Player Matchup

Fenrir
Fenrir
Absolry
Fenrir
Level 152
God Stats
1W - 2L
1,306 SR
Queue Stats
280W - 260L
1,587 Elo+
Party 1
Skadi
Skadi
Crimsonbulletz
Skadi
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
209W - 154L
1,560 Elo+
Party 1
Bastet
Bastet
LizardlyWizard
Bastet
Level 84
God Stats
9W - 3L
1,700 SR
Queue Stats
336W - 319L
1,520 Elo+
Solo
Achilles
Achilles
MungooseMan
Achilles
Level 158
God Stats
5W - 5L
1,535 SR
Queue Stats
181W - 164L
1,533 Elo+
Party 1
Ix Chel
Ix Chel
Pugsléy
Ix Chel
Level 189
God Stats
2W - 2L
1,455 SR
Queue Stats
46W - 65L
1,488 Elo+
Party 1
Team Averages
Level 145
1,499 SR
1,538 Elo+

VS

Team Averages
Level 145
1,767 SR
1,614 Elo+
Sylvanus
Sylvanus
Bairz
Sylvanus
Level 128
God Stats
4W - 2L
1,768 SR
Queue Stats
68W - 38L
1,636 Elo+
Solo
Raijin
Raijin
Bdins1
Raijin
Level 148
God Stats
6W - 3L
1,500 SR
Queue Stats
201W - 157L
1,555 Elo+
Solo
Fafnir
Fafnir
GlockNess68
Fafnir
Level 126
God Stats
5W - 2L
2,036 SR
Queue Stats
81W - 66L
1,627 Elo+
Party 2
Chiron
Chiron
Mortivia
Chiron
Level 177
God Stats
10W - 4L
1,735 SR
Queue Stats
146W - 135L
1,650 Elo+
Party 2
Rama
Rama
kopium
Rama
Level 144
God Stats
3W - 2L
1,797 SR
Queue Stats
70W - 71L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Absolry
Fenrir
11
2 / 2 / 9
6,342
577
6,308
10,475
4,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

13
8 / 0 / 2
7,716
701
8,989
4,608
1,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
3 / 3 / 5
6,272
570
4,408
7,274
1,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Achilles
MungooseMan
Achilles
12
4 / 2 / 1
6,830
621
7,881
11,419
6,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ix Chel
Pugsléy
Ix Chel
13
4 / 1 / 1
6,762
615
3,560
5,138
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bairz
Sylvanus
10
1 / 6 / 1
5,806
528
5,278
10,348
5,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Raijin
Bdins1
Raijin
11
1 / 3 / 3
5,669
515
5,146
8,490
2,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
9
1 / 4 / 1
5,570
506
3,289
10,079
8,166
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
Mortivia
Chiron
12
4 / 3 / 1
6,736
612
4,426
7,152
2,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
kopium
Rama
10
1 / 5 / 0
5,573
507
3,402
7,332
1,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
21
Kills
8
8
Deaths
21
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Absolry
Fenrir
2
2
9
3.25
L
Sylvanus
Bairz
Sylvanus
1
6
1
0.25
L
Raijin
Bdins1
Raijin
1
3
3
0.83
W
8
0
2
9
L
Fafnir
1
4
1
0.38
W
3
3
5
1.83
L
Chiron
Mortivia
Chiron
4
3
1
1.5
W
Achilles
MungooseMan
Achilles
4
2
1
2.25
W
Ix Chel
Pugsléy
Ix Chel
4
1
1
4.5
L
Rama
kopium
Rama
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,146
Damage
21,541
38,914
Taken
43,401
15,703
Mitigated
19,881
14,647
Healing
12,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Absolry
Fenrir
6,308
2,455
0
2,645
10,475
4,251
0
3,309
7,166
0
29,094
L
Sylvanus
Bairz
Sylvanus
5,278
1,965
0
2,556
10,348
5,031
0
129
9,435
30,474
6,768
L
Raijin
Bdins1
Raijin
5,146
244
0
2,990
8,490
2,482
0
1,022
7,354
41,826
1,831
W
8,989
4,129
0
1,863
4,608
1,502
0
1,056
3,552
0
51,356
L
Fafnir
3,289
1,474
0
3,562
10,079
8,166
0
705
9,302
15,757
0
W
4,408
781
0
3,131
7,274
1,895
0
1,161
6,113
0
35,397
L
Chiron
Mortivia
Chiron
4,426
1,794
228
1,297
7,152
2,235
0
1,271
5,667
0
49,283
W
Achilles
MungooseMan
Achilles
7,881
1,546
0
4,609
11,419
6,448
0
5,543
5,876
129
44,758
W
Ix Chel
Pugsléy
Ix Chel
3,560
163
328
2,071
5,138
1,607
0
1,768
3,370
37,139
971
L
Rama
kopium
Rama
3,402
2,431
0
1,394
7,332
1,967
0
0
7,332
0
41,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,922
Gold Earned
29,354
341
Minions Killed
346
0
Camps Cleared
0
1,160,975
Distance Traveled
1,043,100
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,342
577
35
3
0
237,097
6
L
Sylvanus
5,806
528
61
6
0
160,020
1
L
Raijin
5,669
515
76
7
0
228,455
0
W
Skadi
7,716
701
87
8
0
213,835
3
L
Fafnir
5,570
506
27
2
0
238,945
4
W
Bastet
6,272
570
63
6
0
249,050
1
L
Chiron
6,736
612
102
9
0
221,058
0
W
Achilles
6,830
621
75
7
0
220,504
1
W
Ix Chel
6,762
615
81
7
0
240,489
0
L
Rama
5,573
507
80
7
0
194,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role