Player Matchup

Ymir
Ymir
CrazyShadowWolf0
Ymir
Level 87
God Stats
44W - 34L
1,543 SR
Queue Stats
201W - 215L
1,401 Elo+
Party 1
Da Ji
Da Ji
IEnvy_CrAzy247
Da Ji
Level 126
God Stats
16W - 13L
1,529 SR
Queue Stats
289W - 305L
1,445 Elo+
Party 1
Baron Samedi
Baron Samedi
IIBunnyxZeeII
Baron Samedi
Level 107
God Stats
13W - 11L
1,504 SR
Queue Stats
378W - 401L
1,422 Elo+
Party 1
Nike
Nike
aznee_uzamaki
Nike
Level 95
God Stats
32W - 47L
1,419 SR
Queue Stats
608W - 611L
1,409 Elo+
Party 1
Nut
Nut
ohhsoyummy
Nut
Level 89
God Stats
37W - 45L
1,474 SR
Queue Stats
108W - 99L
1,467 Elo+
Solo
Team Averages
Level 101
1,494 SR
1,429 Elo+

VS

Team Averages
Level 99
1,321 SR
1,396 Elo+
Zeus
Zeus
ELVIOLAIGUANAS-l
Zeus
Level 124
God Stats
0W - 1L
1,571 SR
Queue Stats
56W - 63L
1,453 Elo+
Solo
Cerberus
Cerberus
Forsaken_Sins22
Cerberus
Level 123
God Stats
1W - 2L
1,298 SR
Queue Stats
102W - 100L
1,382 Elo+
Party 2
Izanami
Izanami
Hated_Deity
Izanami
Level 66
God Stats
0W - 2L
1,244 SR
Queue Stats
0W - 4L
1,265 Elo+
Party 2
Ymir
Ymir
dropatudo
Ymir
Level 126
God Stats
0W - 2L
1,276 SR
Queue Stats
79W - 77L
1,530 Elo+
Solo
Artio
Artio
nasa_Vessel
Artio
Level 58
God Stats
7W - 15L
1,215 SR
Queue Stats
116W - 148L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 7
7,933
529
5,136
12,329
10,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

17
7 / 0 / 3
8,965
598
5,807
8,710
3,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Baron Samedi
IIBunnyxZeeII
Baron Samedi
11
2 / 7 / 3
6,522
435
4,513
9,779
4,308
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 2 / 4
7,359
491
6,504
12,279
5,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
4 / 4 / 3
8,630
575
9,010
9,663
3,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 5
8,700
580
11,030
5,741
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
12
1 / 4 / 3
7,355
490
4,472
15,728
10,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
Hated_Deity
Izanami
12
3 / 6 / 1
7,616
508
3,704
9,899
2,882
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
12
5 / 1 / 3
7,935
529
5,698
5,612
2,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 3 / 2
7,612
507
5,602
13,300
9,199
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
27
17
Kills
13
15
Deaths
17
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
L
4
3
5
2.17
L
Cerberus
1
4
3
0.63
L
Izanami
Hated_Deity
Izanami
3
6
1
0.58
W
7
0
3
8.5
W
Baron Samedi
IIBunnyxZeeII
Baron Samedi
2
7
3
0.5
W
1
2
4
1.5
L
Ymir
5
1
3
6.5
L
0
3
2
0.33
W
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,970
Damage
30,506
52,760
Taken
50,280
27,372
Mitigated
26,732
16,810
Healing
12,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,136
662
0
1,652
12,329
10,310
0
6,304
5,772
27,086
2,313
L
11,030
849
0
582
5,741
1,659
953
2,537
3,157
50,997
792
L
Cerberus
4,472
429
0
3,939
15,728
10,244
324
4,462
11,218
35,517
0
L
Izanami
Hated_Deity
Izanami
3,704
2,441
487
2,847
9,899
2,882
899
1,932
7,967
0
37,716
W
5,807
1,104
0
5,781
8,710
3,544
0
2,273
6,375
0
67,524
W
Baron Samedi
IIBunnyxZeeII
Baron Samedi
4,513
296
359
1,466
9,779
4,308
179
5,352
4,167
27,385
824
W
6,504
1,098
0
5,862
12,279
5,686
0
7,004
5,095
0
37,586
L
Ymir
5,698
1,030
0
220
5,612
2,748
0
32
5,503
38,823
5,410
L
5,602
1,007
0
4,703
13,300
9,199
0
181
12,209
39,286
1,011
W
9,010
4,199
0
1,690
9,663
3,524
373
4,678
4,821
0
68,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,409
Gold Earned
39,218
342
Minions Killed
377
0
Camps Cleared
0
1,483,911
Distance Traveled
1,325,978
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,933
529
42
3
0
310,825
0
L
Zeus
8,700
580
96
6
0
299,355
0
L
Cerberus
7,355
490
78
5
0
278,615
0
L
Izanami
7,616
508
64
4
0
285,800
5
W
Da Ji
8,965
598
105
7
0
364,033
0
W
Baron Samedi
6,522
435
40
3
0
253,799
2
W
Nike
7,359
491
52
3
0
271,308
0
L
Ymir
7,935
529
72
5
0
241,479
2
L
Artio
7,612
507
67
4
0
220,729
4
W
Nut
8,630
575
103
7
0
283,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role