Player Matchup

Heimdallr
Heimdallr
Gold IV
ArnoMega
Heimdallr
Gold IV
Level 129
God Stats
1W - 2L
1,743 SR
Queue Stats
116W - 117L
1,375 MMR
Solo
Geb
Geb
Platinum II
DeltaDeDirac
Geb
Platinum II
Level 102
God Stats
2W - 2L
1,790 SR
Queue Stats
418W - 427L
1,863 MMR
Solo
Raijin
Raijin
Platinum IV
Undreggon
Raijin
Platinum IV
Level 156
God Stats
1W - 2L
1,752 SR
Queue Stats
22W - 23L
1,886 MMR
Solo
Surtr
Surtr
Platinum II
bielzadaxD
Surtr
Platinum II
Level 186
God Stats
5W - 6L
1,585 SR
Queue Stats
36W - 40L
1,900 MMR
Solo
Arachne
Arachne
Gold IV
brysonlupia
Arachne
Gold IV
Level 102
God Stats
0W - 2L
1,263 SR
Queue Stats
36W - 43L
1,360 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,627 SR
1,677 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,545 SR
1,633 MMR
King Arthur
King Arthur
Platinum V
 
King Arthur
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Platinum III
NeedSugarMommy
Bastet
Platinum III
Level 159
God Stats
4W - 2L
1,638 SR
Queue Stats
394W - 401L
1,715 MMR
Party 1
Cerberus
Cerberus
Platinum IV
Sebas9991
Cerberus
Platinum IV
Level 70
God Stats
12W - 15L
1,500 SR
Queue Stats
106W - 113L
1,825 MMR
Solo
Ullr
Ullr
Silver II
zDrayKing
Ullr
Silver II
Level 147
God Stats
2W - 0L
1,784 SR
Queue Stats
12W - 16L
1,325 MMR
Solo
Ra
Ra
Platinum III
αryc
Ra
Platinum III
Level 169
God Stats
3W - 1L
1,303 SR
Queue Stats
57W - 59L
1,798 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ArnoMega
Heimdallr
9
1 / 1 / 1
4,652
582
4,570
4,948
1,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

8
0 / 1 / 1
4,873
609
2,227
6,976
4,228
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
Undreggon
Raijin
8
1 / 2 / 0
4,681
585
2,288
4,146
1,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
10
3 / 1 / 0
5,888
736
5,955
7,956
4,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
brysonlupia
Arachne
9
3 / 4 / 0
5,205
651
2,060
7,048
2,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
ThorAthenaKuzenboBellonaMulan

VS

Bans
ThanatosAwilixOsirisAgniIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
0 / 3 / 1
5,065
633
3,546
8,291
3,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
4 / 0 / 2
5,382
673
5,283
5,836
1,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cerberus
Sebas9991
Cerberus
9
1 / 0 / 2
5,372
672
2,354
5,597
3,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
9
0 / 2 / 1
4,519
565
3,988
5,055
1,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ra
11
4 / 3 / 2
6,288
786
2,532
3,940
1,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
8
Kills
9
9
Deaths
8
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
3
1
0.17
L
Heimdallr
ArnoMega
Heimdallr
1
1
1
1.5
L
0
1
1
0.5
W
4
0
2
5
W
Cerberus
Sebas9991
Cerberus
1
0
2
2
L
Raijin
Undreggon
Raijin
1
2
0
0.5
L
Surtr
3
1
0
3
L
Arachne
brysonlupia
Arachne
3
4
0
0.75
W
Ullr
0
2
1
0.25
W
Ra
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,100
Damage
17,703
31,074
Taken
28,719
13,323
Mitigated
10,920
10,969
Healing
8,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,546
464
0
750
8,291
3,142
0
399
7,388
0
30,721
L
Heimdallr
ArnoMega
Heimdallr
4,570
2,234
0
1,710
4,948
1,510
0
916
4,032
0
27,769
L
2,227
347
0
2,608
6,976
4,228
0
1,591
5,385
14,581
0
W
5,283
1,811
0
3,897
5,836
1,568
0
1,489
4,326
0
31,470
W
Cerberus
Sebas9991
Cerberus
2,354
194
0
2,595
5,597
3,255
0
698
4,899
19,596
1,577
L
Raijin
Undreggon
Raijin
2,288
246
0
548
4,146
1,178
0
987
3,159
22,836
0
L
Surtr
5,955
2,036
0
3,744
7,956
4,376
0
249
7,707
1,056
35,741
L
Arachne
brysonlupia
Arachne
2,060
1,237
0
2,359
7,048
2,031
0
908
6,140
0
28,231
W
Ullr
3,988
1,561
0
723
5,055
1,625
0
766
4,289
0
25,552
W
Ra
2,532
214
292
589
3,940
1,330
0
1,562
2,378
35,837
1,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,299
Gold Earned
26,626
275
Minions Killed
301
0
Camps Cleared
0
781,807
Distance Traveled
935,365
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,065
633
68
9
0
166,869
4
L
Heimdallr
4,652
582
61
8
0
147,680
0
L
Geb
4,873
609
26
3
0
161,254
2
W
Bastet
5,382
673
59
7
0
211,813
2
W
Cerberus
5,372
672
38
5
0
218,490
0
L
Raijin
4,681
585
54
7
0
119,705
0
L
Surtr
5,888
736
77
10
0
165,043
2
L
Arachne
5,205
651
57
7
0
188,125
4
W
Ullr
4,519
565
55
7
0
155,229
2
W
Ra
6,288
786
81
10
0
182,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role