Player Matchup

Zeus
Zeus
 
Zeus
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
DontPanicDad
Pele
Level 54
God Stats
0W - 3L
1,182 SR
Queue Stats
93W - 100L
1,468 Elo+
Solo
Raijin
Raijin
EkamaPro
Raijin
Level 39
God Stats
3W - 5L
1,517 SR
Queue Stats
159W - 180L
1,378 Elo+
Party 1
Danzaburou
Danzaburou
FreePasage2yaMum
Danzaburou
Level 101
God Stats
9W - 15L
1,502 SR
Queue Stats
170W - 214L
1,426 Elo+
Party 2
Sobek
Sobek
lunanumine
Sobek
Level 88
God Stats
0W - 4L
1,176 SR
Queue Stats
133W - 158L
1,425 Elo+
Party 2
Team Averages
Level 65
1,376 SR
1,439 Elo+

VS

Team Averages
Level 102
1,635 SR
1,565 Elo+
He Bo
He Bo
 
He Bo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
Kilgor3xSmasH
Bacchus
Level 107
God Stats
4W - 2L
1,559 SR
Queue Stats
25W - 22L
1,587 Elo+
Party 3
Ne Zha
Ne Zha
VitalSuitOnline
Ne Zha
Level 115
God Stats
1W - 0L
1,685 SR
Queue Stats
65W - 55L
1,597 Elo+
Party 3
Atlas
Atlas
jojothe23
Atlas
Level 16
God Stats
3W - 0L
1,858 SR
Queue Stats
8W - 4L
1,617 Elo+
Party 3
Cernunnos
Cernunnos
riskd
Cernunnos
Level 115
God Stats
4W - 3L
1,574 SR
Queue Stats
68W - 68L
1,523 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
1 / 1 / 4
5,723
1,145
5,135
2,499
707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 0
4,686
937
0
0
0
Raijin
EkamaPro
Raijin
10
3 / 4 / 3
5,835
1,167
4,296
6,221
1,599
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
FreePasage2yaMum
Danzaburou
11
2 / 2 / 3
6,156
1,231
3,136
5,066
1,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
10
1 / 5 / 2
5,437
1,087
1,167
8,129
5,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
1 / 3 / 7
5,787
1,157
3,999
3,027
889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
11
2 / 1 / 7
5,827
1,165
2,797
2,744
2,678
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 1 / 6
6,382
1,276
5,643
4,441
1,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
jojothe23
Atlas
10
1 / 0 / 8
6,110
1,222
3,319
4,496
2,749
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
riskd
Cernunnos
11
3 / 2 / 7
6,020
1,204
3,563
4,640
1,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
7
Kills
12
12
Deaths
7
12
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
1
4
3
W
He Bo
 
He Bo
1
3
7
1.5
L
0
0
0
0
L
Raijin
EkamaPro
Raijin
3
4
3
1.13
L
Danzaburou
FreePasage2yaMum
Danzaburou
2
2
3
1.75
W
Bacchus
2
1
7
5.5
W
5
1
6
8
W
Atlas
jojothe23
Atlas
1
0
8
5
L
Sobek
1
5
2
0.4
W
Cernunnos
riskd
Cernunnos
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,734
Damage
19,321
21,915
Taken
19,348
9,138
Mitigated
9,329
2,558
Healing
3,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,135
142
0
250
2,499
707
0
772
1,727
16,857
0
W
He Bo
 
He Bo
3,999
68
0
114
3,027
889
0
1,667
1,360
10,730
453
L
0
0
0
0
0
0
0
0
0
0
0
L
Raijin
EkamaPro
Raijin
4,296
518
0
1,232
6,221
1,599
0
2,793
3,108
9,869
336
L
Danzaburou
FreePasage2yaMum
Danzaburou
3,136
925
0
390
5,066
1,791
0
2,660
2,258
0
14,309
W
Bacchus
2,797
409
0
269
2,744
2,678
0
1,733
1,011
6,260
1,205
W
5,643
1,196
0
1,087
4,441
1,603
0
2,545
1,896
0
17,359
W
Atlas
jojothe23
Atlas
3,319
1,276
108
439
4,496
2,749
0
2,060
2,436
8,241
570
L
Sobek
1,167
72
0
686
8,129
5,041
0
2,720
5,321
4,495
0
W
Cernunnos
riskd
Cernunnos
3,563
1,307
0
1,137
4,640
1,410
208
2,416
2,224
0
14,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,837
Gold Earned
30,126
93
Minions Killed
100
0
Camps Cleared
0
444,575
Distance Traveled
608,496
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,723
1,145
40
8
0
116,836
0
W
He Bo
5,787
1,157
31
6
0
117,663
0
L
Pele
4,686
937
0
0
0
0
0
L
Raijin
5,835
1,167
18
4
0
97,888
0
L
Danzaburou
6,156
1,231
31
6
0
124,521
0
W
Bacchus
5,827
1,165
14
3
0
130,214
0
W
Ne Zha
6,382
1,276
22
4
0
138,025
0
W
Atlas
6,110
1,222
11
2
0
123,288
0
L
Sobek
5,437
1,087
4
1
0
105,330
0
W
Cernunnos
6,020
1,204
22
4
0
99,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role