Player Matchup

Arachne
Arachne
FRENCHY XVII
Arachne
Level 109
God Stats
11W - 5L
1,673 SR
Queue Stats
193W - 201L
1,514 Elo+
Party 3
Tyr
Tyr
L16h7
Tyr
Level 157
God Stats
14W - 7L
1,681 SR
Queue Stats
23W - 16L
1,603 Elo+
Party 1
Chronos
Chronos
LeivaOG
Chronos
Level 159
God Stats
1W - 0L
1,536 SR
Queue Stats
15W - 10L
1,631 Elo+
Party 1
Ix Chel
Ix Chel
Striker 615
Ix Chel
Level 135
God Stats
2W - 0L
1,478 SR
Queue Stats
229W - 226L
1,517 Elo+
Party 3
Ne Zha
Ne Zha
TheKeeG187
Ne Zha
Level 169
God Stats
8W - 12L
1,486 SR
Queue Stats
206W - 195L
1,480 Elo+
Solo
Team Averages
Level 146
1,571 SR
1,549 Elo+

VS

Team Averages
Level 101
1,601 SR
1,529 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Legendz67
Ra
Level 61
God Stats
0W - 4L
1,333 SR
Queue Stats
158W - 192L
1,451 Elo+
Party 2
Bellona
Bellona
Samael171
Bellona
Level 129
God Stats
4W - 4L
1,675 SR
Queue Stats
224W - 220L
1,556 Elo+
Solo
Jing Wei
Jing Wei
Scarecrow93616
Jing Wei
Level 108
God Stats
6W - 2L
1,999 SR
Queue Stats
158W - 143L
1,522 Elo+
Solo
Thor
Thor
snowv
Thor
Level 125
God Stats
2W - 4L
1,500 SR
Queue Stats
134W - 102L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FRENCHY XVII
Arachne
11
0 / 2 / 3
6,295
450
4,428
10,495
3,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tyr
L16h7
Tyr
13
0 / 2 / 0
7,317
523
5,987
9,335
7,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
LeivaOG
Chronos
15
1 / 2 / 7
8,612
615
6,839
6,658
2,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ix Chel
Striker 615
Ix Chel
13
2 / 2 / 4
7,501
536
8,214
7,442
1,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
TheKeeG187
Ne Zha
13
9 / 0 / 2
8,420
601
9,894
10,568
8,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
0 / 3 / 1
6,045
432
3,879
9,567
6,533
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

13
0 / 3 / 3
7,016
501
7,344
8,786
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Samael171
Bellona
14
1 / 0 / 2
7,976
570
3,764
10,457
8,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Jing Wei
12
1 / 3 / 0
6,511
465
3,824
9,548
2,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thor
snowv
Thor
13
6 / 3 / 2
7,493
535
5,960
13,139
5,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
12
Kills
8
8
Deaths
12
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
3
1
0.17
W
Arachne
FRENCHY XVII
Arachne
0
2
3
0.75
W
Tyr
L16h7
Tyr
0
2
0
0
L
0
3
3
0.5
W
Chronos
LeivaOG
Chronos
1
2
7
2.25
L
Bellona
Samael171
Bellona
1
0
2
2
L
Jing Wei
1
3
0
0.33
W
Ix Chel
Striker 615
Ix Chel
2
2
4
2
W
Ne Zha
TheKeeG187
Ne Zha
9
0
2
10
L
Thor
snowv
Thor
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,362
Damage
24,771
44,498
Taken
51,497
22,540
Mitigated
25,469
15,778
Healing
14,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,879
391
253
3,878
9,567
6,533
0
3,369
6,019
17,543
0
W
Arachne
FRENCHY XVII
Arachne
4,428
2,965
0
4,353
10,495
3,002
17
770
9,715
0
44,145
W
Tyr
L16h7
Tyr
5,987
1,184
0
5,005
9,335
7,409
0
0
9,335
0
52,899
L
7,344
1,047
1,000
2,325
8,786
2,153
0
4,166
4,148
51,006
1,088
W
Chronos
LeivaOG
Chronos
6,839
1,674
0
1,490
6,658
2,142
490
776
5,842
62,680
2,248
L
Bellona
Samael171
Bellona
3,764
959
0
4,034
10,457
8,798
0
201
9,472
0
56,327
L
Jing Wei
3,824
2,934
0
1,675
9,548
2,762
0
4,659
4,805
0
38,216
W
Ix Chel
Striker 615
Ix Chel
8,214
502
672
1,546
7,442
1,955
361
4,669
2,303
40,137
0
W
Ne Zha
TheKeeG187
Ne Zha
9,894
1,965
0
2,712
10,568
8,032
0
4,036
6,131
0
38,983
L
Thor
snowv
Thor
5,960
2,942
0
1,189
13,139
5,223
0
1,544
11,504
0
52,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,145
Gold Earned
35,041
409
Minions Killed
420
0
Camps Cleared
0
1,540,667
Distance Traveled
1,326,348
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,045
432
30
2
0
207,860
1
W
Arachne
6,295
450
69
5
0
334,485
0
W
Tyr
7,317
523
94
7
0
319,827
6
L
Ra
7,016
501
121
9
0
285,718
0
W
Chronos
8,612
615
118
8
0
304,068
1
L
Bellona
7,976
570
113
8
0
251,273
4
L
Jing Wei
6,511
465
77
6
0
280,806
1
W
Ix Chel
7,501
536
80
6
0
293,477
2
W
Ne Zha
8,420
601
48
3
0
288,810
2
L
Thor
7,493
535
79
6
0
300,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role