Player Matchup

Lancelot
Lancelot
DrG0rdon
Lancelot
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,481 Elo+
Party 2
Horus
Horus
Dripler
Horus
Level 17
God Stats
8W - 4L
1,544 SR
Queue Stats
12W - 9L
1,513 Elo+
Party 2
Chiron
Chiron
Killireth
Chiron
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,494 Elo+
Party 2
Baron Samedi
Baron Samedi
WashinMashen
Baron Samedi
Level 172
God Stats
3W - 5L
1,666 SR
Queue Stats
149W - 167L
1,547 Elo+
Party 2
Jormungandr
Jormungandr
xJester88
Jormungandr
Level 108
God Stats
2W - 0L
1,290 SR
Queue Stats
45W - 39L
1,523 Elo+
Party 2
Team Averages
Level 90
1,500 SR
1,512 Elo+

VS

Team Averages
Level 149
1,411 SR
1,472 Elo+
Charon
Charon
Kstew97
Charon
Level 122
God Stats
11W - 19L
1,431 SR
Queue Stats
67W - 167L
1,393 Elo+
Party 1
Ravana
Ravana
LuhTupac
Ravana
Level 154
God Stats
4W - 5L
1,462 SR
Queue Stats
193W - 183L
1,542 Elo+
Solo
Ymir
Ymir
SlipperyDingo
Ymir
Level 147
God Stats
1W - 2L
1,292 SR
Queue Stats
59W - 79L
1,460 Elo+
Party 1
Ix Chel
Ix Chel
fusionwolf8
Ix Chel
Level 162
God Stats
7W - 22L
1,387 SR
Queue Stats
161W - 377L
1,425 Elo+
Party 1
Izanami
Izanami
xStyro
Izanami
Level 159
God Stats
4W - 9L
1,485 SR
Queue Stats
29W - 34L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DrG0rdon
Lancelot
14
3 / 1 / 8
7,974
532
8,014
11,744
5,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
Dripler
Horus
12
1 / 3 / 11
7,743
516
4,852
14,974
12,328
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
Killireth
Chiron
14
0 / 0 / 4
7,965
531
4,674
7,456
2,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
WashinMashen
Baron Samedi
15
13 / 0 / 2
9,972
665
15,043
9,099
4,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Jormungandr
xJester88
Jormungandr
14
4 / 2 / 4
8,811
587
6,933
12,820
9,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Kstew97
Charon
13
1 / 4 / 1
6,506
434
5,033
10,118
4,993
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ravana
LuhTupac
Ravana
13
1 / 5 / 3
6,748
450
7,050
11,500
3,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

11
1 / 4 / 3
6,717
448
3,892
11,962
6,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
fusionwolf8
Ix Chel
12
2 / 6 / 1
6,564
438
7,715
9,639
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
xStyro
Izanami
13
1 / 2 / 1
7,228
482
6,482
7,533
2,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
21
Kills
6
6
Deaths
21
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Lancelot
DrG0rdon
Lancelot
3
1
8
7
W
Horus
Dripler
Horus
1
3
11
2.17
W
Chiron
Killireth
Chiron
0
0
4
2
L
Charon
Kstew97
Charon
1
4
1
0.38
L
Ravana
LuhTupac
Ravana
1
5
3
0.5
L
1
4
3
0.63
W
Baron Samedi
WashinMashen
Baron Samedi
13
0
2
14
L
Ix Chel
fusionwolf8
Ix Chel
2
6
1
0.42
W
Jormungandr
xJester88
Jormungandr
4
2
4
3
L
Izanami
xStyro
Izanami
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,516
Damage
30,172
56,093
Taken
50,752
33,715
Mitigated
19,638
21,189
Healing
14,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
DrG0rdon
Lancelot
8,014
2,204
0
2,484
11,744
5,231
0
3,207
8,335
0
56,585
W
Horus
Dripler
Horus
4,852
2,028
1,481
4,073
14,974
12,328
24
3,735
10,994
0
17,204
W
Chiron
Killireth
Chiron
4,674
1,940
551
2,976
7,456
2,202
232
1,090
6,330
0
58,636
L
Charon
Kstew97
Charon
5,033
492
0
2,821
10,118
4,993
0
4,106
6,012
34,268
0
L
Ravana
LuhTupac
Ravana
7,050
2,357
0
3,659
11,500
3,789
0
3,560
7,940
0
53,448
L
3,892
61
0
1,695
11,962
6,781
0
6,178
5,784
12,515
1,801
W
Baron Samedi
WashinMashen
Baron Samedi
15,043
2,579
1,377
4,272
9,099
4,174
1,123
3,059
5,746
69,508
0
L
Ix Chel
fusionwolf8
Ix Chel
7,715
878
135
2,213
9,639
1,998
0
5,602
4,037
37,329
0
W
Jormungandr
xJester88
Jormungandr
6,933
1,346
0
3,975
12,820
9,780
55
4,096
8,666
56,199
2,799
L
Izanami
xStyro
Izanami
6,482
4,353
0
3,527
7,533
2,077
0
1,876
5,657
0
65,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,465
Gold Earned
33,763
438
Minions Killed
325
0
Camps Cleared
0
1,530,313
Distance Traveled
1,364,278
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,974
532
85
6
0
372,342
0
W
Horus
7,743
516
24
2
0
316,469
0
W
Chiron
7,965
531
120
8
0
295,695
3
L
Charon
6,506
434
43
3
0
252,334
0
L
Ravana
6,748
450
83
6
0
307,099
0
L
Ymir
6,717
448
17
1
0
258,509
7
W
Baron Samedi
9,972
665
105
7
0
299,614
0
L
Ix Chel
6,564
438
70
5
0
288,838
0
W
Jormungandr
8,811
587
104
7
0
246,193
0
L
Izanami
7,228
482
112
7
0
257,498
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role