1,745 SR
Queue Stats
63W - 84L
1,407 Elo+
Solo
Kukulkan
Kukulkan
Wayy2rare
Kukulkan
Level 43
God Stats
2W - 3L
1,487 SR
Queue Stats
50W - 46L
1,520 Elo+
Solo
Team Averages
Level 47
1,483 SR
1,398 Elo+

VS

Team Averages
Level 75
1,684 SR
1,506 Elo+
Danzaburou
Danzaburou
Arsurber
Danzaburou
Level 87
God Stats
4W - 0L
1,750 SR
Queue Stats
147W - 130L
1,519 Elo+
Party 2
Janus
Janus
Hexen19
Janus
Level 129
God Stats
2W - 2L
1,647 SR
Queue Stats
74W - 47L
1,642 Elo+
Party 2
Fenrir
Fenrir
MikeKingsss
Fenrir
Level 40
God Stats
2W - 1L
1,715 SR
Queue Stats
44W - 51L
1,381 Elo+
Party 1
Charon
Charon
TheTreshman
Charon
Level 29
God Stats
3W - 0L
1,809 SR
Queue Stats
33W - 25L
1,502 Elo+
Party 2
Erlang Shen
Erlang Shen
oscarit12
Erlang Shen
Level 89
God Stats
6W - 3L
1,500 SR
Queue Stats
139W - 124L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Darkcrip_
Janus
11
4 / 4 / 0
6,874
625
6,362
7,698
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
Norweiner
Apollo
10
2 / 2 / 1
5,947
541
3,813
8,243
3,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 5
6,071
552
2,427
8,755
7,291
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cupid
9
3 / 4 / 1
5,520
502
5,858
7,459
2,070
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Wayy2rare
Kukulkan
11
1 / 3 / 0
6,172
561
2,985
6,281
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arsurber
Danzaburou
11
2 / 2 / 3
6,413
583
6,727
8,170
2,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Hexen19
Janus
13
8 / 0 / 0
7,383
671
8,265
5,001
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
11
3 / 2 / 1
6,091
554
5,331
7,233
3,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charon
9
1 / 3 / 6
6,143
558
2,595
6,458
3,877
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
oscarit12
Erlang Shen
10
1 / 3 / 2
6,054
550
4,361
10,362
4,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
10
Kills
15
15
Deaths
10
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Arsurber
Danzaburou
2
2
3
1.75
L
Janus
Darkcrip_
Janus
4
4
0
1
W
Janus
Hexen19
Janus
8
0
0
8
W
Fenrir
3
2
1
1.75
L
Apollo
Norweiner
Apollo
2
2
1
1.25
L
0
2
5
1.25
L
Cupid
3
4
1
0.88
W
Charon
1
3
6
1.33
L
Kukulkan
Wayy2rare
Kukulkan
1
3
0
0.33
W
Erlang Shen
oscarit12
Erlang Shen
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,445
Damage
27,279
38,436
Taken
37,224
16,664
Mitigated
15,969
7,780
Healing
8,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Arsurber
Danzaburou
6,727
3,240
0
3,458
8,170
2,817
900
1,042
7,128
0
50,443
L
Janus
Darkcrip_
Janus
6,362
384
0
1,200
7,698
2,389
13
477
7,219
40,439
743
W
Janus
Hexen19
Janus
8,265
115
0
605
5,001
1,467
0
1,945
3,056
46,866
0
W
Fenrir
5,331
1,549
0
496
7,233
3,228
0
221
7,012
0
36,280
L
Apollo
Norweiner
Apollo
3,813
2,326
0
500
8,243
3,075
0
2,691
5,354
0
40,830
L
2,427
445
1,143
2,610
8,755
7,291
0
2,929
5,688
7,321
0
L
Cupid
5,858
2,772
210
1,497
7,459
2,070
351
946
6,513
0
38,354
W
Charon
2,595
715
0
1,175
6,458
3,877
264
2,234
4,224
9,946
0
L
Kukulkan
Wayy2rare
Kukulkan
2,985
154
0
620
6,281
1,839
0
3,209
2,802
42,822
752
W
Erlang Shen
oscarit12
Erlang Shen
4,361
2,187
0
2,646
10,362
4,580
0
5,729
4,175
0
31,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,584
Gold Earned
32,084
311
Minions Killed
293
0
Camps Cleared
0
1,067,937
Distance Traveled
1,172,404
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,413
583
86
8
0
215,282
0
L
Janus
6,874
625
81
7
0
202,185
0
W
Janus
7,383
671
87
8
0
272,687
0
W
Fenrir
6,091
554
61
6
0
243,342
0
L
Apollo
5,947
541
72
7
0
253,898
0
L
Fafnir
6,071
552
9
1
0
223,114
4
L
Cupid
5,520
502
63
6
0
170,974
1
W
Charon
6,143
558
7
1
0
223,503
0
L
Kukulkan
6,172
561
86
8
0
217,766
0
W
Erlang Shen
6,054
550
52
5
0
217,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role