Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
ALPHA__1198
Danzaburou
Level 102
God Stats
22W - 34L
1,463 SR
Queue Stats
90W - 125L
1,388 Elo+
Party 2
Fafnir
Fafnir
JerichoRising
Fafnir
Level 163
God Stats
2W - 6L
1,309 SR
Queue Stats
149W - 196L
1,414 Elo+
Party 2
Bacchus
Bacchus
aureus_deus
Bacchus
Level 146
God Stats
14W - 19L
1,551 SR
Queue Stats
118W - 176L
1,428 Elo+
Party 2
Agni
Agni
wrathdinji
Agni
Level 114
God Stats
6W - 5L
1,577 SR
Queue Stats
58W - 62L
1,431 Elo+
Solo
Team Averages
Level 129
1,480 SR
1,432 Elo+

VS

Team Averages
Level 159
1,448 SR
1,483 Elo+
Anubis
Anubis
O fresh cakes O
Anubis
Level 155
God Stats
13W - 17L
1,352 SR
Queue Stats
301W - 334L
1,486 Elo+
Party 1
Scylla
Scylla
SBNvck
Scylla
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,519 Elo+
Solo
Hercules
Hercules
Shadowsmoke420
Hercules
Level 183
God Stats
1W - 3L
1,435 SR
Queue Stats
183W - 166L
1,554 Elo+
Solo
Athena
Athena
donhglhong
Athena
Level 89
God Stats
2W - 3L
1,386 SR
Queue Stats
14W - 30L
1,373 Elo+
Party 1
Neith
Neith
zv ALPHA VS
Neith
Level 213
God Stats
12W - 13L
1,568 SR
Queue Stats
368W - 417L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
2 / 5 / 1
4,925
493
4,228
8,635
2,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
ALPHA__1198
Danzaburou
10
1 / 3 / 4
5,658
566
2,345
7,285
2,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 0
5,469
547
2,671
9,205
9,666
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
aureus_deus
Bacchus
8
1 / 2 / 2
5,417
542
2,659
7,172
5,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 5 / 0
5,323
532
1,760
6,010
1,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 2 / 3
7,504
750
7,574
6,586
2,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
SBNvck
Scylla
12
5 / 0 / 3
6,771
677
4,226
4,051
1,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
11
1 / 1 / 2
6,441
644
4,428
7,186
5,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Athena
donhglhong
Athena
9
0 / 3 / 2
5,635
564
1,672
7,008
4,743
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

11
3 / 1 / 2
6,347
635
4,981
6,895
1,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
6
Kills
18
18
Deaths
7
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
5
1
0.5
L
Danzaburou
ALPHA__1198
Danzaburou
1
3
4
1
L
1
3
0
0.33
W
9
2
3
5.25
W
Scylla
SBNvck
Scylla
5
0
3
6.5
W
Hercules
1
1
2
2
L
Bacchus
aureus_deus
Bacchus
1
2
2
1
W
Athena
donhglhong
Athena
0
3
2
0.33
L
1
5
0
0.2
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,663
Damage
22,881
38,307
Taken
31,726
20,587
Mitigated
15,579
8,227
Healing
11,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,228
464
0
1,030
8,635
2,209
0
3,394
5,241
0
26,917
L
Danzaburou
ALPHA__1198
Danzaburou
2,345
360
0
1,295
7,285
2,044
0
2,446
4,839
0
34,693
L
2,671
891
0
2,889
9,205
9,666
0
945
7,664
24,033
0
W
7,574
424
0
3,028
6,586
2,399
0
754
5,832
50,451
0
W
Scylla
SBNvck
Scylla
4,226
482
0
717
4,051
1,172
0
1,810
2,241
38,547
1,399
W
Hercules
4,428
1,218
0
3,772
7,186
5,315
0
2,391
4,795
0
41,093
L
Bacchus
aureus_deus
Bacchus
2,659
131
0
2,374
7,172
5,385
0
3,101
4,071
12,439
0
W
Athena
donhglhong
Athena
1,672
435
0
1,314
7,008
4,743
63
1,337
5,671
12,135
1,194
L
1,760
107
0
639
6,010
1,283
0
3,571
2,439
33,659
0
W
4,981
1,768
0
2,391
6,895
1,950
702
798
6,097
0
47,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,792
Gold Earned
32,698
227
Minions Killed
321
0
Camps Cleared
0
1,020,569
Distance Traveled
1,004,301
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,925
493
39
4
0
233,182
2
L
Danzaburou
5,658
566
62
6
0
213,047
1
L
Fafnir
5,469
547
39
4
0
176,268
3
W
Anubis
7,504
750
83
8
0
213,955
1
W
Scylla
6,771
677
51
5
0
182,956
0
W
Hercules
6,441
644
78
8
0
176,166
0
L
Bacchus
5,417
542
14
1
0
212,622
3
W
Athena
5,635
564
14
1
0
213,083
2
L
Agni
5,323
532
73
7
0
185,450
2
W
Neith
6,347
635
95
10
0
218,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role