Player Matchup

Aphrodite
Aphrodite
Diamond III
AstrialAether
Aphrodite
Diamond III
Level 183
God Stats
45W - 18L
1,937 SR
Queue Stats
59W - 27L
2,293 MMR
Party 1
Chang'e
Chang'e
Masters
Bandy
Chang'e
Masters
Level 198
God Stats
3W - 3L
1,754 SR
Queue Stats
260W - 185L
2,624 MMR
Solo
Amaterasu
Amaterasu
Masters
Chaviiia
Amaterasu
Masters
Level 165
God Stats
22W - 13L
1,773 SR
Queue Stats
315W - 267L
2,433 MMR
Solo
Susano
Susano
Diamond II
RicFlαir
Susano
Diamond II
Level 206
God Stats
28W - 8L
1,919 SR
Queue Stats
95W - 41L
2,346 MMR
Party 1
Charybdis
Charybdis
Diamond IV
SilvserPain
Charybdis
Diamond IV
Level 46
God Stats
3W - 7L
1,500 SR
Queue Stats
204W - 188L
2,252 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 160
1,777 SR
2,390 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,648 SR
2,387 MMR
Baron Samedi
Baron Samedi
Diamond I
Kokushibyu
Baron Samedi
Diamond I
Level 148
God Stats
0W - 1L
1,911 SR
Queue Stats
149W - 102L
2,394 MMR
Party 2
Sun Wukong
Sun Wukong
Masters
RecordingThat
Sun Wukong
Masters
Level 159
God Stats
3W - 3L
1,706 SR
Queue Stats
125W - 117L
2,826 MMR
Solo
Danzaburou
Danzaburou
Diamond III
TheSmiteSmiter
Danzaburou
Diamond III
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
167W - 154L
2,323 MMR
Solo
Fenrir
Fenrir
Diamond IV
kingofdondons
Fenrir
Diamond IV
Level 118
God Stats
7W - 9L
1,592 SR
Queue Stats
226W - 210L
2,176 MMR
Solo
Cerberus
Cerberus
Platinum II
squirrelmath
Cerberus
Platinum II
Level 152
God Stats
1W - 1L
1,533 SR
Queue Stats
37W - 26L
2,218 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AstrialAether
Aphrodite
18
6 / 3 / 21
12,827
583
10,781
25,751
28,137
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chang'e
Bandy
Chang'e
20
18 / 0 / 13
15,663
712
45,168
19,688
10,085
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Chaviiia
Amaterasu
19
2 / 4 / 8
13,309
605
11,952
33,317
33,175
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Susano
RicFlαir
Susano
19
8 / 2 / 14
13,018
592
19,837
19,891
8,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Charybdis
SilvserPain
Charybdis
19
0 / 4 / 8
12,450
566
12,277
14,994
6,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
ThothCharonGebAres

VS

Bans
MulanThorIx ChelAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Kokushibyu
Baron Samedi
15
1 / 13 / 3
9,566
435
12,061
20,165
5,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
RecordingThat
Sun Wukong
17
1 / 5 / 3
10,796
491
15,118
26,498
17,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Danzaburou
TheSmiteSmiter
Danzaburou
19
4 / 4 / 3
11,743
534
14,825
18,946
7,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

17
6 / 8 / 3
10,371
471
9,960
19,916
7,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
squirrelmath
Cerberus
15
1 / 4 / 4
9,185
418
14,129
37,043
31,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
29
34
Kills
13
13
Deaths
34
64
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
AstrialAether
Aphrodite
6
3
21
5.5
W
Chang'e
Bandy
Chang'e
18
0
13
24.5
W
Amaterasu
Chaviiia
Amaterasu
2
4
8
1.5
L
Baron Samedi
Kokushibyu
Baron Samedi
1
13
3
0.19
L
Sun Wukong
RecordingThat
Sun Wukong
1
5
3
0.5
W
Susano
RicFlαir
Susano
8
2
14
7.5
W
Charybdis
SilvserPain
Charybdis
0
4
8
1
L
Danzaburou
TheSmiteSmiter
Danzaburou
4
4
3
1.38
L
6
8
3
0.94
L
Cerberus
squirrelmath
Cerberus
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,015
Damage
66,093
113,641
Taken
122,568
86,236
Mitigated
69,577
64,621
Healing
33,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
AstrialAether
Aphrodite
10,781
713
9,367
15,199
25,751
28,137
503
7,841
17,910
34,863
0
W
Chang'e
Bandy
Chang'e
45,168
3,973
7,242
9,501
19,688
10,085
1,527
9,557
10,131
156,231
0
W
Amaterasu
Chaviiia
Amaterasu
11,952
5,689
0
10,442
33,317
33,175
2,748
3,246
30,071
0
115,460
L
Baron Samedi
Kokushibyu
Baron Samedi
12,061
1,457
816
2,648
20,165
5,995
0
13,902
5,648
64,784
455
L
Sun Wukong
RecordingThat
Sun Wukong
15,118
3,442
0
7,286
26,498
17,124
0
9,981
16,357
0
86,730
W
Susano
RicFlαir
Susano
19,837
5,983
0
6,635
19,891
8,758
748
4,139
15,752
0
91,084
W
Charybdis
SilvserPain
Charybdis
12,277
7,263
0
6,235
14,994
6,081
5,351
3,132
11,862
0
107,286
L
Danzaburou
TheSmiteSmiter
Danzaburou
14,825
4,529
0
5,743
18,946
7,484
0
4,158
14,730
0
107,928
L
9,960
1,046
0
2,151
19,916
7,966
0
7,302
12,426
0
78,253
L
Cerberus
squirrelmath
Cerberus
14,129
480
0
14,515
37,043
31,008
0
18,971
17,458
52,287
2,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,267
Gold Earned
51,661
694
Minions Killed
623
0
Camps Cleared
0
2,339,528
Distance Traveled
2,045,501
20
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,827
583
33
2
0
470,024
5
W
Chang'e
15,663
712
206
9
0
515,067
5
W
Amaterasu
13,309
605
168
8
0
426,434
5
L
Baron Samedi
9,566
435
121
6
0
363,704
2
L
Sun Wukong
10,796
491
146
7
0
360,276
0
W
Susano
13,018
592
112
5
0
514,063
0
W
Charybdis
12,450
566
175
8
0
413,940
5
L
Danzaburou
11,743
534
181
8
0
426,902
0
L
Fenrir
10,371
471
106
5
0
450,022
0
L
Cerberus
9,185
418
69
3
0
444,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role