Player Matchup

Hel
Hel
Gold II
 
Hel
Gold II
Level 250
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver IV
Maurishjajsa
Cerberus
Silver IV
Level 68
God Stats
5W - 3L
1,709 SR
Queue Stats
15W - 14L
1,362 MMR
Solo
He Bo
He Bo
Gold V
Nuksevz
He Bo
Gold V
Level 69
God Stats
58W - 52L
1,560 SR
Queue Stats
99W - 99L
1,407 MMR
Party 2
Danzaburou
Danzaburou
Gold III
PicklePumper963
Danzaburou
Gold III
Level 129
God Stats
5W - 3L
1,565 SR
Queue Stats
83W - 90L
1,333 MMR
Solo
Awilix
Awilix
Gold V
sy master kill
Awilix
Gold V
Level 109
God Stats
41W - 27L
1,635 SR
Queue Stats
109W - 115L
1,297 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,594 SR
1,380 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,470 SR
1,340 MMR
Heimdallr
Heimdallr
Silver I
Petesports
Heimdallr
Silver I
Level 148
God Stats
4W - 6L
1,403 SR
Queue Stats
67W - 76L
1,263 MMR
Solo
Poseidon
Poseidon
Gold V
TradeMeMid2Win
Poseidon
Gold V
Level 117
God Stats
24W - 28L
1,468 SR
Queue Stats
192W - 203L
1,348 MMR
Solo
Sylvanus
Sylvanus
Bronze III
kennbrenn
Sylvanus
Bronze III
Level 89
God Stats
4W - 6L
1,621 SR
Queue Stats
4W - 11L
1,341 MMR
Party 1
Mulan
Mulan
Gold V
run-away-trey
Mulan
Gold V
Level 69
God Stats
10W - 13L
1,503 SR
Queue Stats
169W - 181L
1,360 MMR
Solo
Fenrir
Fenrir
Bronze III
shawnou
Fenrir
Bronze III
Level 155
God Stats
0W - 1L
1,358 SR
Queue Stats
4W - 11L
1,386 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
2 / 3 / 11
10,436
549
10,202
13,717
9,820
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Cerberus
Maurishjajsa
Cerberus
16
3 / 1 / 15
10,567
556
7,619
19,874
20,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

He Bo
Nuksevz
He Bo
18
8 / 3 / 10
11,933
628
15,876
10,476
3,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
PicklePumper963
Danzaburou
18
3 / 1 / 7
11,435
602
14,267
12,027
5,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

19
8 / 0 / 8
11,172
588
13,677
12,706
5,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AgniSusanoJormungandrAres

VS

Bans
Chang'eKaliThanatosAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Petesports
Heimdallr
16
1 / 2 / 1
9,416
496
6,451
13,966
5,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
16
2 / 6 / 0
9,726
512
8,218
11,258
3,352
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sylvanus
kennbrenn
Sylvanus
12
2 / 7 / 2
8,516
448
4,784
19,530
16,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Defender's Blade

Defender's Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
2 / 3 / 1
9,993
526
12,043
21,440
16,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
shawnou
Fenrir
14
1 / 6 / 2
8,367
440
7,985
19,204
7,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
14
24
Kills
8
8
Deaths
24
51
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
3
11
2.5
W
Cerberus
Maurishjajsa
Cerberus
3
1
15
10.5
W
He Bo
Nuksevz
He Bo
8
3
10
4.33
L
Heimdallr
Petesports
Heimdallr
1
2
1
0.75
W
Danzaburou
PicklePumper963
Danzaburou
3
1
7
6.5
L
Poseidon
2
6
0
0.33
L
Sylvanus
kennbrenn
Sylvanus
2
7
2
0.43
L
2
3
1
0.83
L
Fenrir
shawnou
Fenrir
1
6
2
0.33
W
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,641
Damage
39,481
68,800
Taken
85,398
44,720
Mitigated
49,395
32,567
Healing
16,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
10,202
264
8,293
8,592
13,717
9,820
506
1,957
11,760
68,140
1,762
W
Cerberus
Maurishjajsa
Cerberus
7,619
585
0
5,759
19,874
20,523
311
5,059
14,815
43,566
1,060
W
He Bo
Nuksevz
He Bo
15,876
1,316
0
2,246
10,476
3,400
697
2,387
8,089
87,718
243
L
Heimdallr
Petesports
Heimdallr
6,451
2,910
0
3,270
13,966
5,038
0
4,776
9,190
0
79,403
W
Danzaburou
PicklePumper963
Danzaburou
14,267
4,700
0
2,767
12,027
5,090
3,573
1,170
10,857
0
100,713
L
Poseidon
8,218
990
0
1,993
11,258
3,352
0
5,279
5,979
83,587
1,191
L
Sylvanus
kennbrenn
Sylvanus
4,784
763
1,084
3,971
19,530
16,280
0
7,268
12,262
18,113
1,051
L
12,043
1,631
0
3,761
21,440
16,758
0
8,631
12,809
773
82,719
L
Fenrir
shawnou
Fenrir
7,985
1,558
0
2,144
19,204
7,967
0
7,324
11,880
0
66,011
W
13,677
5,222
0
4,910
12,706
5,887
1,062
3,383
9,323
0
94,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,543
Gold Earned
46,018
637
Minions Killed
570
0
Camps Cleared
0
2,112,325
Distance Traveled
1,874,253
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,436
549
130
7
0
392,527
5
W
Cerberus
10,567
556
80
4
0
444,920
0
W
He Bo
11,933
628
138
7
0
406,407
0
L
Heimdallr
9,416
496
143
8
0
367,454
6
W
Danzaburou
11,435
602
152
8
0
390,203
5
L
Poseidon
9,726
512
150
8
0
375,781
0
L
Sylvanus
8,516
448
33
2
0
347,062
5
L
Mulan
9,993
526
158
8
0
365,588
2
L
Fenrir
8,367
440
86
5
0
418,368
1
W
Awilix
11,172
588
137
7
0
478,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role