Player Matchup

Lancelot
Lancelot
Ev3r
Lancelot
Level 195
God Stats
6W - 0L
1,951 SR
Queue Stats
496W - 24L
2,148 Elo+
Party 1
Kuzenbo
Kuzenbo
MenorKing
Kuzenbo
Level 144
God Stats
62W - 7L
2,156 SR
Queue Stats
90W - 8L
2,131 Elo+
Party 1
Surtr
Surtr
SilentxPooch
Surtr
Level 195
God Stats
21W - 0L
2,167 SR
Queue Stats
767W - 53L
2,193 Elo+
Party 1
Team Averages
Level 178
2,091 SR
2,157 Elo+

VS

Team Averages
Level 134
1,605 SR
1,491 Elo+
Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
d0nb0in4
Janus
Level 107
God Stats
5W - 3L
1,651 SR
Queue Stats
34W - 39L
1,482 Elo+
Solo
Nike
Nike
yMonge
Nike
Level 146
God Stats
6W - 6L
1,665 SR
Queue Stats
76W - 79L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Ev3r
Lancelot
14
6 / 2 / 8
9,294
845
11,590
9,811
5,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
MenorKing
Kuzenbo
13
2 / 0 / 10
8,300
755
6,446
7,978
8,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
10 / 0 / 3
10,102
918
9,641
9,294
7,104
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 3 / 1
7,181
653
3,860
7,843
2,513
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
d0nb0in4
Janus
11
1 / 8 / 1
6,655
605
4,872
11,890
3,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nike
yMonge
Nike
11
0 / 7 / 1
6,717
611
4,094
12,200
5,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
18
Kills
2
2
Deaths
18
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
1
0.5
W
Lancelot
Ev3r
Lancelot
6
2
8
5
W
Kuzenbo
MenorKing
Kuzenbo
2
0
10
7
W
10
0
3
11.5
L
Janus
d0nb0in4
Janus
1
8
1
0.19
L
Nike
yMonge
Nike
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,677
Damage
12,826
27,083
Taken
31,933
21,298
Mitigated
11,277
8,804
Healing
3,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,860
1,655
0
1,247
7,843
2,513
0
1,738
5,501
0
23,682
W
Lancelot
Ev3r
Lancelot
11,590
2,071
0
3,820
9,811
5,986
943
2,092
7,719
0
45,347
W
Kuzenbo
MenorKing
Kuzenbo
6,446
2,052
0
2,044
7,978
8,208
312
1,709
6,269
17,256
0
W
9,641
2,808
0
2,940
9,294
7,104
773
1,167
8,127
2,247
41,472
L
Janus
d0nb0in4
Janus
4,872
392
0
1,239
11,890
3,426
0
2,416
8,560
18,691
0
L
Nike
yMonge
Nike
4,094
283
0
720
12,200
5,338
0
2,387
8,868
0
27,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,696
Gold Earned
20,553
150
Minions Killed
127
0
Camps Cleared
0
710,042
Distance Traveled
524,531
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,181
653
47
4
0
208,410
3
W
Lancelot
9,294
845
66
6
0
237,911
0
W
Kuzenbo
8,300
755
28
3
0
238,441
0
W
Surtr
10,102
918
56
5
0
233,690
0
L
Janus
6,655
605
40
4
0
174,884
0
L
Nike
6,717
611
40
4
0
141,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role