Player Matchup

Tsukuyomi
Tsukuyomi
IsuckAtSmite
Tsukuyomi
Level 41
God Stats
5W - 4L
1,841 SR
Queue Stats
147W - 158L
1,515 Elo+
Solo
Sobek
Sobek
NSH110
Sobek
Level 148
God Stats
0W - 9L
1,031 SR
Queue Stats
641W - 605L
1,475 Elo+
Solo
Hercules
Hercules
XxYmirJunglexX
Hercules
Level 108
God Stats
6W - 8L
1,429 SR
Queue Stats
46W - 58L
1,453 Elo+
Party 2
Izanami
Izanami
babayaga69xx
Izanami
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,713 Elo+
Party 2
Anubis
Anubis
jmarco123
Anubis
Level 117
God Stats
2W - 1L
1,950 SR
Queue Stats
37W - 39L
1,490 Elo+
Party 2
Team Averages
Level 98
1,550 SR
1,529 Elo+

VS

Team Averages
Level 171
1,384 SR
1,425 Elo+
Fafnir
Fafnir
OnyxNeon
Fafnir
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 120L
1,459 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
OrangeNeon
Morgan Le Fay
Level 197
God Stats
2W - 0L
1,500 SR
Queue Stats
98W - 127L
1,439 Elo+
Party 1
Cthulhu
Cthulhu
PurpleNeon
Cthulhu
Level 208
God Stats
5W - 9L
1,332 SR
Queue Stats
86W - 119L
1,450 Elo+
Party 1
Bastet
Bastet
Rcd12-diasrps
Bastet
Level 114
God Stats
10W - 5L
1,121 SR
Queue Stats
514W - 481L
1,434 Elo+
Solo
Medusa
Medusa
YellowNeon
Medusa
Level 189
God Stats
1W - 4L
1,467 SR
Queue Stats
33W - 65L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
IsuckAtSmite
Tsukuyomi
11
3 / 3 / 2
5,792
527
5,743
8,977
2,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
NSH110
Sobek
9
2 / 2 / 5
5,761
524
4,425
8,797
6,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
11
3 / 4 / 0
6,482
589
4,871
10,934
7,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
babayaga69xx
Izanami
9
0 / 5 / 2
5,369
488
1,433
5,669
1,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
jmarco123
Anubis
11
2 / 2 / 3
6,178
562
4,763
6,677
2,839
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
OnyxNeon
Fafnir
8
1 / 4 / 4
5,690
517
1,732
11,545
8,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
OrangeNeon
Morgan Le Fay
13
2 / 2 / 3
6,866
624
8,076
5,692
1,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
PurpleNeon
Cthulhu
12
5 / 1 / 1
7,461
678
7,916
8,771
5,229
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
4 / 2 / 3
6,669
606
3,051
7,365
1,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
YellowNeon
Medusa
13
4 / 1 / 3
7,562
687
6,456
4,635
1,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
30
10
Kills
16
16
Deaths
10
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
IsuckAtSmite
Tsukuyomi
3
3
2
1.33
L
Sobek
NSH110
Sobek
2
2
5
2.25
W
Fafnir
OnyxNeon
Fafnir
1
4
4
0.75
W
Morgan Le Fay
OrangeNeon
Morgan Le Fay
2
2
3
1.75
W
Cthulhu
PurpleNeon
Cthulhu
5
1
1
5.5
W
4
2
3
2.75
L
Hercules
3
4
0
0.75
W
Medusa
YellowNeon
Medusa
4
1
3
5.5
L
Izanami
babayaga69xx
Izanami
0
5
2
0.2
L
Anubis
jmarco123
Anubis
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,235
Damage
27,231
41,054
Taken
38,008
20,585
Mitigated
18,597
13,977
Healing
12,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
IsuckAtSmite
Tsukuyomi
5,743
1,673
0
3,011
8,977
2,577
0
3,054
5,923
0
39,753
L
Sobek
NSH110
Sobek
4,425
355
0
3,748
8,797
6,460
0
3,712
5,085
14,951
0
W
Fafnir
OnyxNeon
Fafnir
1,732
632
794
1,995
11,545
8,576
0
4,278
7,267
12,812
667
W
Morgan Le Fay
OrangeNeon
Morgan Le Fay
8,076
1,360
0
648
5,692
1,453
108
2,386
3,306
50,043
0
W
Cthulhu
PurpleNeon
Cthulhu
7,916
1,928
0
4,462
8,771
5,229
0
175
8,596
50,173
2,838
W
3,051
688
0
4,058
7,365
1,792
0
1,392
5,973
0
43,814
L
Hercules
4,871
2,474
0
3,925
10,934
7,196
0
5,758
5,176
0
43,978
W
Medusa
YellowNeon
Medusa
6,456
2,340
0
1,020
4,635
1,547
0
957
3,678
0
56,917
L
Izanami
babayaga69xx
Izanami
1,433
1,309
0
618
5,669
1,513
0
1,372
4,297
0
30,642
L
Anubis
jmarco123
Anubis
4,763
439
0
2,675
6,677
2,839
0
3,339
3,338
45,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,582
Gold Earned
34,248
336
Minions Killed
389
0
Camps Cleared
0
1,076,370
Distance Traveled
1,115,688
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,792
527
73
7
0
245,199
1
L
Sobek
5,761
524
16
1
0
226,623
2
W
Fafnir
5,690
517
13
1
0
219,501
0
W
Morgan Le Fay
6,866
624
91
8
0
211,315
3
W
Cthulhu
7,461
678
105
10
0
229,792
1
W
Bastet
6,669
606
82
7
0
244,958
0
L
Hercules
6,482
589
97
9
0
224,449
4
W
Medusa
7,562
687
98
9
0
210,122
1
L
Izanami
5,369
488
63
6
0
190,586
0
L
Anubis
6,178
562
87
8
0
189,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role